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From: Manolis Ragkousis <manolis837@gmail.com>
To: Alex Kost <alezost@gmail.com>
Cc: 27235@debbugs.gnu.org
Subject: bug#27235: [PATCH] gnu: Add openscenegraph.
Date: Wed, 7 Jun 2017 13:05:54 +0300	[thread overview]
Message-ID: <f5da9a9d-4bb2-f0b4-53b8-41a006a16154@gmail.com> (raw)
In-Reply-To: <87tw3s86yk.fsf@gmail.com>



On 06/07/2017 12:47 PM, Alex Kost wrote:
> Ah, OK, thanks for explaining!  I failed to find this web page :-)
> 
> BTW, I see that you also packaged "unshield".  Since unshield and
> openscenegraph are the dependencies of "OpenMW", I wonder, is packaging
> OpenMW your goal?

Guilty as charged :)

I hope that by the end of this week I will find time to finish it.

Btw for anyone not familiar with OpenMW, it's a free software
re-implementation of the Morrowind engine (GPLv3), which can be used to
create completely libre games. You don't need anything from the
proprietary game Morrowind.

Quoting from their website[1]: "OpenMW is a complete game engine. It is
possible for other projects to use OpenMW and OpenMW-CS to create their
own game game. There are several projects currently underway such as:

OpenMW-Template: A bare-bone template “game” with everything necessary
to run OpenMW. It can be extended, improved and further developed using
OpenMW-CS.

OpenMW-Example-Suite: This uses the OpenMW-Template as a starting part
and is OpenMW’s first official “game”, used to show off the OpenMW
engine and give content creators an idea on what they can do with the
engine."

[1]https://openmw.org/faq/

  reply	other threads:[~2017-06-07 10:07 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-06-04 14:57 bug#27235: [PATCH] gnu: Add openscenegraph manolis837
2017-06-04 17:45 ` Leo Famulari
2017-06-04 19:00   ` Manolis Ragkousis
2017-06-06 19:59 ` Alex Kost
2017-06-07  6:29   ` Manolis Ragkousis
2017-06-07  9:47     ` Alex Kost
2017-06-07 10:05       ` Manolis Ragkousis [this message]
2017-06-07 19:54         ` Alex Kost

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