From: Leo Prikler <leo.prikler@student.tugraz.at>
To: Nicolas Goaziou <mail@nicolasgoaziou.fr>
Cc: 37714@debbugs.gnu.org
Subject: [bug#37714] Add renpy package
Date: Mon, 21 Oct 2019 09:35:23 +0200 [thread overview]
Message-ID: <e60246631dc584be1fe2b0bc7e99a81f0d1979bd.camel@student.tugraz.at> (raw)
In-Reply-To: <87k18y7e5j.fsf@nicolasgoaziou.fr>
[-- Attachment #1: Type: text/plain, Size: 1068 bytes --]
Am Montag, den 21.10.2019, 09:26 +0200 schrieb Nicolas Goaziou:
> Hello,
>
> Leo Prikler <leo.prikler@student.tugraz.at> writes:
>
> > Am Samstag, den 19.10.2019, 22:59 +0200 schrieb Leo Prikler:
> > > - 0003 splits renpy into the python package python2-renpy and the
> > > program itself. This makes the build rules a little easier to
> > > read,
> > > even if they themselves did not change much.
> > Now also with a package description for python2-renpy.
> > > - 0004 fixes the launcher (mostly). One can now set a project
> > > directory, create projects, launch created projects and open
> > > project
> > > directories in the default file explorer. However, setting the
> > > editor
> > > (and hence launching one) still does not work.
> > Adjusted accordingly.
> > - 0005 uses pre-install renpy to compile the games. I've also
> > updated
> > the comments on #:tests? that are inaccurate as of 0002.
>
> Could you squeeze all those patches into a single one and send it
> again?
>
> Thank you for all the work so far!
>
> Regards,
>
Sure.
Regards,
Leo
[-- Attachment #2: 0001-gnu-Add-renpy.patch --]
[-- Type: text/x-patch, Size: 14864 bytes --]
From 7acd7d1f6bfbe95f27c5b7bd1752631bccbfd3aa Mon Sep 17 00:00:00 2001
From: Comrade Yuri <yuri@nijino>
Date: Sat, 19 Oct 2019 17:40:27 +0200
Subject: [PATCH] gnu: Add renpy
* gnu/packages/game-development: (python2-pygame-sdl2): New variable.
(python2-renpy): New variable.
(renpy): New variable.
---
gnu/packages/game-development.scm | 323 ++++++++++++++++++++++++++++++
1 file changed, 323 insertions(+)
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index eb92443e0d..10111ebf1c 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -971,6 +971,329 @@ to create fully featured games and multimedia programs in the python language.")
(define-public python2-pygame
(package-with-python2 python-pygame))
+(define-public python2-pygame-sdl2
+ (let ((real-version "2.1.0")
+ (renpy-version "7.3.5"))
+ (package
+ (inherit python2-pygame)
+ (name "python2-pygame-sdl2")
+ (version (string-append real-version "-for-renpy-" renpy-version))
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "https://www.renpy.org/dl/" renpy-version
+ "/pygame_sdl2-" version ".tar.gz"))
+ (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
+ (build-system python-build-system)
+ (arguments
+ `(#:tests? #f ; tests require pygame to be installed first
+ #:python ,python-2
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'set-paths 'set-sdl-vars
+ (lambda* (#:key inputs #:allow-other-keys)
+ (setenv "PYGAME_SDL2_CFLAGS"
+ (string-append "-I"
+ (assoc-ref inputs "sdl-union")
+ "/include/SDL2 -D_REENTRANT"))
+ (setenv "PYGAME_SDL2_LDFLAGS"
+ (string-append "-L"
+ (assoc-ref inputs "sdl-union")
+ "/lib -Wl,-rpath,"
+ (assoc-ref inputs "sdl-union")
+ "/lib -Wl,--enable-new-dtags -lSDL2"))
+ #t))
+ (add-before 'build 'drop-generated-files
+ (lambda args
+ (delete-file-recursively "gen")
+ (delete-file-recursively "gen3")
+ #t)))))
+ (inputs
+ `(("sdl-union"
+ ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
+ (native-inputs
+ `(("python2-cython" ,python2-cython)))
+ (home-page "http://www.renpy.org/")
+ (synopsis "Reimplementation of the Pygame API using SDL2")
+ (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
+staying close to the original, but also adding some SDL2-specific features.
