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From: Timotej Lazar <timotej.lazar@araneo.si>
To: 41365@debbugs.gnu.org
Cc: "Nicolò Balzarotti" <anothersms@gmail.com>
Subject: [bug#41365] [PATCH 0/5] Add superstarfighter
Date: Sun, 17 May 2020 18:03:34 +0200	[thread overview]
Message-ID: <875zcur1k9.fsf@araneo.si> (raw)
In-Reply-To: <87pnb2wo74.fsf@guixSD.i-did-not-set--mail-host-address--so-tickle-me>

Nicolò Balzarotti <anothersms@gmail.com> [2020-05-17 17:55:43+0200]:
> If other godot games can be built this way, does it make sense to create
> a godot-build-system?

I think so. At least the configure and build phases should be mostly the
same. I figured I’d submit this to see if anything can be improved, then
try to package a couple more games and see what can be factored out.




  reply	other threads:[~2020-05-17 16:04 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-05-17 15:52 [bug#41365] [PATCH 0/5] Add superstarfighter Timotej Lazar
2020-05-17 15:55 ` [bug#41365] [PATCH 1/5] gnu: godot: Enable release build Timotej Lazar
2020-05-17 15:55   ` [bug#41365] [PATCH 2/5] gnu: godot: Remove obsolete workaround for aarch64 Timotej Lazar
2020-05-17 15:55   ` [bug#41365] [PATCH 3/5] gnu: godot: Build and install the headless version Timotej Lazar
2020-05-17 15:55   ` [bug#41365] [PATCH 4/5] gnu: godot: Install provided .desktop file and icons Timotej Lazar
2020-05-17 15:55   ` [bug#41365] [PATCH 5/5] gnu: Add superstarfighter Timotej Lazar
2020-05-17 15:55 ` [bug#41365] [PATCH 0/5] " Nicolò Balzarotti
2020-05-17 16:03   ` Timotej Lazar [this message]
2020-05-18 18:53 ` bug#41365: " Nicolas Goaziou

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