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* [bug#38805] [PATCH] Add lure.
@ 2019-12-30  2:02 Nicolas Goaziou
  2020-02-03 16:31 ` Nicolas Goaziou
  0 siblings, 1 reply; 6+ messages in thread
From: Nicolas Goaziou @ 2019-12-30  2:02 UTC (permalink / raw)
  To: 38805

[-- Attachment #1: Type: text/plain, Size: 508 bytes --]

Hello,

The following patch adds Lure of the Temptress game, in several
languages. 

There is a single game, but the files cannot live in the same directory,
and you probably never want to use more than one language. Therefore,
I abused the outputs mechanism: each output is a language, "out" being
the default English language.

According to #guix, this is not a good way to use outputs, but I don't
know how to do better. So, here is the patch!

Feedback welcome, of course!

Regards,

-- 
Nicolas Goaziou

[-- Warning: decoded text below may be mangled, UTF-8 assumed --]
[-- Attachment #2: Add lure --]
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From 58661856821647e04bad8c9fdf82e3eee774a06f Mon Sep 17 00:00:00 2001
From: Nicolas Goaziou <mail@nicolasgoaziou.fr>
Date: Mon, 30 Dec 2019 02:43:59 +0100
Subject: [PATCH] gnu: Add lure.

* gnu/packages/games.scm (lure): New variable.
---
 gnu/packages/games.scm | 159 +++++++++++++++++++++++++++++++++++++++++
 1 file changed, 159 insertions(+)

diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 80ea82c123..61beb5fa77 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -7635,6 +7635,165 @@ the World and demonstrating that he is even more evil than his brother Vlad.")
     ;; Drascula uses a BSD-like license.
     (license (license:non-copyleft "file:///readme.txt"))))
 
