;;; GNU Guix --- Functional package management for GNU ;;; Copyright © 2021 Leo Prikler ;;; ;;; This file is part of GNU Guix. ;;; ;;; GNU Guix is free software; you can redistribute it and/or modify it ;;; under the terms of the GNU General Public License as published by ;;; the Free Software Foundation; either version 3 of the License, or (at ;;; your option) any later version. ;;; ;;; GNU Guix is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;; GNU General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with GNU Guix. If not, see . (define-module (guix build renpy-build-system) #:use-module ((guix build gnu-build-system) #:prefix gnu:) #:use-module ((guix build python-build-system) #:prefix python:) #:use-module (guix build json) #:use-module (guix build utils) #:use-module (ice-9 match) #:use-module (ice-9 ftw) #:use-module (srfi srfi-1) #:use-module (srfi srfi-26) #:export (%standard-phases renpy-build)) (define* (build #:key game #:allow-other-keys) (for-each make-file-writable (find-files game (lambda (pred stat) (eq? (stat:type stat) 'directory)))) (invoke "renpy" "--json-dump" (string-append game "/renpy-build.json") game ;; should be "compile", but renpy wants to compile itself really ;; badly if we do "quit") #t) (define* (install #:key outputs game (output "out") #:allow-other-keys) (let* ((out (assoc-ref outputs output)) (json-dump (call-with-input-file (string-append game "/renpy-build.json") read-json)) (build (assoc-ref json-dump "build")) (executable-name (assoc-ref build "executable_name")) (directory-name (assoc-ref build "directory_name"))) (let ((launcher (string-append out "/bin/" executable-name)) (data (string-append out "/share/renpy/" directory-name))) (mkdir-p (string-append out "/bin")) (copy-recursively game data) ;; We don't actually want the metadata to be dumped in the output ;; directory (delete-file (string-append data "/renpy-build.json")) (call-with-output-file launcher (lambda (port) (format port "#!~a~%~a ~a \"$@\"" (which "bash") (which "renpy") data))) (chmod launcher #o755))) #t) (define* (install-desktop-file #:key outputs game (output "out") #:allow-other-keys) (let* ((out (assoc-ref outputs output)) (json-dump (call-with-input-file (string-append game "/renpy-build.json") read-json)) (build (assoc-ref json-dump "build")) (directory-name (assoc-ref build "directory_name")) (executable-name (assoc-ref build "executable_name"))) (make-desktop-entry-file (string-append out "/share/applications/" executable-name ".desktop") #:name (assoc-ref json-dump "name") #:generic-name (assoc-ref build "display_name") #:exec (string-append (which "renpy") " " out "/share/renpy/" directory-name) #:categories '("Game" "Visual Novel"))) #t) (define %standard-phases (modify-phases gnu:%standard-phases (add-after 'unpack 'enable-bytecode-determinism (assoc-ref python:%standard-phases 'enable-bytecode-determinism)) (delete 'bootstrap) (delete 'configure) (replace 'build build) (delete 'check) (replace 'install install) (add-after 'install 'install-desktop-file install-desktop-file))) (define* (renpy-build #:key inputs (phases %standard-phases) #:allow-other-keys #:rest args) "Build the given Ren'py package, applying all of PHASES in order." (apply gnu:gnu-build #:inputs inputs #:phases phases args))