+While it aims to be used as a drop-in replacement, it appears to be
+developed mainly for Ren'py.")
+ (license (list license:lgpl2.1 license:zlib)))))
+
+(define-public python2-renpy
+ (package
+ (name "python2-renpy")
+ (version "7.3.5")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "https://www.renpy.org/dl/" version
+ "/renpy-" version "-source.tar.bz2"))
+ (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
+ (build-system python-build-system)
+ (arguments
+ `(#:tests? #f ; Ren'py doesn't seem to package tests
+ #:python ,python-2
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'fix-commands
+ (lambda _
+ (substitute* "renpy/editor.py"
+ (("xdg-open")
+ (which "xdg-open")))
+ #t))
+ (add-after 'set-paths 'set-build-vars
+ (lambda* (#:key inputs #:allow-other-keys)
+ (setenv "RENPY_CYTHON"
+ (string-append (assoc-ref inputs "python2-cython")
+ "/bin/cython"))
+ (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
+ #t))
+ (replace 'build
+ (lambda args
+ (apply
+ (lambda* (build-root #:key inputs outputs #:allow-other-keys)
+ ;; The "module" subdirectory contains a python (really cython)
+ ;; project, which is built using a script, that is thankfully
+ ;; named "setup.py".
+ (chdir "module")
+ (apply (assoc-ref %standard-phases 'build) args)
+ ;; the above causes renpy.__init__ to be compiled but does not
+ ;; compile anything else, hence we do that here
+ (chdir build-root)
+ (delete-file "renpy/__init__.pyc")
+ (invoke "python" "-m" "compileall" "renpy"))
+ (getcwd) args)
+ #t))
+ (replace 'install
+ (lambda args
+ (apply
+ (lambda* (build-root #:key inputs outputs #:allow-other-keys)
+ ;; Again, we have to wrap the module installation.
+ ;; Additionally, we want to install the python code
+ ;; (both source and compiled) in the same directory.
+ (let* ((out (assoc-ref outputs "out"))
+ (site (string-append "/lib/python"
+ ,(version-major+minor
+ (package-version python-2))
+ "/site-packages")))
+ (chdir "module")
+ (apply (assoc-ref %standard-phases 'install) args)
+ (chdir build-root)
+ (copy-recursively "renpy"
+ (string-append out site "/renpy"))))
+ (getcwd) args)
+ #t)))))
+ (inputs
+ `(("ffmpeg" ,ffmpeg)
+ ("freetype" ,freetype)
+ ("glew" ,glew)
+ ("libpng" ,libpng)
+ ("python2-pygame" ,python2-pygame-sdl2)
+ ("sdl-union"
+ ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
+ (native-inputs
+ `(("python2-cython" ,python2-cython)
+ ("xdg-utils" ,xdg-utils)))
+ (home-page "http://www.renpy.org/")
+ (synopsis "Ren'py python module")
+ (description "This package contains the shared libraries and Python modules
+of renpy.")
+ (license license:expat)))
+
+(define-public renpy
+ (package
+ (inherit python2-renpy)
+ (name "renpy")
+ (version "7.3.5")
+ (build-system python-build-system)
+ (arguments
+ `(#:tests? #f ; see python2-renpy
+ #:python ,python-2
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'fix-commands
+ (lambda* (#:key outputs #:allow-other-keys)
+ (substitute* "launcher/game/choose_directory.rpy"
+ (("/usr/bin/python") (which "python2")))
+ (substitute* "launcher/game/front_page.rpy"
+ (("xdg-open")
+ (which "xdg-open")))
+ (substitute* "launcher/game/project.rpy"
+ (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
+ (string-append "cmd = [ \"" (assoc-ref outputs "out")
+ "/bin/renpy\" ]"))
+ ;; Projects are still created in the usual style, so we need
+ ;; to adjust the path.
