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* [bug#64909] [PATCH] * gnu/packages/game-development.scm (godot) [arguments, inputs]: use system brotli
@ 2023-07-28  2:54 TakeV via Guix-patches via
  2023-07-28  4:26 ` [bug#64909] [PATCH vREVISION] gnu: godot: Use " TakeV via Guix-patches via
  2023-08-01  1:29 ` [bug#64909] " TakeV via Guix-patches via
  0 siblings, 2 replies; 5+ messages in thread
From: TakeV via Guix-patches via @ 2023-07-28  2:54 UTC (permalink / raw)
  To: 64909; +Cc: TakeV, Liliana Marie Prikler, 宋文武

I noticed this todo could be resolved, since the merge was built and
deployed upstream. 

---
 gnu/packages/game-development.scm | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 127cbac127..84bbd68cce 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -2017,10 +2017,6 @@ (define-public godot
                               "assimp"
                               "astcenc"
                               "basis_universal"
-                              ;; TODO: Can unbundle once
-                              ;; <https://github.com/godotengine/godot/pull/79101>
-                              ;; is merged
-                              "brotli"
                               ;; Godot needs ca-certificates.crt, but that is
                               ;; not available in build environment
                               "certs"
@@ -2067,6 +2063,7 @@ (define-public godot
                         "use_volk=no"
                         ;; Avoid using many of the bundled libs.
                         ;; Note: These options can be found in the SConstruct file.
+                        "builtin_brotli=no"
                         "builtin_embree=no"
                         "builtin_enet=no"
                         "builtin_freetype=no"
@@ -2193,6 +2190,7 @@ (define-public godot
      (list pkg-config))
     (inputs
      (list alsa-lib
+           brotli
            dbus
            embree
            enet

base-commit: 35c8d631d2bd63c64e863b5509f29fdcb7f856e6
-- 
2.41.0





^ permalink raw reply related	[flat|nested] 5+ messages in thread

* [bug#64909] [PATCH vREVISION] gnu: godot: Use system brotli
  2023-07-28  2:54 [bug#64909] [PATCH] * gnu/packages/game-development.scm (godot) [arguments, inputs]: use system brotli TakeV via Guix-patches via
@ 2023-07-28  4:26 ` TakeV via Guix-patches via
  2023-07-30  6:57   ` Liliana Marie Prikler
  2023-08-01  1:29 ` [bug#64909] " TakeV via Guix-patches via
  1 sibling, 1 reply; 5+ messages in thread
From: TakeV via Guix-patches via @ 2023-07-28  4:26 UTC (permalink / raw)
  To: 64909; +Cc: TakeV, Liliana Marie Prikler, 宋文武

* gnu/packages/game-development.scm (godot) [arguments,inputs]: use system brotli
---
 gnu/packages/game-development.scm | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 127cbac127..84bbd68cce 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -2017,10 +2017,6 @@ (define-public godot
                               "assimp"
                               "astcenc"
                               "basis_universal"
-                              ;; TODO: Can unbundle once
-                              ;; <https://github.com/godotengine/godot/pull/79101>
-                              ;; is merged
-                              "brotli"
                               ;; Godot needs ca-certificates.crt, but that is
                               ;; not available in build environment
                               "certs"
@@ -2067,6 +2063,7 @@ (define-public godot
                         "use_volk=no"
                         ;; Avoid using many of the bundled libs.
                         ;; Note: These options can be found in the SConstruct file.
+                        "builtin_brotli=no"
                         "builtin_embree=no"
                         "builtin_enet=no"
                         "builtin_freetype=no"
@@ -2193,6 +2190,7 @@ (define-public godot
      (list pkg-config))
     (inputs
      (list alsa-lib
+           brotli
            dbus
            embree
            enet

base-commit: 35c8d631d2bd63c64e863b5509f29fdcb7f856e6
-- 
2.41.0





^ permalink raw reply related	[flat|nested] 5+ messages in thread

* [bug#64909] [PATCH vREVISION] gnu: godot: Use system brotli
  2023-07-28  4:26 ` [bug#64909] [PATCH vREVISION] gnu: godot: Use " TakeV via Guix-patches via
@ 2023-07-30  6:57   ` Liliana Marie Prikler
  2023-08-05 12:37     ` bug#64909: " Liliana Marie Prikler
  0 siblings, 1 reply; 5+ messages in thread
From: Liliana Marie Prikler @ 2023-07-30  6:57 UTC (permalink / raw)
  To: TakeV, 64909; +Cc: 宋文武

Am Donnerstag, dem 27.07.2023 um 21:26 -0700 schrieb TakeV:
> * gnu/packages/game-development.scm (godot) [arguments,inputs]: use
> system brotli
> ---

In case someone else wants to push this, the proper message (minus
leading spaces and missing sign-off) would be:

    gnu: godot: Use system brotli.
    
