From 3d2a67158927e10bd2a8169b8199bb6de118c844 Mon Sep 17 00:00:00 2001 From: Maxime Devos Date: Sun, 1 Aug 2021 18:53:54 +0200 Subject: [PATCH 18/20] gnu: Add minetest-mobs. * gnu/packages/minetest.scm (minetest-mobs): New variable. --- gnu/packages/minetest.scm | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/gnu/packages/minetest.scm b/gnu/packages/minetest.scm index f26e7e0ff3..2a7bd0081e 100644 --- a/gnu/packages/minetest.scm +++ b/gnu/packages/minetest.scm @@ -143,6 +143,35 @@ with different rules and mechanics.") (license (list license:lgpl3+ license:cc-by-sa3.0)) (properties `((upstream-name . "Jeija/mesecons")))))) +(define-public minetest-mobs + (package + (name "minetest-mobs") + ;; Upstream does not tag release, so use the ContentDB release + ;; title instead. + (version "2021-07-22") + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://notabug.org/TenPlus1/mobs_redo") + (commit "9f46182bb4b1a390f9a140bc2b443f3cda702332"))) + (sha256 + (base32 "026kqjis4lipgskjivb3jh9ris3iz80vy2q1jvgxhxmfghjjzp4j")) + (file-name (git-file-name name version)))) + (build-system minetest-mod-build-system) + (home-page (minetest-topic 9917)) + (synopsis "Mob library for Minetest mods, for animals, monsters etc.") + (description + "This Minetest mod provides an API for adding mods (moving entities +like animals and monsters), but does not include any mobs itself. To actually +add some mobs, a mod like e.g. @code{mobs_animal} provided by the +@code{minetest-mobs-animal} package needs to be enabled.") + ;; CC0: mob_swing.ogg + ;; CC-BY 3.0: mob_spell.ogg + ;; Expat: everything else + (license (list license:expat license:cc0 license:cc-by3.0)) + (properties `((upstream-name . "TenPlus1/mobs"))))) + (define-public minetest-pipeworks (package (name "minetest-pipeworks") -- 2.32.0