+(define-public lure
+  (package
+    (name "lure")
+    (version "1.1")
+    (source
+     (origin
+       (method url-fetch)
+       (uri (string-append
+             "mirror://sourceforge/scummvm/extras/"
+             "Lure%20of%20the%20Temptress/"
+             "lure-" version ".zip"))
+       (sha256
+        (base32 "0201i70qcs1m797kvxjx3ygkhg6kcl5yf49sihba2ga8l52q45zk"))))
+    (outputs '("out" "de" "es" "fr" "it"))
+    (build-system trivial-build-system)
+    (arguments
+     `(#:modules ((guix build utils))
+       #:builder
+       (begin
+         (use-modules (guix build utils))
+         (let* ((scummvm (assoc-ref %build-inputs "scummvm"))
+                (unzip (string-append (assoc-ref %build-inputs "unzip")
+                                      "/bin/unzip"))
+                (make-executable-and-desktop-file
+                 (lambda (name output language)
+                   (let* ((bin (string-append output "/bin"))
+                          (apps (string-append output "/share/applications"))
+                          (executable (string-append bin "/" name))
+                          (bash (assoc-ref %build-inputs "bash"))
+                          (scummvm (assoc-ref %build-inputs "scummvm")))
+                     ;; Build the executable.
+                     (mkdir-p bin)
+                     (with-output-to-file executable
+                       (lambda ()
+                         (format #t "#!~a/bin/bash~%" bash)
+                         (format #t
+                                 "exec ~a/bin/scummvm -q ~a -p ~a lure~%"
+                                 scummvm
+                                 language
+                                 (string-append output "/share/lure/"
+                                                language))))
+                     (chmod executable #o755)
+                     ;; Create desktop file.  There is no dedicated
+                     ;; icon for the game, so we borrow SCUMMVM's.
+                     (mkdir-p apps)
+                     (with-output-to-file (string-append apps "/" name ".desktop")
+                       (lambda _
+                         (format #t
+                                 "[Desktop Entry]~@
+                     Name=Lure of the Temptress~@
+                     GenericName=Lure~@
+                     Exec=~a~@
+                     Icon=~a/share/icons/hicolor/scalable/apps/scummvm.svg~@
+                     Categories=AdventureGame;Game;RolePlaying;~@
+                     Keywords=game;adventure;roleplaying;2D,fantasy;~@
+                     Comment=Classic 2D point and click adventure game~@
+                     Comment[de]=klassisches 2D-Abenteuerspiel in Zeigen-und-Klicken-Manier~@
+                     Comment[fr]=Jeu classique d'aventure pointer-et-cliquer en 2D~@
+                     Comment[it]=Gioco classico di avventura punta e clicca 2D~@
+                     Type=Application~%"
+                                 executable scummvm)))))))
+           ;; Main output: English language.
+           (let* ((out (assoc-ref %outputs "out"))
+                  (share (string-append out "/share/lure"))
+                  (doc (string-append out "/share/doc/lure-" ,version)))
+             (invoke unzip "-j" (assoc-ref %build-inputs "source"))
+             (for-each (lambda (f) (install-file f doc))
+                       (find-files "." "\\.(txt|PDF|pdf)$"))
+             (for-each (lambda (f) (install-file f (string-append share "/en")))
+                       (find-files "." "\\.vga$"))
+             (make-executable-and-desktop-file "lure" out "en"))
+           ;; Install additional languages.
+           (for-each
+            (lambda (lang)
+              (let* ((source (string-append "lure-" lang))
+                     (output (assoc-ref %outputs lang))
+                     (doc (string-append output "/share/doc/lure-" ,version))
+                     (directory (string-append output "/share/lure/" lang)))
+                (mkdir-p directory)
+                (invoke
+                 unzip
+                 "-j" (assoc-ref %build-inputs source)
+                 "-x" "*/README" "*/*.txt" "*/*.EXE" "*/*.exe" "*/PROTECT.*"
+                 "-d" directory)
+                (mkdir-p doc)
+                (rename-file (string-append directory "/Manual.pdf")
+                             (string-append doc "/Manual-" lang ".pdf"))
+                (make-executable-and-desktop-file (string-append "lure-" lang)
+                                                  output
+                                                  lang)))
+            '("de" "es" "fr" "it"))
+           #t))))
+    (native-inputs
+     `(("bash" ,bash)
+       ("unzip" ,unzip)))
+    (inputs
+     `(("scummvm" ,scummvm)
+       ("lure-de"
+        ,(origin
+           (method url-fetch)
+           (uri (string-append
+                 "mirror://sourceforge/scummvm/extras/"
+                 "Lure%20of%20the%20Temptress/"
+                 "lure-de-" version ".zip"))
+           (sha256
+            (base32 "0sqq7h5llml6rv85x0bfv4bgzwhs4c82p4w4zmfcaab6cjlad0sy"))))
+       ("lure-es"
+        ,(origin
+           (method url-fetch)
+           (uri (string-append
+                 "mirror://sourceforge/scummvm/extras/"
+                 "Lure%20of%20the%20Temptress/"
+                 "lure-es-" version ".zip"))
+           (sha256
+            (base32 "1dvv5znvlsakw6w5r16calv9jkgw27aymgybsf4q22lcmpxbj1lk"))))
+       ("lure-fr"
+        ,(origin
+           (method url-fetch)
+           (uri (string-append
+                 "mirror://sourceforge/scummvm/extras/"
+                 "Lure%20of%20the%20Temptress/"
+                 "lure-fr-" version ".zip"))
+           (sha256
+            (base32 "1y51jjb7f8023832g44vd1jsb6ni85586pi2n5hjg9qjk6gi90r9"))))
+       ("lure-it"
+        ,(origin
+           (method url-fetch)
+           (uri (string-append
+                 "mirror://sourceforge/scummvm/extras/"
+                 "Lure%20of%20the%20Temptress/"
+                 "lure-it-" version ".zip"))
+           (sha256
+            (base32 "1ks6n39r1cllisrrh6pcr39swsdv7ng3gx5c47vaw71zzfr70hjj"))))))
+    (home-page "https://www.scummvm.org")
+    (synopsis "2D point and click fantasy adventure game")
+    (description "Lure of the Temptress was Revolution's very first
+adventure game and work began on it in 1989, even before Revolution's
+inception as an actual games development company.
+
+You are Diermot, an unwilling hero who'd prefer a quiet life, and are,
+to all intents and purposes, a good man.  After decades of unrest the
+King has united the warring factions in his kingdom and all his lands
+are at peace, except a remote region around a town called Turnvale.
+A revolt has recently taken place in Turnvale, a revolt orchestrated
+by an apprentice sorceress called Selena, the titular temptress.  The
+king calls together his finest horsemen and heads off (with you in
+tow) to Turnvale just to witness how hellish mercenary monsters called
+Skorl are invading the town.
+
+The king's men are defeated, the king is killed and you fall of your
+horse and bang your head heavily on the ground.  You have been
+*unconscious for a while when you realize that you are in a dingy cell
+guarded by a not so friendly Skorl.  Maybe it would be an idea to try
+and escape...
+
+Note that this package only contains game-data.  The game engine is
+provided by ScummVM.")
+    (license (license:non-copyleft "file:///README"))))
+
 (define-public gnurobots
   (package
     (name "gnurobots")
-- 
2.24.1


