From: "Ludovic Courtès" <ludo@gnu.org>
To: Jesse Gibbons <jgibbons2357@gmail.com>
Cc: 43194@debbugs.gnu.org
Subject: [bug#43194] [PATCH] gnu: publicly define freedink-engine and freedink-data
Date: Mon, 07 Sep 2020 15:46:41 +0200 [thread overview]
Message-ID: <87a6y1itry.fsf@gnu.org> (raw)
In-Reply-To: <69eb1bb4-ff32-9267-84cf-0c36d52e32c1@gmail.com> (Jesse Gibbons's message of "Thu, 3 Sep 2020 22:33:31 -0600")
Hi,
Jesse Gibbons <jgibbons2357@gmail.com> skribis:
> The attached patch publicly defines freedink-engine and
> freedink-data. This resolves many of the issues described in
> #43061. This patch, combined with patch #43193(sent earlier today),
> can close #43061.
Now I’m confused: how does it help to make freedink-{engine,data}
public?
>>From 583215aced9b557d6f4e54b290e788d33880c03c Mon Sep 17 00:00:00 2001
> From: Jesse Gibbons <jgibbons2357+guix@gmail.com>
> Date: Wed, 26 Aug 2020 21:38:24 -0600
> Subject: [PATCH v1 1/1] gnu: publicly define freedink-engine and freedink-data
>
> * gnu/packages/games.scm: (freedink-engine): make public
> (freedink-data): make public
[...]
> (define-public freedink
> ;; This is a wrapper that tells the engine where to find the data.
> - (package (inherit freedink-engine)
> + (package ;(inherit freedink-engine)
Is it intended? Looks like inheriting avoids duplicating fields, no?
Thanks,
Ludo’.
next prev parent reply other threads:[~2020-09-07 13:47 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2020-09-04 4:33 [bug#43194] [PATCH] gnu: publicly define freedink-engine and freedink-data Jesse Gibbons
2020-09-07 13:46 ` Ludovic Courtès [this message]
2020-09-07 17:13 ` Jesse Gibbons
2020-09-07 17:26 ` Ludovic Courtès
2020-09-24 15:18 ` Ludovic Courtès
2020-09-25 3:55 ` Jesse Gibbons
2020-09-25 16:29 ` bug#43194: " Ludovic Courtès
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