From: David Thompson <dthompson2@worcester.edu>
To: guix-devel@gnu.org
Subject: [PATCH 1/2] gnu: tiled: Move to game-development module.
Date: Mon, 19 Jan 2015 08:13:43 -0500 [thread overview]
Message-ID: <87sif6j4l4.fsf@izanagi.i-did-not-set--mail-host-address--so-tickle-me> (raw)
In-Reply-To: <87vbk2j4pm.fsf@izanagi.i-did-not-set--mail-host-address--so-tickle-me>
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From 6f9007591ac1111c972fb03b68d61d43ccbbf67e Mon Sep 17 00:00:00 2001
From: David Thompson <dthompson2@worcester.edu>
Date: Mon, 19 Jan 2015 07:35:08 -0500
Subject: [PATCH 1/2] gnu: tiled: Move to game-development module.
* gnu/packages/games.scm (tiled): Move from here...
* gnu/packages/game-development (tiled): ...to here.
---
gnu/packages/game-development.scm | 43 ++++++++++++++++++++++++++++++++++++---
gnu/packages/games.scm | 35 -------------------------------
2 files changed, 40 insertions(+), 38 deletions(-)
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 056b368..338979e 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -17,11 +17,14 @@
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
(define-module (gnu packages game-development)
- #:use-module (guix licenses)
+ #:use-module ((guix licenses) #:prefix license:)
#:use-module (guix packages)
#:use-module (guix download)
#:use-module (guix build-system cmake)
- #:use-module (gnu packages))
+ #:use-module (guix build-system gnu)
+ #:use-module (gnu packages)
+ #:use-module (gnu packages qt)
+ #:use-module (gnu packages compression))
(define-public bullet
(package
@@ -45,4 +48,38 @@
(description
"Bullet is a physics engine library usable for collision detection. It
is used in some video games and movies.")
- (license zlib)))
+ (license license:zlib)))
+
+(define-public tiled
+ (package
+ (name "tiled")
+ (version "0.10.2")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "https://github.com/bjorn/tiled/archive/v"
+ version ".tar.gz"))
+ (sha256
+ (base32
+ "0p4p3lv4nw11fkfvvyjirb93r2x4w2rrc2w650gl2k57k92jpiij"))))
+ (build-system gnu-build-system)
+ (inputs `(("qt" ,qt)
+ ("zlib" ,zlib)))
+ (arguments
+ '(#:phases
+ (alist-replace
+ 'configure
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let ((out (assoc-ref outputs "out")))
+ (system* "qmake"
+ (string-append "PREFIX=" out))))
+ %standard-phases)))
+ (home-page "http://www.mapeditor.org/")
+ (synopsis "Tile map editor")
+ (description
+ "Tiled is a general purpose tile map editor. It is meant to be used for
+editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
+clone.")
+
+ ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
+ ;; under BSD-2.
+ (license license:gpl2+)))
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index f206d3c..312e35e 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -52,7 +52,6 @@
#:use-module (gnu packages fontutils)
#:use-module (gnu packages bash)
#:use-module (gnu packages perl)
- #:use-module (gnu packages qt)
#:use-module (gnu packages compression)
#:use-module (gnu packages pulseaudio)
#:use-module (gnu packages linux)
@@ -520,40 +519,6 @@ alternative layouts Dvorak and Colemak, as well as for the numpad. Tutorials
are primarily in English, however some in other languages are provided.")
(license license:gpl3+)))
-(define-public tiled
- (package
- (name "tiled")
- (version "0.10.2")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://github.com/bjorn/tiled/archive/v"
- version ".tar.gz"))
- (sha256
- (base32
- "0p4p3lv4nw11fkfvvyjirb93r2x4w2rrc2w650gl2k57k92jpiij"))))
- (build-system gnu-build-system)
- (inputs `(("qt" ,qt)
- ("zlib" ,zlib)))
- (arguments
- '(#:phases
- (alist-replace
- 'configure
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (system* "qmake"
- (string-append "PREFIX=" out))))
- %standard-phases)))
- (home-page "http://www.mapeditor.org/")
- (synopsis "Tile map editor")
- (description
- "Tiled is a general purpose tile map editor. It is meant to be used for
-editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
-clone.")
-
- ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
- ;; under BSD-2.
- (license license:gpl2+)))
-
(define-public openal
(package
(name "openal")
--
2.1.4
next prev parent reply other threads:[~2015-01-19 13:13 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-01-19 13:11 [PATCH 0/2] Move tiled and update it David Thompson
2015-01-19 13:13 ` David Thompson [this message]
2015-01-19 20:06 ` [PATCH 1/2] gnu: tiled: Move to game-development module Ludovic Courtès
2015-01-19 13:14 ` [PATCH 2/2] gnu: tiled: Update to 0.11.0 David Thompson
2015-01-19 20:06 ` Ludovic Courtès
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