    * gnu/packages/game-development.scm (godot)[source]: Do not preserve brotli.
    [arguments]<#:scons-flags>: Add “builtin_brotli=no”.
    [inputs]: Add brotli.

Otherwise, I'm queuing this for Saturday.

Cheers




^ permalink raw reply	[flat|nested] 5+ messages in thread

* [bug#64909] [PATCH vREVISION] gnu: godot: Use system brotli.
  2023-07-28  2:54 [bug#64909] [PATCH] * gnu/packages/game-development.scm (godot) [arguments, inputs]: use system brotli TakeV via Guix-patches via
  2023-07-28  4:26 ` [bug#64909] [PATCH vREVISION] gnu: godot: Use " TakeV via Guix-patches via
@ 2023-08-01  1:29 ` TakeV via Guix-patches via
  1 sibling, 0 replies; 5+ messages in thread
From: TakeV via Guix-patches via @ 2023-08-01  1:29 UTC (permalink / raw)
  To: 64909; +Cc: TakeV, Liliana Marie Prikler, 宋文武

Updated the commit.

* gnu/packages/game-development.scm (godot)[source]: Do not preserve brotli.
[arguments]<#:scons-flags>: Add “builtin_brotli=no”.
[inputs]: Add brotli.
---
 gnu/packages/game-development.scm | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index f4b1a1e1e3..5771b7530f 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -2017,10 +2017,6 @@ (define-public godot
                               "assimp"
                               "astcenc"
                               "basis_universal"
-                              ;; TODO: Can unbundle once
-                              ;; <https://github.com/godotengine/godot/pull/79101>
-                              ;; is merged
-                              "brotli"
                               ;; Godot needs ca-certificates.crt, but that is
                               ;; not available in build environment
                               "certs"
@@ -2067,6 +2063,7 @@ (define-public godot
                         "use_volk=no"
                         ;; Avoid using many of the bundled libs.
                         ;; Note: These options can be found in the SConstruct file.
+                        "builtin_brotli=no"
                         "builtin_embree=no"
                         "builtin_enet=no"
                         "builtin_freetype=no"
@@ -2193,6 +2190,7 @@ (define-public godot
      (list pkg-config))
     (inputs
      (list alsa-lib
+           brotli
            dbus
            embree
            enet

base-commit: 39fbc041f92489ec30075a85937c8a38723752dc
-- 
2.41.0





^ permalink raw reply related	[flat|nested] 5+ messages in thread

* bug#64909: [PATCH vREVISION] gnu: godot: Use system brotli
  2023-07-30  6:57   ` Liliana Marie Prikler
@ 2023-08-05 12:37     ` Liliana Marie Prikler
  0 siblings, 0 replies; 5+ messages in thread
From: Liliana Marie Prikler @ 2023-08-05 12:37 UTC (permalink / raw)
  To: TakeV, 64909-done; +Cc: 宋文武

Am Sonntag, dem 30.07.2023 um 08:57 +0200 schrieb Liliana Marie
Prikler:
> Am Donnerstag, dem 27.07.2023 um 21:26 -0700 schrieb TakeV:
> > * gnu/packages/game-development.scm (godot) [arguments,inputs]: use
> > system brotli
> > ---
> 
> In case someone else wants to push this, the proper message (minus
> leading spaces and missing sign-off) would be:
> 
>     gnu: godot: Use system brotli.
>     
>     * gnu/packages/game-development.scm (godot)[source]: Do not
> preserve brotli.
>     [arguments]<#:scons-flags>: Add “builtin_brotli=no”.
>     [inputs]: Add brotli.
> 
> Otherwise, I'm queuing this for Saturday.
queue.pop (this);

Cheers




^ permalink raw reply	[flat|nested] 5+ messages in thread

end of thread, other threads:[~2023-08-05 12:38 UTC | newest]

Thread overview: 5+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2023-07-28  2:54 [bug#64909] [PATCH] * gnu/packages/game-development.scm (godot) [arguments, inputs]: use system brotli TakeV via Guix-patches via
2023-07-28  4:26 ` [bug#64909] [PATCH vREVISION] gnu: godot: Use " TakeV via Guix-patches via
2023-07-30  6:57   ` Liliana Marie Prikler
2023-08-05 12:37     ` bug#64909: " Liliana Marie Prikler
2023-08-01  1:29 ` [bug#64909] " TakeV via Guix-patches via

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