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* ScummVM
@ 2018-03-02 13:28 ng0
  2018-03-02 16:50 ` ScummVM ng0
  0 siblings, 1 reply; 3+ messages in thread
From: ng0 @ 2018-03-02 13:28 UTC (permalink / raw)
  To: guix-devel

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Hi,

I haven't checked the source code repo yet for licenses included except the obvious stated ones.
Last week I wrote on IRC that it contains proprietary engines (or something along this lines).
Memory served me wrong, there's only stable and unstable engines. This is from my current build log.
Now, last time I started scummvm was maybe over 10 years ago so I don't know if anything of this
requires the original disks etc and if that is okay by GFSDGL. I have some backups of my original
floppies, so I'll test ScummVM later today and see what works and how it works (I didn't read their
Manual or website so far). Or if it works at all. At least it build without issues now.
Here's the list/output:

Engines (builtin):
SCUMM [all games]
Access
ADL
AGI
AGOS [all games]
Lord Avalot d'Argent
Beavis and Butthead in Virtual Stupidity
Blade Runner
CGE
CGE2
Chewy: Esc from F5
Cinematique evo 1
Magic Composer
Cinematique evo 2
Lost Eden
Macromedia Director
Dungeon Master
Dragon History
Drascula: The Vampire Strikes Back
Dreamweb
Full Pipe
UFOs
Gobli*ns
Groovie [all games]
Hopkins FBI
Hugo Trilogy
Kyra [all games]
Labyrinth of Time
The Last Express
Lure of the Temptress
MacVenture
MADE
MADS
Mohawk [all games]
Mortevielle
Neverhood
Parallaction
The Journeyman Project: Pegasus Prime
Plumbers Don't Wear Ties
The Prince and The Coward
Flight of the Amazon Queen
SAGA [all games]
SCI [all games]
The Lost Files of Sherlock Holmes
Beneath a Steel Sky
Sludge
Broken Sword
Broken Sword II
Broken Sword 2.5
Teen Agent
TestBed: the Testing framework
Tinsel
Starship Titanic
3 Skulls of the Toltecs
Tony Tough and the Night of Roasted Moths
Toonstruck
Touche: The Adventures of the Fifth Musketeer
TsAGE
Bud Tucker in Double Trouble
Voyeur
WAGE
Wintermute
World of Xeen
Z-Vision

WARNING: This ScummVM build contains the following UNSTABLE engines:
Lord Avalot d'Argent
Blade Runner
Chewy: Esc from F5
Lost Eden
Macromedia Director
Dungeon Master
Groovie [Groovie 2 games]
The Last Express
MacVenture
Mohawk [Where in Time is Carmen Sandiego?]
The Prince and The Coward
SAGA [SAGA 2 games]
Sludge
TestBed: the Testing framework
WAGE
World of Xeen

-- 
A88C8ADD129828D7EAC02E52E22F9BBFEE348588
https://n0.is

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^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: ScummVM
  2018-03-02 13:28 ScummVM ng0
@ 2018-03-02 16:50 ` ng0
  2018-03-03 19:00   ` ScummVM Christopher Lemmer Webber
  0 siblings, 1 reply; 3+ messages in thread
From: ng0 @ 2018-03-02 16:50 UTC (permalink / raw)
  To: guix-devel

[-- Attachment #1: Type: text/plain, Size: 2744 bytes --]

ng0 transcribed 3.2K bytes:
> Hi,
> 
> I haven't checked the source code repo yet for licenses included except the obvious stated ones.
> Last week I wrote on IRC that it contains proprietary engines (or something along this lines).
> Memory served me wrong, there's only stable and unstable engines. This is from my current build log.
> Now, last time I started scummvm was maybe over 10 years ago so I don't know if anything of this
> requires the original disks etc and if that is okay by GFSDGL. I have some backups of my original
> floppies, so I'll test ScummVM later today and see what works and how it works (I didn't read their
> Manual or website so far). Or if it works at all. At least it build without issues now.

Update: I tried "Day of the Tentacle" and "Mystery House", both worked.
I'll give one of my Indiana Jonesand Monkey Island games a try tonight.

