* Should wsl-boot-program create XDG_RUNTIME_DIR?
@ 2022-11-07 6:06 dan
0 siblings, 0 replies; 7+ messages in thread
From: dan @ 2022-11-07 6:06 UTC (permalink / raw)
To: guix-devel
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Hello guix,
Even since the WSL image was pushed to master branch, I've been spending
time experimenting with it. It almost runs smoothly, unless two points:
1. when logged in, there is a warning says:
> warning: XDG_RUNTIME_DIR doesn't exists, on-first-login script won't
execute anything. You can check if xdg runtime directory exists,
XDG_RUNTIME_DIR variable is set to appropriate value and manually
execute the script by running '$HOME/.guix-home/on-first-login'
The value of $XDG_RUNTIME_DIR is /run/user/$UID, and the /run/user
directory is empty. I believe the /run directory is created on WSL's
side, and there is a step remounting it[1].
This also makes home shepherd services unusable. Although I could
manually create the directory, perhaps it's better if we could just do
the work within `wsl-boot-program', a wrapper for the login shell to
work properly on WSL.
2. WSLg is usable, but the mesa in guix repo doesn't build with d3d12
gallium driver[2]. So when opening up a GUI software in guix on WSL, in
renders through llvmpipe (using CPU not GPU).
I'm not sure if building mesa with d3d12 driver enabled by default is a
good idea, or maybe we could create a new package?
[1]
https://git.savannah.gnu.org/cgit/guix.git/tree/gnu/system/images/wsl2.scm#n87
[2] https://git.savannah.gnu.org/cgit/guix.git/tree/gnu/packages/gl.scm#n332
--
dan
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^ permalink raw reply [flat|nested] 7+ messages in thread
* Should wsl-boot-program create XDG_RUNTIME_DIR?
@ 2022-11-07 6:09 dan
0 siblings, 0 replies; 7+ messages in thread
From: dan @ 2022-11-07 6:09 UTC (permalink / raw)
To: guix-devel
[-- Attachment #1.1.1: Type: text/plain, Size: 1414 bytes --]
Hello guix,
Even since the WSL image was pushed to master branch, I've been spending
time experimenting with it. It almost runs smoothly, unless two points:
1. when logged in, there is a warning says:
> warning: XDG_RUNTIME_DIR doesn't exists, on-first-login script won't
execute anything. You can check if xdg runtime directory exists,
XDG_RUNTIME_DIR variable is set to appropriate value and manually
execute the script by running '$HOME/.guix-home/on-first-login'
The value of $XDG_RUNTIME_DIR is /run/user/$UID, and the /run/user
directory is empty. I believe the /run directory is created on WSL's
side, and there is a step remounting it[1].
This also makes home shepherd services unusable. Although I could
manually create the directory, perhaps it's better if we could just do
the work within `wsl-boot-program', a wrapper for the login shell to
work properly on WSL.
2. WSLg is usable, but the mesa in guix repo doesn't build with d3d12
gallium driver[2]. So when opening up a GUI software in guix on WSL, in
renders through llvmpipe (using CPU not GPU).
I'm not sure if building mesa with d3d12 driver enabled by default is a
good idea, or maybe we could create a new package?
[1]
https://git.savannah.gnu.org/cgit/guix.git/tree/gnu/system/images/wsl2.scm#n87
[2] https://git.savannah.gnu.org/cgit/guix.git/tree/gnu/packages/gl.scm#n332
--
dan
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^ permalink raw reply [flat|nested] 7+ messages in thread
* Should wsl-boot-program create XDG_RUNTIME_DIR?