^ permalink raw reply related	[flat|nested] 6+ messages in thread

* [bug#38805] [PATCH] Add lure.
  2019-12-30  2:02 [bug#38805] [PATCH] Add lure Nicolas Goaziou
@ 2020-02-03 16:31 ` Nicolas Goaziou
  2020-02-06 19:39   ` Efraim Flashner
  0 siblings, 1 reply; 6+ messages in thread
From: Nicolas Goaziou @ 2020-02-03 16:31 UTC (permalink / raw)
  To: 38805

Nicolas Goaziou <mail@nicolasgoaziou.fr> writes:

> The following patch adds Lure of the Temptress game, in several
> languages. 
>
> There is a single game, but the files cannot live in the same directory,
> and you probably never want to use more than one language. Therefore,
> I abused the outputs mechanism: each output is a language, "out" being
> the default English language.
>
> According to #guix, this is not a good way to use outputs, but I don't
> know how to do better. So, here is the patch!

Gentle ping. 

I would appreciate some feedback, notably about the somewhat exotic use
of outputs (some packages are also creative with outputs).

^ permalink raw reply	[flat|nested] 6+ messages in thread

* [bug#38805] [PATCH] Add lure.
  2020-02-03 16:31 ` Nicolas Goaziou
@ 2020-02-06 19:39   ` Efraim Flashner
  2020-02-10  1:45     ` Nicolas Goaziou
  0 siblings, 1 reply; 6+ messages in thread
From: Efraim Flashner @ 2020-02-06 19:39 UTC (permalink / raw)
  To: Nicolas Goaziou; +Cc: 38805

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On Mon, Feb 03, 2020 at 05:31:48PM +0100, Nicolas Goaziou wrote:
> Nicolas Goaziou <mail@nicolasgoaziou.fr> writes:
> 
> > The following patch adds Lure of the Temptress game, in several
> > languages. 
> >
> > There is a single game, but the files cannot live in the same directory,
> > and you probably never want to use more than one language. Therefore,
> > I abused the outputs mechanism: each output is a language, "out" being
> > the default English language.
> >
> > According to #guix, this is not a good way to use outputs, but I don't
> > know how to do better. So, here is the patch!
> 
> Gentle ping. 
> 
> I would appreciate some feedback, notably about the somewhat exotic use
> of outputs (some packages are also creative with outputs).

I think for people looking for the game in other languages finding it as
game-lang would be easier than as a separate output. So my vote would be
different packages, assumably all inheriting from the english one.

-- 
Efraim Flashner   <efraim@flashner.co.il>   אפרים פלשנר
GPG key = A28B F40C 3E55 1372 662D  14F7 41AA E7DC CA3D 8351
Confidentiality cannot be guaranteed on emails sent or received unencrypted

[-- Attachment #2: signature.asc --]
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^ permalink raw reply	[flat|nested] 6+ messages in thread

* [bug#38805] [PATCH] Add lure.
  2020-02-06 19:39   ` Efraim Flashner
@ 2020-02-10  1:45     ` Nicolas Goaziou
  2020-02-10  7:27       ` Efraim Flashner
  0 siblings, 1 reply; 6+ messages in thread
From: Nicolas Goaziou @ 2020-02-10  1:45 UTC (permalink / raw)
  To: Efraim Flashner; +Cc: 38805

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Hello,

Efraim Flashner <efraim@flashner.co.il> writes:

> I think for people looking for the game in other languages finding it as
> game-lang would be easier than as a separate output. So my vote would be
> different packages, assumably all inheriting from the english one.

