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From: ludo@gnu.org (Ludovic Courtès)
To: Jelle Licht <wordempire@gmail.com>
Cc: 28840@debbugs.gnu.org
Subject: bug#28840: openrct2 cannot find data-path
Date: Fri, 20 Oct 2017 18:01:10 +0200	[thread overview]
Message-ID: <87efpxvmex.fsf@gnu.org> (raw)
In-Reply-To: <CAPsKtfK2-k95SJCjjAb6_uXkBwDXeFNEDFak7GCFts2A7xRP3Q@mail.gmail.com> (Jelle Licht's message of "Sat, 14 Oct 2017 23:38:35 +0200")

Hi Jelle,

Jelle Licht <wordempire@gmail.com> skribis:

> The recently committed (and awesome) openrct2 built correctly,
> but cannot currently find the needed language and shader files
> for the game and therefore crashes. To make it work, I currently
> have to invoke it via a command like
> `--openrct-data-path=/gnu/store/<hash>-openrct2-0.1.1/share/openrct2/',
> which imho is not optimal.
>
> I dove into the source of openrct, and it seems there are still
> some vestiges of the cmake flag we want, namely
> ORCT2_RESOURCE_DIR. Sadly, support for configuring this variable
> seems to have been removed about 4 months ago.
>
> I opened an issue upstream regarding this[1], but maybe there is
> an easy workaround we can use until a fix is hopefully released.
> I was thinking of either a phase which calls `wrap-program', or
> adding the required flag back via a short snippet.

Are you talking about the game assets, or is it something different?

(Did you see the discussion at
<https://debbugs.gnu.org/cgi/bugreport.cgi?bug=28794#8>?)

Cheers,
Ludo’.

  reply	other threads:[~2017-10-20 16:02 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-10-14 21:38 bug#28840: openrct2 cannot find data-path Jelle Licht
2017-10-20 16:01 ` Ludovic Courtès [this message]
2017-10-20 16:37   ` Jelle Licht
2017-10-20 20:21     ` Ludovic Courtès
2017-10-21  8:44       ` Rutger Helling
2017-10-26 12:18         ` Jelle Licht
2017-10-26 17:27           ` Ludovic Courtès
2017-10-26 18:10             ` Jelle Licht

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