+ (("cmd.append\\(self.path\\)")
+ "cmd.append(self.path + \"/game\")"))
+ #t))
+ (add-after 'unpack 'drop-game-from-paths
+ (lambda _
+ (substitute* (list "launcher/game/gui7.rpy"
+ "launcher/game/gui7/images.py")
+ ((", \"game\",") ","))
+ #t))
+ (add-before 'build 'start-xserver
+ (lambda* (#:key inputs #:allow-other-keys)
+ (let ((xorg-server (assoc-ref inputs "xorg-server")))
+ (setenv "HOME" (getcwd))
+ (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
+ (setenv "DISPLAY" ":1")
+ #t)))
+ (replace 'build
+ (lambda _
+ (invoke "python" "renpy.py" "launcher" "quit")
+ (invoke "python" "renpy.py" "the_question" "quit")
+ (invoke "python" "renpy.py" "tutorial" "quit")
+ #t))
+ (replace 'install
+ (lambda* (#:key inputs outputs #:allow-other-keys)
+ ;; Here we install our custom renpy program.
+ ;; After finishing this step, "out" will have the following:
+ ;; |-- bin/renpy
+ ;; `-- share/renpy ; i.e. path_to_renpy_base()
+ ;; `-- common
+ ;;
+ ;; Note that common is also a de facto unused directory in
+ ;; python2-renpy. On other systems, renpy_base would point to
+ ;; site-packages or even somewhere in /opt.
+ ;; The former approach is not as straightforward as it seems
+ ;; -- it causes renpy to load files twice for some weird reason --
+ ;; and the latter is impossible on Guix. Hence the detour through
+ ;; share/renpy and the custom renpy program.
+ ;;
+ ;; As a convention, other games should be installed as
+ ;; subdirectories of share/renpy in their respective outputs as
+ ;; well. This differs from the traditional layout, which is
+ ;; roughly the following:
+ ;; `-- Super Awesome Game
+ ;; |-- game ; <- the folder we actually want
+ ;; |-- lib ; compiled renpy module and dependencies
+ ;; |-- renpy ; Ren'py python code (source + compiled)
+ ;; |-- Super Awesome Game.py
+ ;; `-- Super Awesome Game.sh
+ (let* ((out (assoc-ref outputs "out"))
+ (bin/renpy (string-append out "/bin/renpy")))
+ (mkdir-p (string-append out "/bin"))
+ (copy-recursively "renpy/common"
+ (string-append out "/share/renpy/common"))
+ (copy-recursively "gui"
+ (string-append out "/share/renpy/gui"))
+
+ (call-with-output-file bin/renpy
+ (lambda (port)
+ (format port "#!~a~%" (which "python2"))
+ (format port "
+from __future__ import print_function
+
+import os
+import sys
+import warnings
+
+def path_to_common(renpy_base):
+ return renpy_base + \"/common\"
+
+def path_to_saves(gamedir, save_directory=None):
+ import renpy # @UnresolvedImport
+
+ if save_directory is None:
+ save_directory = renpy.config.save_directory
+ save_directory = renpy.exports.fsencode(save_directory)
+
+ if not save_directory:
+ return gamedir + \"/saves\"
+
+ return os.path.expanduser(\"~~/.renpy/\" + save_directory)
+
+def path_to_renpy_base():
+ return \"~a\"
+
+def main():
+ renpy_base = path_to_renpy_base()
+ try:
+ import renpy.bootstrap
+ import renpy.arguments
+ except ImportError:
+ print(\"\"\"Could not import renpy.bootstrap.
+Please ensure you decompressed Ren'Py correctly, preserving the directory
+structure.\"\"\", file=sys.stderr)
+ raise
+
+ args = renpy.arguments.bootstrap()
+ if not args.basedir:
+ print(\"\"\"This Ren'py requires a basedir to launch.
