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* Re: [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not
       [not found] <E1Wvv2Q-0001yx-6V@vcs.savannah.gnu.org>
@ 2014-06-15  2:32 ` Stefan Monnier
  2014-06-15  2:33   ` Ron Schnell
  0 siblings, 1 reply; 4+ messages in thread
From: Stefan Monnier @ 2014-06-15  2:32 UTC (permalink / raw)
  To: Ron Schnell; +Cc: emacs-devel

> +2014-06-14  Ron Schnell  <ronnie@driver-aces.com>
> +	* play/dunnet.el If a lamp is in the room, you won't be eaten by a grue.

There should be an empty line between those two lines.  Then a colon
after "play/dunnet.el" and then the name of the affect function(s)
between parentheses.  Using "C-x 4 a" from the location of the change
(or from the *vc-diff* buffer) is a good way to let Emacs take care of
all of that.

> message:
>   Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not
>   be eaten by a grue.

The commit message should be identical to the ChangeLog text (tho
removing the leanding spaces/tabs is a good idea).  If you commit with
VC, C-c C-a from the *vc-log* buffer can automatically fill this buffer
by copying the text from the ChangeLog entry you wrote.


        Stefan



^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not
  2014-06-15  2:32 ` [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not Stefan Monnier
@ 2014-06-15  2:33   ` Ron Schnell
  2014-06-15  4:12     ` Stefan Monnier
  0 siblings, 1 reply; 4+ messages in thread
From: Ron Schnell @ 2014-06-15  2:33 UTC (permalink / raw)
  To: Stefan Monnier; +Cc: emacs-devel

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All understood.  Is the right course of action to "uncommit" and fix?


On Sat, Jun 14, 2014 at 10:32 PM, Stefan Monnier <monnier@iro.umontreal.ca>
wrote:

> > +2014-06-14  Ron Schnell  <ronnie@driver-aces.com>
> > +     * play/dunnet.el If a lamp is in the room, you won't be eaten by a
> grue.
>
> There should be an empty line between those two lines.  Then a colon
> after "play/dunnet.el" and then the name of the affect function(s)
> between parentheses.  Using "C-x 4 a" from the location of the change
> (or from the *vc-diff* buffer) is a good way to let Emacs take care of
> all of that.
>
> > message:
> >   Changed Dunnet so that if a lamp is in the room that would otherwise
> be dark, the player will not
> >   be eaten by a grue.
>
> The commit message should be identical to the ChangeLog text (tho
> removing the leanding spaces/tabs is a good idea).  If you commit with
> VC, C-c C-a from the *vc-log* buffer can automatically fill this buffer
> by copying the text from the ChangeLog entry you wrote.
>
>
>         Stefan
>

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^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not
  2014-06-15  2:33   ` Ron Schnell
@ 2014-06-15  4:12     ` Stefan Monnier
  2014-06-15  4:13       ` Ron Schnell
  0 siblings, 1 reply; 4+ messages in thread
From: Stefan Monnier @ 2014-06-15  4:12 UTC (permalink / raw)
  To: Ron Schnell; +Cc: emacs-devel

> All understood.  Is the right course of action to "uncommit" and fix?

No, the right course is to remember it for next time.


        Stefan



^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not
  2014-06-15  4:12     ` Stefan Monnier
@ 2014-06-15  4:13       ` Ron Schnell
  0 siblings, 0 replies; 4+ messages in thread
From: Ron Schnell @ 2014-06-15  4:13 UTC (permalink / raw)
  To: Stefan Monnier; +Cc: emacs-devel

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Will do

Sent by my android.
On Jun 15, 2014 12:12 AM, "Stefan Monnier" <monnier@iro.umontreal.ca> wrote:

> > All understood.  Is the right course of action to "uncommit" and fix?
>
> No, the right course is to remember it for next time.
>
>
>         Stefan
>

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^ permalink raw reply	[flat|nested] 4+ messages in thread

end of thread, other threads:[~2014-06-15  4:13 UTC | newest]

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2014-06-15  2:32 ` [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not Stefan Monnier
2014-06-15  2:33   ` Ron Schnell
2014-06-15  4:12     ` Stefan Monnier
2014-06-15  4:13       ` Ron Schnell

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