Thank you for the review!

Unfortunately, inheritance doesn't cut it, as I need to parametrize the
localized packages.

What do you think about the following update?

Regards,

-- 
Nicolas Goaziou

[-- Warning: decoded text below may be mangled, UTF-8 assumed --]
[-- Attachment #2: Add lure --]
[-- Type: text/x-diff, Size: 5810 bytes --]

From 8a22035948190f63d941cd8e51b69bf4a37bdca3 Mon Sep 17 00:00:00 2001
From: Nicolas Goaziou <mail@nicolasgoaziou.fr>
Date: Mon, 30 Dec 2019 02:43:59 +0100
Subject: [PATCH] gnu: Add lure.

* gnu/packages/games.scm (make-lure-package):
(lure):
(lure-de):
(lure-es):
(lure-fr):
(lure-it): New variables.
---
 gnu/packages/games.scm | 111 +++++++++++++++++++++++++++++++++++++++++
 1 file changed, 111 insertions(+)

diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 78e0042aac..e9543679cd 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -7730,6 +7730,117 @@ the World and demonstrating that he is even more evil than his brother Vlad.")
     ;; Drascula uses a BSD-like license.
     (license (license:non-copyleft "file:///readme.txt"))))
 
+(define (make-lure-package name language hash)
+  (package
+    (name name)
+    (version "1.1")
+    (source
+     (origin
+       (method url-fetch)
+       (uri (string-append
+             "mirror://sourceforge/scummvm/extras/"
+             "Lure%20of%20the%20Temptress/"
+             name "-" version ".zip"))
+       (sha256
+        (base32 hash))))
+    (build-system trivial-build-system)
+    (arguments
+     `(#:modules ((guix build utils))
+       #:builder
+       (begin
+         (use-modules (guix build utils))
+         (let* ((out (assoc-ref %outputs "out"))
+                (share (string-append out "/share/lure")))
+           (let ((unzip (string-append (assoc-ref %build-inputs "unzip")
+                                       "/bin/unzip")))
+             (invoke unzip "-j" (assoc-ref %build-inputs "source")))
+           (let ((doc (string-append out "/share/doc/lure-" ,version)))
+             (for-each (lambda (f) (install-file f doc))
+                       (find-files "." "\\.(txt|PDF|pdf)$")))
+           (for-each (lambda (f)
+                       (install-file f (string-append share "/" ,language)))
+                     (find-files "." "\\.(vga|VGA)$"))
+           (let* ((bin (string-append out "/bin"))
+                  (apps (string-append out "/share/applications"))
+                  (executable (string-append bin "/" ,name))
+                  (bash (assoc-ref %build-inputs "bash"))
+                  (scummvm (assoc-ref %build-inputs "scummvm")))
+             ;; Build the executable.
+             (mkdir-p bin)
+             (with-output-to-file executable
+               (lambda ()
+                 (format #t "#!~a/bin/bash~%" bash)
+                 (format #t "exec ~a/bin/scummvm -q ~a -p ~a lure~%"
+                         scummvm
+                         ,language
+                         (string-append share "/" ,language))))
+             (chmod executable #o755)
+             ;; Create desktop file.  There is no dedicated
+             ;; icon for the game, so we borrow SCUMMVM's.
+             (mkdir-p apps)
+             (with-output-to-file (string-append apps "/" ,name ".desktop")
+               (lambda _
+                 (format #t
+                         "[Desktop Entry]~@
+                     Name=Lure of the Temptress~@
+                     GenericName=Lure~@
+                     Exec=~a~@
+                     Icon=~a/share/icons/hicolor/scalable/apps/scummvm.svg~@
+                     Categories=AdventureGame;Game;RolePlaying;~@
+                     Keywords=game;adventure;roleplaying;2D,fantasy;~@
+                     Comment=Classic 2D point and click adventure game~@