+The basedir is the directory, in which .rpy files live -- usually the 'game'
+subdirectory of a game packaged by Ren'py.
+
+If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
+ file=sys.stderr)
+ sys.exit()
+
+ renpy.bootstrap.bootstrap(renpy_base)
+
+if __name__ == \"__main__\":
+ main()
+"
+ (string-append out "/share/renpy"))))
+ (chmod bin/renpy #o755)
+ #t)))
+
+ (add-after 'install 'install-games
+ (lambda* (#:key outputs #:allow-other-keys)
+ (define renpy (assoc-ref outputs "out"))
+ ;; TODO: We should offer a renpy-build-system to make the
+ ;; installation of Ren'py games easier.
+ (define* (install-renpy-game #:key output game name (renpy renpy)
+ #:allow-other-keys)
+ (let* ((name (or name (basename game)))
+ (launcher (string-append output "/bin/renpy-" name))
+ (share (string-append output "/share/renpy/" name)))
+ (copy-recursively (string-append game "/game") share)
+ (mkdir-p (string-append output "/bin"))
+ (with-output-to-file launcher
+ (lambda ()
+ (format #t
+ "#!~a~%~a ~a \"$@\""
+ (which "bash")
+ (string-append renpy "/bin/renpy")
+ share)))
+ (chmod launcher #o755)))
+
+ (install-renpy-game #:output (assoc-ref outputs "out")
+ #:game "launcher")
+
+ (install-renpy-game #:output (assoc-ref outputs "the-question")
+ #:game "the_question"
+ #:name "the-question")
+
+ (install-renpy-game #:output (assoc-ref outputs "tutorial")
+ #:game "tutorial")
+ #t))
+ (replace 'wrap
+ (lambda* (#:key inputs outputs #:allow-other-keys)
+ (wrap-program (string-append (assoc-ref outputs "out")
+ "/bin/renpy")
+ `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
+ #t)))))
+ (inputs
+ `(("python2-tkinter" ,python-2 "tk")
+ ("python2-pygame" ,python2-pygame-sdl2)
+ ("python2-renpy" ,python2-renpy)
+ ("xorg-server" ,xorg-server)))
+ (outputs
+ (list "out" "tutorial" "the-question"))
+ (home-page "http://www.renpy.org/")
+ (synopsis "Visual Novel Engine")
+ (description "Ren'Py is a visual novel engine -- used by thousands of
+creators from around the world -- that helps you use words, images, and sounds
+to tell interactive stories that run on computers and mobile devices. These
+can be both visual novels and life simulation games. The easy to learn script
+language allows anyone to efficiently write large visual novels, while its
+Python scripting is enough for complex simulation games.")
+ (license license:expat)))
+
(define-public grafx2
(package
(name "grafx2")
--
2.23.0
next prev parent reply other threads:[~2019-10-21 7:36 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2019-10-12 7:20 [bug#37714] Add renpy package Leo Prikler
2019-10-14 9:00 ` Leo Prikler
2019-10-18 19:49 ` Nicolas Goaziou
2019-10-19 20:59 ` Leo Prikler
2019-10-20 12:09 ` Leo Prikler
2019-10-21 7:26 ` Nicolas Goaziou
2019-10-21 7:35 ` Leo Prikler [this message]
2019-10-29 23:04 ` bug#37714: " Nicolas Goaziou
2019-10-30 9:16 ` [bug#37714] " Leo Prikler
2019-10-30 13:45 ` Nicolas Goaziou
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=e60246631dc584be1fe2b0bc7e99a81f0d1979bd.camel@student.tugraz.at \
--to=leo.prikler@student.tugraz.at \
--cc=37714@debbugs.gnu.org \
--cc=mail@nicolasgoaziou.fr \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
Code repositories for project(s) associated with this external index
https://git.savannah.gnu.org/cgit/guix.git
This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.