From mboxrd@z Thu Jan 1 00:00:00 1970 Received: from eggs.gnu.org ([2001:4830:134:3::10]:35511) by lists.gnu.org with esmtp (Exim 4.71) (envelope-from ) id 1dIXrl-0003mO-TJ for guix-patches@gnu.org; Wed, 07 Jun 2017 06:07:07 -0400 Received: from Debian-exim by eggs.gnu.org with spam-scanned (Exim 4.71) (envelope-from ) id 1dIXri-0007o2-Mj for guix-patches@gnu.org; Wed, 07 Jun 2017 06:07:05 -0400 Received: from debbugs.gnu.org ([208.118.235.43]:57692) by eggs.gnu.org with esmtps (TLS1.0:RSA_AES_128_CBC_SHA1:16) (Exim 4.71) (envelope-from ) id 1dIXri-0007ny-J6 for guix-patches@gnu.org; Wed, 07 Jun 2017 06:07:02 -0400 Received: from Debian-debbugs by debbugs.gnu.org with local (Exim 4.84_2) (envelope-from ) id 1dIXri-0003cP-Cc for guix-patches@gnu.org; Wed, 07 Jun 2017 06:07:02 -0400 Subject: bug#27235: [PATCH] gnu: Add openscenegraph. Resent-Message-ID: References: <20170604145728.13867-1-manolis837@gmail.com> <87vao8anw6.fsf@gmail.com> <4145b1ee-5ad9-a56f-1165-89e2b85f7fdc@gmail.com> <87tw3s86yk.fsf@gmail.com> From: Manolis Ragkousis Message-ID: Date: Wed, 7 Jun 2017 13:05:54 +0300 MIME-Version: 1.0 In-Reply-To: <87tw3s86yk.fsf@gmail.com> Content-Type: text/plain; charset=utf-8 Content-Language: en-US Content-Transfer-Encoding: 8bit List-Id: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: guix-patches-bounces+kyle=kyleam.com@gnu.org Sender: "Guix-patches" To: Alex Kost Cc: 27235@debbugs.gnu.org On 06/07/2017 12:47 PM, Alex Kost wrote: > Ah, OK, thanks for explaining! I failed to find this web page :-) > > BTW, I see that you also packaged "unshield". Since unshield and > openscenegraph are the dependencies of "OpenMW", I wonder, is packaging > OpenMW your goal? Guilty as charged :) I hope that by the end of this week I will find time to finish it. Btw for anyone not familiar with OpenMW, it's a free software re-implementation of the Morrowind engine (GPLv3), which can be used to create completely libre games. You don't need anything from the proprietary game Morrowind. Quoting from their website[1]: "OpenMW is a complete game engine. It is possible for other projects to use OpenMW and OpenMW-CS to create their own game game. There are several projects currently underway such as: OpenMW-Template: A bare-bone template “game” with everything necessary to run OpenMW. It can be extended, improved and further developed using OpenMW-CS. OpenMW-Example-Suite: This uses the OpenMW-Template as a starting part and is OpenMW’s first official “game”, used to show off the OpenMW engine and give content creators an idea on what they can do with the engine." [1]https://openmw.org/faq/