+                     Comment[de]=klassisches 2D-Abenteuerspiel in Zeigen-und-Klicken-Manier~@
+                     Comment[fr]=Jeu classique d'aventure pointer-et-cliquer en 2D~@
+                     Comment[it]=Gioco classico di avventura punta e clicca 2D~@
+                     Type=Application~%"
+                         executable scummvm))))
+           #t))))
+    (native-inputs
+     `(("bash" ,bash)
+       ("unzip" ,unzip)))
+    (inputs
+     `(("scummvm" ,scummvm)))
+    (home-page "https://www.scummvm.org")
+    (synopsis "2D point and click fantasy adventure game")
+    (description
+     "You are Diermot, an unwilling hero who'd prefer a quiet life, and are,
+to all intents and purposes, a good man.  After decades of unrest the King has
+united the warring factions in his kingdom and all his lands are at peace,
+except a remote region around a town called Turnvale.  A revolt has recently
+taken place in Turnvale, a revolt orchestrated by an apprentice sorceress
+called Selena, the titular temptress.  The king calls together his finest
+horsemen and heads off (with you in tow) to Turnvale just to witness how
+hellish mercenary monsters called Skorl are invading the town.
+
+The king's men are defeated, the king is killed and you fall of your horse and
+bang your head heavily on the ground.  You have been *unconscious for a while
+when you realize that you are in a dingy cell guarded by a not so friendly
+Skorl.  Maybe it would be an idea to try and escape...
+
+Note that this package only contains game-data.  The game engine is provided
+by ScummVM.")
+    (license (license:non-copyleft "file:///README"))))
+
+(define-public lure
+  (make-lure-package
+   "lure" "en" "0201i70qcs1m797kvxjx3ygkhg6kcl5yf49sihba2ga8l52q45zk"))
+
+(define-public lure-de
+  (make-lure-package
+   "lure-de" "de" "0sqq7h5llml6rv85x0bfv4bgzwhs4c82p4w4zmfcaab6cjlad0sy"))
+
+(define-public lure-es
+  (make-lure-package
+   "lure-es" "es" "1dvv5znvlsakw6w5r16calv9jkgw27aymgybsf4q22lcmpxbj1lk"))
+
+(define-public lure-fr
+  (make-lure-package
+   "lure-fr" "fr" "1y51jjb7f8023832g44vd1jsb6ni85586pi2n5hjg9qjk6gi90r9"))
+
+(define-public lure-it
+  (make-lure-package
+   "lure-it" "it" "1ks6n39r1cllisrrh6pcr39swsdv7ng3gx5c47vaw71zzfr70hjj"))
+
 (define-public gnurobots
   (package
     (name "gnurobots")
-- 
2.25.0


^ permalink raw reply related	[flat|nested] 6+ messages in thread

* [bug#38805] [PATCH] Add lure.
  2020-02-10  1:45     ` Nicolas Goaziou
@ 2020-02-10  7:27       ` Efraim Flashner
  2020-02-10  9:51         ` bug#38805: " Nicolas Goaziou
  0 siblings, 1 reply; 6+ messages in thread
From: Efraim Flashner @ 2020-02-10  7:27 UTC (permalink / raw)
  To: Nicolas Goaziou; +Cc: 38805

[-- Attachment #1: Type: text/plain, Size: 7401 bytes --]

Just a couple of formatting suggestions, otherwise it looks good!

On Mon, Feb 10, 2020 at 02:45:51AM +0100, Nicolas Goaziou wrote:
> Hello,
> 
> Efraim Flashner <efraim@flashner.co.il> writes:
> 
> > I think for people looking for the game in other languages finding it as
> > game-lang would be easier than as a separate output. So my vote would be
> > different packages, assumably all inheriting from the english one.
> 
> Thank you for the review!
> 
> Unfortunately, inheritance doesn't cut it, as I need to parametrize the
> localized packages.
> 
> What do you think about the following update?
> 
> Regards,
> 
> -- 
> Nicolas Goaziou

> From 8a22035948190f63d941cd8e51b69bf4a37bdca3 Mon Sep 17 00:00:00 2001
> From: Nicolas Goaziou <mail@nicolasgoaziou.fr>
> Date: Mon, 30 Dec 2019 02:43:59 +0100
> Subject: [PATCH] gnu: Add lure.
> 
> * gnu/packages/games.scm (make-lure-package):
> (lure):
> (lure-de):
> (lure-es):
> (lure-fr):
> (lure-it): New variables.

