From: John Kehayias <john.kehayias@protonmail.com>
To: Maxim Cournoyer <maxim.cournoyer@gmail.com>
Cc: dan <i@dan.games>, guix-devel@gnu.org
Subject: Re: Should wsl-boot-program create XDG_RUNTIME_DIR?
Date: Wed, 16 Nov 2022 03:00:17 +0000 [thread overview]
Message-ID: <87sfijwqmb.fsf@protonmail.com> (raw)
In-Reply-To: <8735ajncp0.fsf@gmail.com>
Hi Maxim and Dan,
On Tue, Nov 15, 2022 at 04:13 PM, Maxim Cournoyer wrote:
> Hi Dan,
>
> dan <i@dan.games> writes:
>
>> 2. WSLg is usable, but the mesa in guix repo doesn't build with d3d12
>> gallium driver[2]. So when opening up a GUI software in guix on WSL,
>> in renders through llvmpipe (using CPU not GPU).
>>
>> I'm not sure if building mesa with d3d12 driver enabled by default is
>> a good idea, or maybe we could create a new package?
>
> A variant package would mean rebuilding many things, so if we want to
> support this use case it seems we'd have to enable d3d12 in our main
> mesa package and see what are the costs of doing so (increased disk
> space? new dependencies?).
At the very least Mesa will need the DirectX headers. That may be it?
There are several Mesa updates over on core-updates, so if anyone wanted to try out adding that option, you should use the core-updates version. I think you'll only need the newer libdrm and wayland-protocols from there and should otherwise build fine on master.
John
next prev parent reply other threads:[~2022-11-16 3:01 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2022-11-07 6:00 Should wsl-boot-program create XDG_RUNTIME_DIR? dan
2022-11-15 21:13 ` Maxim Cournoyer
2022-11-16 3:00 ` John Kehayias [this message]
2022-11-16 3:45 ` dan
2022-11-16 5:09 ` John Kehayias
-- strict thread matches above, loose matches on Subject: below --
2022-11-07 6:06 dan
2022-11-07 6:09 dan
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