Giacomo Leidi writes: > * gnu/packages/game-development.scm (libtcod): New variable. [...] > + (add-before 'bootstrap 'remove-hardcoded-vendor-paths > + (lambda _ > + (substitute* "sources.am" > + (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "") > + (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\") > + "../../src/vendor/stb.c") > + (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") "")) > + > + (substitute* "../../src/libtcod/sys_sdl_img_png.cpp" > + (("\\.\\./vendor/") "")) > + > + (substitute* '("../../src/libtcod/color/canvas.cpp" > + "../../src/libtcod/sys_sdl_img_png.cpp" > + "../../src/libtcod/tileset/truetype.cpp" > + "../../src/libtcod/tileset/tilesheet.cpp") > + (("\\.\\./\\.\\./vendor/") "")) > + > + (substitute* "../../src/libtcod/console/printing.cpp" > + (("\\.\\./\\.\\./vendor/utf8proc/") "")) > + #t))))) Can you move the contents of this phase to the 'snippet' instead? Since they are related to the unbundling, and makes 'guix build --source libtcod' easier to work with. > + (native-inputs > + `(("autoconf" ,autoconf) > + ("automake" ,automake) > + ("libtool" ,libtool) > + ("lodepng" ,lodepng) > + ("python" ,python) > + ("pkg-config" ,pkg-config) > + ("sdl2" ,sdl2) sdl2 and lodepng should probably be regular inputs. > + ("stb-sprintf" ,stb-sprintf) > + ("stb-truetype" ,stb-truetype))) > + (inputs > + `(("utf8proc" ,utf8proc) > + ("zlib" ,zlib))) > + (home-page "https://github.com/libtcod/libtcod") > + (synopsis "Library specifically designed for writing roguelikes") > + (description > + "libtcod is a free, fast, portable and uncomplicated API for roguelike s/free// (everything in Guix is free software) Otherwise LGTM!