I would do it as (lure, lure-de, lure-es, lure-fr, lure-it): New variables.

> ---
>  gnu/packages/games.scm | 111 +++++++++++++++++++++++++++++++++++++++++
>  1 file changed, 111 insertions(+)
> 
> diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
> index 78e0042aac..e9543679cd 100644
> --- a/gnu/packages/games.scm
> +++ b/gnu/packages/games.scm
> @@ -7730,6 +7730,117 @@ the World and demonstrating that he is even more evil than his brother Vlad.")
>      ;; Drascula uses a BSD-like license.
>      (license (license:non-copyleft "file:///readme.txt"))))
>  
> +(define (make-lure-package name language hash)
> +  (package
> +    (name name)
> +    (version "1.1")
> +    (source
> +     (origin
> +       (method url-fetch)
> +       (uri (string-append
> +             "mirror://sourceforge/scummvm/extras/"
> +             "Lure%20of%20the%20Temptress/"
> +             name "-" version ".zip"))
> +       (sha256
> +        (base32 hash))))
> +    (build-system trivial-build-system)
> +    (arguments
> +     `(#:modules ((guix build utils))
> +       #:builder
> +       (begin
> +         (use-modules (guix build utils))
> +         (let* ((out (assoc-ref %outputs "out"))
> +                (share (string-append out "/share/lure")))

IMO you should have share as out/share, it allows for easier reuse of
the variable.

> +           (let ((unzip (string-append (assoc-ref %build-inputs "unzip")
> +                                       "/bin/unzip")))
> +             (invoke unzip "-j" (assoc-ref %build-inputs "source")))
> +           (let ((doc (string-append out "/share/doc/lure-" ,version)))
> +             (for-each (lambda (f) (install-file f doc))
> +                       (find-files "." "\\.(txt|PDF|pdf)$")))
> +           (for-each (lambda (f)
> +                       (install-file f (string-append share "/" ,language)))
> +                     (find-files "." "\\.(vga|VGA)$"))

I would move the following let variables to the top let and leave the
other two (unzip, doc) as you have them.

