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From: Vinicius Monego <monego@posteo.net>
To: 48952@debbugs.gnu.org
Cc: Vinicius Monego <monego@posteo.net>
Subject: [bug#48952] [PATCH v2 6/6] gnu: Add lorien.
Date: Tue, 21 Dec 2021 23:55:48 +0000	[thread overview]
Message-ID: <20211221235548.130808-7-monego@posteo.net> (raw)
In-Reply-To: <20211221235548.130808-1-monego@posteo.net>

* gnu/packages/graphics.scm (lorien): New variable.
---
 gnu/packages/graphics.scm | 30 ++++++++++++++++++++++++++++++
 1 file changed, 30 insertions(+)

diff --git a/gnu/packages/graphics.scm b/gnu/packages/graphics.scm
index 3f83c72599..7c06cd20d8 100644
--- a/gnu/packages/graphics.scm
+++ b/gnu/packages/graphics.scm
@@ -109,6 +109,7 @@
   #:use-module (guix build-system copy)
   #:use-module (guix build-system cmake)
   #:use-module (guix build-system gnu)
+  #:use-module (guix build-system godot)
   #:use-module (guix build-system meson)
   #:use-module (guix build-system python)
   #:use-module (guix build-system qt)
@@ -606,6 +607,35 @@ NOTE: This older version of Blender is the last release that does not require
 OpenGL 3.  It is retained for use with older computers.")
     (license license:gpl2+)))
 
+(define-public lorien
+  (package
+    (name "lorien")
+    (version "0.4.0")
+    (source
+     (origin
+       (method git-fetch)
+       (uri (git-reference
+             (url "https://github.com/mbrlabs/Lorien")
+             (commit (string-append "v" version))))
+       (file-name (git-file-name name version))
+       (sha256
+        (base32 "0z185j87qhwhfyahkqywmdazabyf21nb3ywaba0g1dwjrylk72jj"))))
+    (build-system godot-build-system)
+    (arguments
+     `(#:game ,name
+       #:project-directory "lorien"))
+    (home-page "https://github.com/mbrlabs/Lorien")
+    (synopsis "Infinite canvas drawing/whiteboarding")
+    (description "Lorien is an infinite canvas drawing/note-taking app that is
+focused on performance, small savefiles and simplicity.  It's not based on
+bitmap images like Krita, Gimp or Photoshop; it rather saves brush strokes as
+a collection of points and renders them at runtime.  It's primarily designed
+to be used as a digital notebook and as brainstorming tool.  While it can
+totally be used to make small sketches and diagrams, it is not meant to
+replace traditional art programs that operate on bitmap images.  It is
+entirely written in the Godot Game Engine")
+    (license license:expat)))
+
 (define-public goxel
   (package
     (name "goxel")
-- 
2.30.2





  parent reply	other threads:[~2021-12-21 23:57 UTC|newest]

Thread overview: 14+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-06-11  0:53 [bug#48952] [PATCH 0/3] build-system: Add godot-build-system Vinicius Monego
2021-06-11  0:55 ` [bug#48952] [PATCH 1/3] " Vinicius Monego
2021-06-11  0:55   ` [bug#48952] [PATCH 2/3] gnu: superstarfighter: Use godot-build-system Vinicius Monego
2021-06-11  0:55   ` [bug#48952] [PATCH 3/3] gnu: Add librerama Vinicius Monego
2021-12-21 23:55 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Vinicius Monego
2021-12-21 23:55   ` [bug#48952] [PATCH v2 1/6] build-system: Add godot-build-system Vinicius Monego
2021-12-21 23:55   ` [bug#48952] [PATCH v2 2/6] gnu: superstarfighter: Use godot-build-system Vinicius Monego
2021-12-21 23:55   ` [bug#48952] [PATCH v2 3/6] gnu: Add librerama Vinicius Monego
2021-12-21 23:55   ` [bug#48952] [PATCH v2 4/6] gnu: Add material-maker Vinicius Monego
2021-12-21 23:55   ` [bug#48952] [PATCH v2 5/6] gnu: Add pixelorama Vinicius Monego
2021-12-21 23:55   ` Vinicius Monego [this message]
2021-12-30  9:43   ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Nicolas Goaziou
2021-12-30 15:28     ` Vinicius Monego
2022-01-28  9:49   ` Nicolas Goaziou

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