> Here's the list/output:
> 
> Engines (builtin):
> SCUMM [all games]
> Access
> ADL
> AGI
> AGOS [all games]
> Lord Avalot d'Argent
> Beavis and Butthead in Virtual Stupidity
> Blade Runner
> CGE
> CGE2
> Chewy: Esc from F5
> Cinematique evo 1
> Magic Composer
> Cinematique evo 2
> Lost Eden
> Macromedia Director
> Dungeon Master
> Dragon History
> Drascula: The Vampire Strikes Back
> Dreamweb
> Full Pipe
> UFOs
> Gobli*ns
> Groovie [all games]
> Hopkins FBI
> Hugo Trilogy
> Kyra [all games]
> Labyrinth of Time
> The Last Express
> Lure of the Temptress
> MacVenture
> MADE
> MADS
> Mohawk [all games]
> Mortevielle
> Neverhood
> Parallaction
> The Journeyman Project: Pegasus Prime
> Plumbers Don't Wear Ties
> The Prince and The Coward
> Flight of the Amazon Queen
> SAGA [all games]
> SCI [all games]
> The Lost Files of Sherlock Holmes
> Beneath a Steel Sky
> Sludge
> Broken Sword
> Broken Sword II
> Broken Sword 2.5
> Teen Agent
> TestBed: the Testing framework
> Tinsel
> Starship Titanic
> 3 Skulls of the Toltecs
> Tony Tough and the Night of Roasted Moths
> Toonstruck
> Touche: The Adventures of the Fifth Musketeer
> TsAGE
> Bud Tucker in Double Trouble
> Voyeur
> WAGE
> Wintermute
> World of Xeen
> Z-Vision
> 
> WARNING: This ScummVM build contains the following UNSTABLE engines:
> Lord Avalot d'Argent
> Blade Runner
> Chewy: Esc from F5
> Lost Eden
> Macromedia Director
> Dungeon Master
> Groovie [Groovie 2 games]
> The Last Express
> MacVenture
> Mohawk [Where in Time is Carmen Sandiego?]
> The Prince and The Coward
> SAGA [SAGA 2 games]
> Sludge
> TestBed: the Testing framework
> WAGE
> World of Xeen
> 
> -- 
> A88C8ADD129828D7EAC02E52E22F9BBFEE348588
> https://n0.is



-- 
A88C8ADD129828D7EAC02E52E22F9BBFEE348588
https://n0.is

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^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: ScummVM
  2018-03-02 16:50 ` ScummVM ng0
@ 2018-03-03 19:00   ` Christopher Lemmer Webber
  0 siblings, 0 replies; 3+ messages in thread
From: Christopher Lemmer Webber @ 2018-03-03 19:00 UTC (permalink / raw)
  To: ng0; +Cc: guix-devel

ng0 writes:

> ng0 transcribed 3.2K bytes:
>> Hi,
>> 
>> I haven't checked the source code repo yet for licenses included except the obvious stated ones.
>> Last week I wrote on IRC that it contains proprietary engines (or something along this lines).
>> Memory served me wrong, there's only stable and unstable engines. This is from my current build log.
>> Now, last time I started scummvm was maybe over 10 years ago so I don't know if anything of this
>> requires the original disks etc and if that is okay by GFSDGL. I have some backups of my original
>> floppies, so I'll test ScummVM later today and see what works and how it works (I didn't read their
>> Manual or website so far). Or if it works at all. At least it build without issues now.
>
> Update: I tried "Day of the Tentacle" and "Mystery House", both worked.
> I'll give one of my Indiana Jonesand Monkey Island games a try tonight.

Beneath a Steel Sky is a cyberpunk ScummVM game:

  https://en.wikipedia.org/wiki/Beneath_a_steel_sky

And it's distributed in Debian... I think it's even in Debian main?

  http://metadata.ftp-master.debian.org/changelogs/main/b/beneath-a-steel-sky/beneath-a-steel-sky_0.0372-6_copyright

^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2018-03-03 19:00 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2018-03-02 13:28 ScummVM ng0
2018-03-02 16:50 ` ScummVM ng0
2018-03-03 19:00   ` ScummVM Christopher Lemmer Webber

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