@ 2022-11-07 6:00 dan
2022-11-15 21:13 ` Maxim Cournoyer
0 siblings, 1 reply; 7+ messages in thread
From: dan @ 2022-11-07 6:00 UTC (permalink / raw)
To: guix-devel
[-- Attachment #1.1.1: Type: text/plain, Size: 1413 bytes --]
Hello guix,
Even since the WSL image was pushed to master branch, I've been spending
time experimenting with it. It almost runs smoothly, unless two points:
1. when logged in, there is a warning says:
> warning: XDG_RUNTIME_DIR doesn't exists, on-first-login script won't
execute anything. You can check if xdg runtime directory exists,
XDG_RUNTIME_DIR variable is set to appropriate value and manually
execute the script by running '$HOME/.guix-home/on-first-login'
The value of $XDG_RUNTIME_DIR is /run/user/$UID, and the /run/user
directory is empty. I believe the /run directory is created on WSL's
side, and there is a step remounting it[1].
This also makes home shepherd services unusable. Although I could
manually create the directory, perhaps it's better if we could just do
the work within `wsl-boot-program', a wrapper for the login shell to
work properly on WSL.
2. WSLg is usable, but the mesa in guix repo doesn't build with d3d12
gallium driver[2]. So when opening up a GUI software in guix on WSL, in
renders through llvmpipe (using CPU not GPU).
I'm not sure if building mesa with d3d12 driver enabled by default is a
good idea, or maybe we could create a new package?
[1]
https://git.savannah.gnu.org/cgit/guix.git/tree/gnu/system/images/wsl2.scm#n87
[2] https://git.savannah.gnu.org/cgit/guix.git/tree/gnu/packages/gl.scm#n332
--
dan
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^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: Should wsl-boot-program create XDG_RUNTIME_DIR?
2022-11-07 6:00 dan
@ 2022-11-15 21:13 ` Maxim Cournoyer
2022-11-16 3:00 ` John Kehayias
0 siblings, 1 reply; 7+ messages in thread
From: Maxim Cournoyer @ 2022-11-15 21:13 UTC (permalink / raw)
To: dan; +Cc: guix-devel
Hi Dan,
dan <i@dan.games> writes:
> Hello guix,
>
> Even since the WSL image was pushed to master branch, I've been
> spending time experimenting with it. It almost runs smoothly, unless
> two points:
>
> 1. when logged in, there is a warning says:
>> warning: XDG_RUNTIME_DIR doesn't exists, on-first-login script won't
> execute anything. You can check if xdg runtime directory exists,
> XDG_RUNTIME_DIR variable is set to appropriate value and manually
> execute the script by running '$HOME/.guix-home/on-first-login'
>
> The value of $XDG_RUNTIME_DIR is /run/user/$UID, and the /run/user
> directory is empty. I believe the /run directory is created on WSL's
> side, and there is a step remounting it[1].
>
> This also makes home shepherd services unusable. Although I could
> manually create the directory, perhaps it's better if we could just do
> the work within `wsl-boot-program', a wrapper for the login shell to
> work properly on WSL.
If it breaks a valid use case as it seems to be, it should be handled by
Guix. A similar problem was fixed for the etc/guix-install.sh installer
script; it now defines a default value for XDG_RUNTIME_DIR and others in
its sys_create_init_profile function.
> 2. WSLg is usable, but the mesa in guix repo doesn't build with d3d12
> gallium driver[2]. So when opening up a GUI software in guix on WSL,
> in renders through llvmpipe (using CPU not GPU).
>
> I'm not sure if building mesa with d3d12 driver enabled by default is
> a good idea, or maybe we could create a new package?
A variant package would mean rebuilding many things, so if we want to
support this use case it seems we'd have to enable d3d12 in our main
mesa package and see what are the costs of doing so (increased disk
space? new dependencies?).
--
Thanks,
Maxim
^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: Should wsl-boot-program create XDG_RUNTIME_DIR?
