;;; GNU Guix --- Functional package management for GNU ;;; Copyright © 2021 Vinicius Monego ;;; ;;; This file is part of GNU Guix. ;;; ;;; GNU Guix is free software; you can redistribute it and/or modify it ;;; under the terms of the GNU General Public License as published by ;;; the Free Software Foundation; either version 3 of the License, or (at ;;; your option) any later version. ;;; ;;; GNU Guix is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;; GNU General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with GNU Guix. If not, see . (define-module (guix build-system godot) #:use-module (guix store) #:use-module (guix utils) #:use-module (guix memoization) #:use-module (guix packages) #:use-module (guix derivations) #:use-module (guix search-paths) #:use-module (guix build-system) #:use-module (guix build-system gnu) #:use-module (ice-9 match) #:use-module (srfi srfi-1) #:use-module (srfi srfi-26) #:export (%godot-build-system-modules default-godot godot-build godot-build-system)) (define (default-godot) "Return the default Godot package." ;; Lazily resolve the binding to avoid a circular dependency. (let ((module (resolve-interface '(gnu packages game-development)))) (module-ref module 'godot))) (define %godot-build-system-modules ;; Build-side modules imported by default. `((guix build godot-build-system) ,@%gnu-build-system-modules)) (define* (lower name #:key source inputs native-inputs outputs system target (godot (default-godot)) #:allow-other-keys #:rest arguments) "Return a bag for NAME." (define private-keywords '(#:source #:inputs #:native-inputs #:target)) (and (not target) ;XXX: no cross-compilation (bag (name name) (system system) (host-inputs `(,@(if source `(("source" ,source)) '()) ("godot" ,godot) ,@inputs ;; Keep the standard inputs of 'gnu-build-system'. ,@(standard-packages))) (build-inputs `(("godot-headless" ,godot "headless") ,@native-inputs)) (outputs outputs) (build godot-build) (arguments (strip-keyword-arguments private-keywords arguments))))) (define* (godot-build store name inputs #:key (phases '(@ (guix build godot-build-system) %standard-phases)) (configure-flags ''()) (outputs '("out")) (output "out") ;; Name of the wrapper script and pck file. ;; Usually the same name of the package. (game "game") ;; Directory where project.godot is located. (project-directory ".") ;; Name for the export target. (export-name "Guix") (search-paths '()) (system (%current-system)) (guile #f) (imported-modules %godot-build-system-modules) (modules '((guix build godot-build-system) (guix build utils)))) "Build SOURCE using GODOT, and with INPUTS." (define builder `(begin (use-modules ,@modules) (godot-build #:name ,name #:source ,(match (assoc-ref inputs "source") (((? derivation? source)) (derivation->output-path source)) ((source) source) (source source)) #:configure-flags ,configure-flags #:system ,system #:phases ,phases #:game ,game #:project-directory ,project-directory #:export-name ,export-name #:outputs %outputs #:output ,output #:search-paths ',(map search-path-specification->sexp search-paths) #:inputs %build-inputs))) (define guile-for-build (match guile ((? package?) (package-derivation store guile system #:graft? #f)) (#f ; the default (let* ((distro (resolve-interface '(gnu packages commencement))) (guile (module-ref distro 'guile-final))) (package-derivation store guile system #:graft? #f))))) (build-expression->derivation store name builder #:inputs inputs #:system system #:modules imported-modules #:outputs outputs #:guile-for-build guile-for-build)) (define godot-build-system (build-system (name 'godot) (description "The Godot build system") (lower lower)))