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From: dan <i@dan.games>
To: John Kehayias <john.kehayias@protonmail.com>
Cc: guix-devel@gnu.org
Subject: Re: Should wsl-boot-program create XDG_RUNTIME_DIR?
Date: Wed, 16 Nov 2022 11:45:46 +0800	[thread overview]
Message-ID: <29840e81-c6b6-8518-edd5-5f20a5af732e@dan.games> (raw)
In-Reply-To: <87sfijwqmb.fsf@protonmail.com>

Hi John,

On 11/16/2022 11:00 AM, John Kehayias wrote:
> At the very least Mesa will need the DirectX headers. That may be it?

According to the document of mesa[1], I believe it's doing more than 
just including headers:
> The D3D12 driver is a Gallium driver that emits API calls for Microsoft’s D3D12 API instead of targeting a specific GPU architecture.
Anyway, I could take the effort into investigating if it's gonna work on 
WSL if we add d3d12 support to the gallium3d driver, but I'm afraid I 
don't have the ability to test if it breaks anything on other platform / 
for other use cases.

[1]: https://docs.mesa3d.org/drivers/d3d12.html
-- 
dan



  reply	other threads:[~2022-11-16  3:46 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-11-07  6:00 Should wsl-boot-program create XDG_RUNTIME_DIR? dan
2022-11-15 21:13 ` Maxim Cournoyer
2022-11-16  3:00   ` John Kehayias
2022-11-16  3:45     ` dan [this message]
2022-11-16  5:09       ` John Kehayias
  -- strict thread matches above, loose matches on Subject: below --
2022-11-07  6:06 dan
2022-11-07  6:09 dan

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