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| | ;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2021 Vinicius Monego <monego@posteo.net>
;;;
;;; This file is part of GNU Guix.
;;;
;;; GNU Guix is free software; you can redistribute it and/or modify it
;;; under the terms of the GNU General Public License as published by
;;; the Free Software Foundation; either version 3 of the License, or (at
;;; your option) any later version.
;;;
;;; GNU Guix is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;; GNU General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
(define-module (guix build-system godot)
#:use-module (guix store)
#:use-module (guix utils)
#:use-module (guix memoization)
#:use-module (guix packages)
#:use-module (guix derivations)
#:use-module (guix search-paths)
#:use-module (guix build-system)
#:use-module (guix build-system gnu)
#:use-module (ice-9 match)
#:use-module (srfi srfi-1)
#:use-module (srfi srfi-26)
#:export (%godot-build-system-modules
default-godot
godot-build
godot-build-system))
(define (default-godot)
"Return the default Godot package."
;; Lazily resolve the binding to avoid a circular dependency.
(let ((module (resolve-interface '(gnu packages game-development))))
(module-ref module 'godot)))
(define %godot-build-system-modules
;; Build-side modules imported by default.
`((guix build godot-build-system)
,@%gnu-build-system-modules))
(define* (lower name
#:key source inputs native-inputs outputs system target
(godot (default-godot))
#:allow-other-keys
#:rest arguments)
"Return a bag for NAME."
(define private-keywords
'(#:source #:inputs #:native-inputs #:target))
(and (not target) ;XXX: no cross-compilation
(bag
(name name)
(system system)
(host-inputs `(,@(if source
`(("source" ,source))
'())
("godot" ,godot)
,@inputs
;; Keep the standard inputs of 'gnu-build-system'.
,@(standard-packages)))
(build-inputs `(("godot-headless" ,godot "headless")
,@native-inputs))
(outputs outputs)
(build godot-build)
(arguments (strip-keyword-arguments private-keywords arguments)))))
(define* (godot-build store name inputs
#:key
(phases '(@ (guix build godot-build-system)
%standard-phases))
(configure-flags ''())
(outputs '("out"))
(output "out")
;; Name of the wrapper script and pck file.
;; Usually the same name of the package.
(game "game")
;; Directory where project.godot is located.
(project-directory ".")
;; Name for the export target.
(export-name "Guix")
(search-paths '())
(system (%current-system))
(guile #f)
(imported-modules %godot-build-system-modules)
(modules '((guix build godot-build-system)
(guix build utils))))
"Build SOURCE using GODOT, and with INPUTS."
(define builder
`(begin
(use-modules ,@modules)
(godot-build #:name ,name
#:source ,(match (assoc-ref inputs "source")
(((? derivation? source))
(derivation->output-path source))
((source)
source)
(source
source))
#:configure-flags ,configure-flags
#:system ,system
#:phases ,phases
#:game ,game
#:project-directory ,project-directory
#:export-name ,export-name
#:outputs %outputs
#:output ,output
#:search-paths ',(map search-path-specification->sexp
search-paths)
#:inputs %build-inputs)))
(define guile-for-build
(match guile
((? package?)
(package-derivation store guile system #:graft? #f))
(#f ; the default
(let* ((distro (resolve-interface '(gnu packages commencement)))
(guile (module-ref distro 'guile-final)))
(package-derivation store guile system #:graft? #f)))))
(build-expression->derivation store name builder
#:inputs inputs
#:system system
#:modules imported-modules
#:outputs outputs
#:guile-for-build guile-for-build))
(define godot-build-system
(build-system
(name 'godot)
(description "The Godot build system")
(lower lower)))
|