From: Jan <tona_kosmicznego_smiecia@interia.pl>
To: Maxime Devos <maximedevos@telenet.be>,
"guix-devel@gnu.org" <guix-devel@gnu.org>
Subject: Re: Updating minetest to 5.6.0?
Date: Fri, 16 Sep 2022 00:45:26 +0200 [thread overview]
Message-ID: <rosfonwdhhcirlsiirgs@lbak> (raw)
In-Reply-To: <29c874ec-112e-8e26-819a-ba467f764b93@telenet.be>
> No, Guix does collective maintenance, and AFAIK nobody has made a patch
> yet or volunteered to keep track of Minetest packages. If you have a
> patch, you can simply sent it.
Will do that soon once I sort other things out.
> You can compile them:
>
> $ ./pre-inst-env guix build minetest minetest-worldedit minetest-...
I did successfully compile the game, mineclone2, and some other mods. Generally the game works, mineclone2 (a subgame) works and is visible.
> The minetest-mod-build-system has some (very basic) tests for testing
> that the mods at least load with the new Minetest.
About that, I can never see mods installed with Guix in Minetest. Is the build system really working as intended? I'm running the latest Guix. Am I missing something? I don't see the mods on the current version nor the latest I packaged.
I tried installing a mod by force installing it into "share/minetest/mods/modname" using the copy-build-system just like mineclone2 is installed, but it doesn't work this way.
Any ideas what's wrong?
> For some additional testing, you could create a new world (creative
> mode), enable all the mods, place blocks of various mods, testing things
> out.
>> Should I also update games and mods?
> If you want to, but I would say it's only required if otherwise the
> mods
> fail to load or are otherwise broken by the update.
> Greetings,
> Maxime.
Jan WielkiewiczTemat: Re: Updating minetest to 5.6.0?
Data: 2022-09-15 20:25
Nadawca: "Maxime Devos" <maximedevos@telenet.be>
Adresat: "Jan" <tona_kosmicznego_smiecia@interia.pl>; guix-devel@gnu.org;
>
>>
>
> On 15-09-2022 19:59, Jan wrote:
>> Hello,
>>
>> I almost effortlessly updated the minetest package to 5.6.0 so I
wonder if there's a person who is in charge of updating minetest-related
stuff or should I just send the patch?
>
> No, Guix does collective maintenance, and AFAIK nobody has made a
patch
> yet or volunteered to keep track of Minetest packages. If you have a
> patch, you can simply sent it.
>
>> Is there any test procedure for minetest mods and games?
>
> You can compile them:
>
> $ ./pre-inst-env guix build minetest minetest-worldedit minetest-...
>
> The minetest-mod-build-system has some (very basic) tests for testing
> that the mods at least load with the new Minetest.
>
> For some additional testing, you could create a new world (creative
> mode), enable all the mods, place blocks of various mods, testing
things
> out.
>
>> Should I also update games and mods?
>
> If you want to, but I would say it's only required if otherwise the
mods
> fail to load or are otherwise broken by the update.
>
> Greetings,
> Maxime.
>
>
next prev parent reply other threads:[~2022-09-15 22:46 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2022-09-15 17:59 Updating minetest to 5.6.0? Jan
2022-09-15 18:15 ` Maxime Devos
2022-09-15 18:27 ` Tobias Platen
2022-09-15 22:45 ` Jan [this message]
2022-09-16 8:59 ` Maxime Devos
2022-09-16 17:57 ` Jan Wielkiewicz
2022-09-16 18:18 ` Maxime Devos
2022-09-17 0:10 ` Jan Wielkiewicz
2022-09-17 0:13 ` Jan Wielkiewicz
2022-09-17 10:00 ` Maxime Devos
2022-09-17 9:43 ` Maxime Devos
2022-09-18 11:11 ` Jan Wielkiewicz
2022-09-18 11:41 ` Jan Wielkiewicz
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