From: Tobias Geerinckx-Rice via Guix-patches via <guix-patches@gnu.org>
To: Nicolas Goaziou <mail@nicolasgoaziou.fr>
Cc: albertoefg@posteo.mx, 40035@debbugs.gnu.org
Subject: [bug#40035] Add widelands game
Date: Fri, 19 Jun 2020 14:09:42 +0200 [thread overview]
Message-ID: <871rmbw92x.fsf@nckx> (raw)
In-Reply-To: <87lfkk83ws.fsf@nicolasgoaziou.fr>
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Alberto, Nicolas,
Nicolas Goaziou 写道:
> I integrated the previous suggestions. I am not sure about the
> version
> string. Upstream seems to use "build-20", and most distributions
> use
> "20", some use "build20" or "b20". I used "build20" because it
> makes it
> easier to build the download URL.
Does ‘build’ mean beta or (stable) preview here? Then we should
append ‘0.0.0-’ or similar, like we do for git snapshots, to the
front in case upstream releases a 1.x at some point.
Otherwise, ‘20’'s fine, really.
> I'm sending the updated patch for review.
Thank you both! I'm building it now.
> + (patches
> + ;; Use system Minizip. This is discussed updstream at
> + ;; <https://github.com/widelands/widelands/issues/399>.
> + (search-patches
> "widelands-system-wide_minizip.patch"))))
Minor typo (‘embeeded’). Are you the ‘I’ in the patch? Is it
pending upstream application? If so, a link to the upstream bug
report/commit would be nice.
> + (list "-DCMAKE_BUILD_TYPE=Release"
Why not the default RelWithDebInfo? Please note in a comment.
> + ("DejaVu" ,font-dejavu) ;case matters in name
[…]
> + ("MicroHei" ,font-wqy-microhei) ;case matters in name
Mkay I guess. No point in a codebase chock-full of repetitive
alists if we're not going to take advantage of it once in a while
:-)
I'd put both at the end with a single
;; Fonts for the ‘unbundle-fonts’ phase. Case matters in name!
comment.
> + ("minizip" ,minizip)
> + ("sdl" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer
> sdl2-ttf)))
> + ("zlib" ,zlib)))
> + (home-page "https://www.widelands.org/")
> + (synopsis "Fantasy real-time strategy game")
> + (description
> + "Widelands is a real-time strategy game with singleplayer
> campaigns and
> +multiplayer mode, aiming for gameplay similar to Settlers II by
> BlueByte.
> +
> +In this game, you start out on a small piece of land with
> nothing more than
> +a few of useful resources. Using those, you can build yourself
> an empire with
> +many thousands of inhabitants. On your way towards this goal,
> you will have
> +to build up an economic infrastructure, explore the lands
> around you and face
> +enemies who are trying to rule the world just like you do.")
I think Debian(-derived) descriptions are OK but I prefer
yours/upstream's anyway.
> + ;; Game is released as GPL2+. Some parts, e.g., art, are
> released under
> + ;; different licenses.
At least Culmus and Sinhala are GPL2-only. The title screen also
says ‘GNU General Public License V2.0’.
> + (license (list license:gpl2+
> + license:gpl3+
Which parts are gpl3+? That sounds problematic.
> + license:expat
> + license:zlib
> + license:silofl1.1
> + license:asl2.0
> + license:cc-by-sa3.0))))
It's built now, I will test it extensively on the bus…
Thanks!
T G-R
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next prev parent reply other threads:[~2020-06-19 12:10 UTC|newest]
Thread overview: 15+ messages / expand[flat|nested] mbox.gz Atom feed top
2020-03-12 4:29 [bug#40035] Add widelands game Alberto EFG
2020-03-12 14:31 ` Nicolas Goaziou
2020-03-13 3:14 ` Alberto EFG
2020-03-13 8:16 ` Nicolas Goaziou
2020-06-18 21:22 ` Nicolas Goaziou
2020-06-18 22:58 ` Jonathan Brielmaier
2020-06-19 7:01 ` Nicolas Goaziou
2020-06-21 6:33 ` Efraim Flashner
2020-06-19 12:09 ` Tobias Geerinckx-Rice via Guix-patches via [this message]
2020-06-19 18:59 ` Nicolas Goaziou
2020-06-19 20:46 ` Nicolas Goaziou
2020-06-19 21:14 ` Tobias Geerinckx-Rice via Guix-patches via
2020-06-19 21:55 ` Nicolas Goaziou
2020-06-30 15:50 ` bug#40035: " Nicolas Goaziou
2020-06-19 12:30 ` [bug#40035] " Tobias Geerinckx-Rice via Guix-patches via
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