Hi, since a few days now SDL2 and SDL-1.2 are broken for me through Guix. Running any kind of application that uses SDLs rendering mechanisms crashes immediately while initializing window and renderer. I tried tracking down the bug using GDB and found out that the bug occurs while compiling/loading the shader code in my local graphics driver. An invocation of memcpy causes a SEGFAULT during this operation. I am running Guix on top of Debian Stretch with the radeon graphics driver. I suspect binary incompatibility between Guix and Debians compiler to be the cause of this problem but I cannot verify anything. You find a log of my gdb session which includes some stacktraces from where the program crashed. If you need more information about my setup or technical details feel free to ask. I also want to note that SDL-1.2 definitely worked for me a few weeks ago through Guix. Sincerely, Tim Gesthuizen