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From: ludo@gnu.org (Ludovic Courtès)
To: Ricardo Wurmus <rekado@elephly.net>
Cc: guix-devel@gnu.org, Alex Kost <alezost@gmail.com>
Subject: Re: No sound in games using sdl-mixer
Date: Mon, 05 Oct 2015 16:41:25 +0200	[thread overview]
Message-ID: <87egh9z8bu.fsf@gnu.org> (raw)
In-Reply-To: <87k2r2s9fy.fsf@elephly.net> (Ricardo Wurmus's message of "Sun, 04 Oct 2015 21:46:57 +0200")

Ricardo Wurmus <rekado@elephly.net> skribis:

> Ludovic Courtès <ludo@gnu.org> writes:
>
>> FWIW I just tried ExtremeTuxRacer and it works out of the box for me (on
>> GuixSD).
>>
>> I do use PulseAudio though.  To allow ETR’s sound output to mix with
>> other things that may be playing sound already, I have this in my
>> ~/.asoundrc:
>>
>> --8<---------------cut here---------------start------------->8---
>> pcm.!default {
>>     type pulse
>> }
>> --8<---------------cut here---------------end--------------->8---
>>
>> Should we add it to the account skeletons?
>
> I don’t think that’s a good idea.  This means that the ALSA library will
> always try to output to the “pulse” backend, which may not exist.  For
> example, I do not use PulseAudio, so I do not have the “pulse” backend,
> so this ~/.asoundrc setting would not work in my case.  (I don’t know if
> it would do harm, to be fair.)

OK, makes sense (I was expecting some push back, just wanted to make
sure.  ;-))

Ludo’.

      parent reply	other threads:[~2015-10-05 14:41 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-10-02 16:58 No sound in games using sdl-mixer Alex Kost
2015-10-03  3:33 ` 宋文武
2015-10-03 14:37   ` Alex Kost
2015-10-04  2:49     ` 宋文武
2015-10-04 11:28       ` Alex Kost
2015-10-04 12:45         ` Ludovic Courtès
2015-10-04 18:46           ` Alex Kost
2015-10-04 19:46           ` Ricardo Wurmus
2015-10-05  8:40             ` Alex Kost
2015-10-05 14:41             ` Ludovic Courtès [this message]

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