> +           (let* ((bin (string-append out "/bin"))
> +                  (apps (string-append out "/share/applications"))
> +                  (executable (string-append bin "/" ,name))
> +                  (bash (assoc-ref %build-inputs "bash"))
> +                  (scummvm (assoc-ref %build-inputs "scummvm")))
> +             ;; Build the executable.
> +             (mkdir-p bin)
> +             (with-output-to-file executable
> +               (lambda ()
> +                 (format #t "#!~a/bin/bash~%" bash)
> +                 (format #t "exec ~a/bin/scummvm -q ~a -p ~a lure~%"
> +                         scummvm
> +                         ,language
> +                         (string-append share "/" ,language))))
> +             (chmod executable #o755)
> +             ;; Create desktop file.  There is no dedicated
> +             ;; icon for the game, so we borrow SCUMMVM's.
> +             (mkdir-p apps)
> +             (with-output-to-file (string-append apps "/" ,name ".desktop")
> +               (lambda _
> +                 (format #t
> +                         "[Desktop Entry]~@
> +                     Name=Lure of the Temptress~@
> +                     GenericName=Lure~@
> +                     Exec=~a~@
> +                     Icon=~a/share/icons/hicolor/scalable/apps/scummvm.svg~@
> +                     Categories=AdventureGame;Game;RolePlaying;~@
> +                     Keywords=game;adventure;roleplaying;2D,fantasy;~@
> +                     Comment=Classic 2D point and click adventure game~@
> +                     Comment[de]=klassisches 2D-Abenteuerspiel in Zeigen-und-Klicken-Manier~@
> +                     Comment[fr]=Jeu classique d'aventure pointer-et-cliquer en 2D~@
> +                     Comment[it]=Gioco classico di avventura punta e clicca 2D~@
> +                     Type=Application~%"
> +                         executable scummvm))))
> +           #t))))
> +    (native-inputs
> +     `(("bash" ,bash)
> +       ("unzip" ,unzip)))
> +    (inputs
> +     `(("scummvm" ,scummvm)))
> +    (home-page "https://www.scummvm.org")
> +    (synopsis "2D point and click fantasy adventure game")
> +    (description
> +     "You are Diermot, an unwilling hero who'd prefer a quiet life, and are,
> +to all intents and purposes, a good man.  After decades of unrest the King has
> +united the warring factions in his kingdom and all his lands are at peace,
> +except a remote region around a town called Turnvale.  A revolt has recently
> +taken place in Turnvale, a revolt orchestrated by an apprentice sorceress
> +called Selena, the titular temptress.  The king calls together his finest
> +horsemen and heads off (with you in tow) to Turnvale just to witness how
> +hellish mercenary monsters called Skorl are invading the town.
> +
> +The king's men are defeated, the king is killed and you fall of your horse and
> +bang your head heavily on the ground.  You have been *unconscious for a while
> +when you realize that you are in a dingy cell guarded by a not so friendly
> +Skorl.  Maybe it would be an idea to try and escape...
> +
> +Note that this package only contains game-data.  The game engine is provided
> +by ScummVM.")
> +    (license (license:non-copyleft "file:///README"))))
> +
> +(define-public lure
> +  (make-lure-package
> +   "lure" "en" "0201i70qcs1m797kvxjx3ygkhg6kcl5yf49sihba2ga8l52q45zk"))
> +
> +(define-public lure-de
> +  (make-lure-package
> +   "lure-de" "de" "0sqq7h5llml6rv85x0bfv4bgzwhs4c82p4w4zmfcaab6cjlad0sy"))
> +
> +(define-public lure-es
> +  (make-lure-package
> +   "lure-es" "es" "1dvv5znvlsakw6w5r16calv9jkgw27aymgybsf4q22lcmpxbj1lk"))
> +
> +(define-public lure-fr
> +  (make-lure-package
> +   "lure-fr" "fr" "1y51jjb7f8023832g44vd1jsb6ni85586pi2n5hjg9qjk6gi90r9"))
> +
> +(define-public lure-it
> +  (make-lure-package
> +   "lure-it" "it" "1ks6n39r1cllisrrh6pcr39swsdv7ng3gx5c47vaw71zzfr70hjj"))
> +
>  (define-public gnurobots
>    (package
>      (name "gnurobots")
> -- 
> 2.25.0
> 


-- 
Efraim Flashner   <efraim@flashner.co.il>   אפרים פלשנר
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^ permalink raw reply	[flat|nested] 6+ messages in thread

* bug#38805: [PATCH] Add lure.
  2020-02-10  7:27       ` Efraim Flashner
@ 2020-02-10  9:51         ` Nicolas Goaziou
  0 siblings, 0 replies; 6+ messages in thread
From: Nicolas Goaziou @ 2020-02-10  9:51 UTC (permalink / raw)
  To: Efraim Flashner; +Cc: 38805-done

Hello,

Efraim Flashner <efraim@flashner.co.il> writes:

> Just a couple of formatting suggestions, otherwise it looks good!

I addressed your remarks, tweaked the description a bit, and pushed the
packages as e7db97db6353d631e9319360a17d9b26fc8d0bc0.

Let me know if there's something else to fix.

Thank you again.

Regards,

-- 
Nicolas Goaziou

^ permalink raw reply	[flat|nested] 6+ messages in thread

end of thread, other threads:[~2020-02-10  9:53 UTC | newest]

Thread overview: 6+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2019-12-30  2:02 [bug#38805] [PATCH] Add lure Nicolas Goaziou
2020-02-03 16:31 ` Nicolas Goaziou
2020-02-06 19:39   ` Efraim Flashner
2020-02-10  1:45     ` Nicolas Goaziou
2020-02-10  7:27       ` Efraim Flashner
2020-02-10  9:51         ` bug#38805: " Nicolas Goaziou

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