2022-11-15 21:13 ` Maxim Cournoyer
@ 2022-11-16 3:00 ` John Kehayias
2022-11-16 3:45 ` dan
0 siblings, 1 reply; 7+ messages in thread
From: John Kehayias @ 2022-11-16 3:00 UTC (permalink / raw)
To: Maxim Cournoyer; +Cc: dan, guix-devel
Hi Maxim and Dan,
On Tue, Nov 15, 2022 at 04:13 PM, Maxim Cournoyer wrote:
> Hi Dan,
>
> dan <i@dan.games> writes:
>
>> 2. WSLg is usable, but the mesa in guix repo doesn't build with d3d12
>> gallium driver[2]. So when opening up a GUI software in guix on WSL,
>> in renders through llvmpipe (using CPU not GPU).
>>
>> I'm not sure if building mesa with d3d12 driver enabled by default is
>> a good idea, or maybe we could create a new package?
>
> A variant package would mean rebuilding many things, so if we want to
> support this use case it seems we'd have to enable d3d12 in our main
> mesa package and see what are the costs of doing so (increased disk
> space? new dependencies?).
At the very least Mesa will need the DirectX headers. That may be it?
There are several Mesa updates over on core-updates, so if anyone wanted to try out adding that option, you should use the core-updates version. I think you'll only need the newer libdrm and wayland-protocols from there and should otherwise build fine on master.
John
^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: Should wsl-boot-program create XDG_RUNTIME_DIR?
2022-11-16 3:00 ` John Kehayias
@ 2022-11-16 3:45 ` dan
2022-11-16 5:09 ` John Kehayias
0 siblings, 1 reply; 7+ messages in thread
From: dan @ 2022-11-16 3:45 UTC (permalink / raw)
To: John Kehayias; +Cc: guix-devel
Hi John,
On 11/16/2022 11:00 AM, John Kehayias wrote:
> At the very least Mesa will need the DirectX headers. That may be it?
According to the document of mesa[1], I believe it's doing more than
just including headers:
> The D3D12 driver is a Gallium driver that emits API calls for Microsoft’s D3D12 API instead of targeting a specific GPU architecture.
Anyway, I could take the effort into investigating if it's gonna work on
WSL if we add d3d12 support to the gallium3d driver, but I'm afraid I
don't have the ability to test if it breaks anything on other platform /
for other use cases.
[1]: https://docs.mesa3d.org/drivers/d3d12.html
--
dan
^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: Should wsl-boot-program create XDG_RUNTIME_DIR?
2022-11-16 3:45 ` dan
@ 2022-11-16 5:09 ` John Kehayias
0 siblings, 0 replies; 7+ messages in thread
From: John Kehayias @ 2022-11-16 5:09 UTC (permalink / raw)
To: dan; +Cc: guix-devel
Hi Dan,
On Wed, Nov 16, 2022 at 11:45 AM, dan wrote:
> Hi John,
>
> On 11/16/2022 11:00 AM, John Kehayias wrote:
>> At the very least Mesa will need the DirectX headers. That may be it?
>
> According to the document of mesa[1], I believe it's doing more than
> just including headers:
>> The D3D12 driver is a Gallium driver that emits API calls for Microsoft’s D3D12 API
>> instead of targeting a specific GPU architecture.
Right, but that might just need the headers to know the API calls to make. My quick look at the build option discussions only referenced needing the headers. I would start there and see how far it gets :)
> Anyway, I could take the effort into investigating if it's gonna work on
> WSL if we add d3d12 support to the gallium3d driver, but I'm afraid I
> don't have the ability to test if it breaks anything on other platform /
> for other use cases.
>
Well Mesa updates go on core-updates anyway, so there is time (to test). I saw that Arch, for instance, enables this option in their regular Mesa build, for what that's worth.
Good luck!
> [1]: <https://docs.mesa3d.org/drivers/d3d12.html>
^ permalink raw reply [flat|nested] 7+ messages in thread
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2022-11-07 6:09 dan
2022-11-07 6:00 dan
2022-11-15 21:13 ` Maxim Cournoyer
2022-11-16 3:00 ` John Kehayias
2022-11-16 3:45 ` dan
2022-11-16 5:09 ` John Kehayias
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