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From: Efraim Flashner <efraim@flashner.co.il>
To: Nicolas Goaziou <mail@nicolasgoaziou.fr>
Cc: 38805@debbugs.gnu.org
Subject: [bug#38805] [PATCH] Add lure.
Date: Mon, 10 Feb 2020 09:27:34 +0200	[thread overview]
Message-ID: <20200210072734.GB9296@E5400> (raw)
In-Reply-To: <871rr3z034.fsf@nicolasgoaziou.fr>

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Just a couple of formatting suggestions, otherwise it looks good!

On Mon, Feb 10, 2020 at 02:45:51AM +0100, Nicolas Goaziou wrote:
> Hello,
> 
> Efraim Flashner <efraim@flashner.co.il> writes:
> 
> > I think for people looking for the game in other languages finding it as
> > game-lang would be easier than as a separate output. So my vote would be
> > different packages, assumably all inheriting from the english one.
> 
> Thank you for the review!
> 
> Unfortunately, inheritance doesn't cut it, as I need to parametrize the
> localized packages.
> 
> What do you think about the following update?
> 
> Regards,
> 
> -- 
> Nicolas Goaziou

> From 8a22035948190f63d941cd8e51b69bf4a37bdca3 Mon Sep 17 00:00:00 2001
> From: Nicolas Goaziou <mail@nicolasgoaziou.fr>
> Date: Mon, 30 Dec 2019 02:43:59 +0100
> Subject: [PATCH] gnu: Add lure.
> 
> * gnu/packages/games.scm (make-lure-package):
> (lure):
> (lure-de):
> (lure-es):
> (lure-fr):
> (lure-it): New variables.

I would do it as (lure, lure-de, lure-es, lure-fr, lure-it): New variables.

> ---
>  gnu/packages/games.scm | 111 +++++++++++++++++++++++++++++++++++++++++
>  1 file changed, 111 insertions(+)
> 
> diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
> index 78e0042aac..e9543679cd 100644
> --- a/gnu/packages/games.scm
> +++ b/gnu/packages/games.scm
> @@ -7730,6 +7730,117 @@ the World and demonstrating that he is even more evil than his brother Vlad.")
>      ;; Drascula uses a BSD-like license.
>      (license (license:non-copyleft "file:///readme.txt"))))
>  
> +(define (make-lure-package name language hash)
> +  (package
> +    (name name)
> +    (version "1.1")
> +    (source
> +     (origin
> +       (method url-fetch)
> +       (uri (string-append
> +             "mirror://sourceforge/scummvm/extras/"
> +             "Lure%20of%20the%20Temptress/"
> +             name "-" version ".zip"))
> +       (sha256
> +        (base32 hash))))
> +    (build-system trivial-build-system)
> +    (arguments
> +     `(#:modules ((guix build utils))
> +       #:builder
> +       (begin
> +         (use-modules (guix build utils))
> +         (let* ((out (assoc-ref %outputs "out"))
> +                (share (string-append out "/share/lure")))

IMO you should have share as out/share, it allows for easier reuse of
the variable.

> +           (let ((unzip (string-append (assoc-ref %build-inputs "unzip")
> +                                       "/bin/unzip")))
> +             (invoke unzip "-j" (assoc-ref %build-inputs "source")))
> +           (let ((doc (string-append out "/share/doc/lure-" ,version)))
> +             (for-each (lambda (f) (install-file f doc))
> +                       (find-files "." "\\.(txt|PDF|pdf)$")))
> +           (for-each (lambda (f)
> +                       (install-file f (string-append share "/" ,language)))
> +                     (find-files "." "\\.(vga|VGA)$"))

I would move the following let variables to the top let and leave the
other two (unzip, doc) as you have them.

> +           (let* ((bin (string-append out "/bin"))
> +                  (apps (string-append out "/share/applications"))
> +                  (executable (string-append bin "/" ,name))
> +                  (bash (assoc-ref %build-inputs "bash"))
> +                  (scummvm (assoc-ref %build-inputs "scummvm")))
> +             ;; Build the executable.
> +             (mkdir-p bin)
> +             (with-output-to-file executable
> +               (lambda ()
> +                 (format #t "#!~a/bin/bash~%" bash)
> +                 (format #t "exec ~a/bin/scummvm -q ~a -p ~a lure~%"
> +                         scummvm
> +                         ,language
> +                         (string-append share "/" ,language))))
> +             (chmod executable #o755)
> +             ;; Create desktop file.  There is no dedicated
> +             ;; icon for the game, so we borrow SCUMMVM's.
> +             (mkdir-p apps)
> +             (with-output-to-file (string-append apps "/" ,name ".desktop")
> +               (lambda _
> +                 (format #t
> +                         "[Desktop Entry]~@
> +                     Name=Lure of the Temptress~@
> +                     GenericName=Lure~@
> +                     Exec=~a~@
> +                     Icon=~a/share/icons/hicolor/scalable/apps/scummvm.svg~@
> +                     Categories=AdventureGame;Game;RolePlaying;~@
> +                     Keywords=game;adventure;roleplaying;2D,fantasy;~@
> +                     Comment=Classic 2D point and click adventure game~@
> +                     Comment[de]=klassisches 2D-Abenteuerspiel in Zeigen-und-Klicken-Manier~@
> +                     Comment[fr]=Jeu classique d'aventure pointer-et-cliquer en 2D~@
> +                     Comment[it]=Gioco classico di avventura punta e clicca 2D~@
> +                     Type=Application~%"
> +                         executable scummvm))))
> +           #t))))
> +    (native-inputs
> +     `(("bash" ,bash)
> +       ("unzip" ,unzip)))
> +    (inputs
> +     `(("scummvm" ,scummvm)))
> +    (home-page "https://www.scummvm.org")
> +    (synopsis "2D point and click fantasy adventure game")
> +    (description
> +     "You are Diermot, an unwilling hero who'd prefer a quiet life, and are,
> +to all intents and purposes, a good man.  After decades of unrest the King has
> +united the warring factions in his kingdom and all his lands are at peace,
> +except a remote region around a town called Turnvale.  A revolt has recently
> +taken place in Turnvale, a revolt orchestrated by an apprentice sorceress
> +called Selena, the titular temptress.  The king calls together his finest
> +horsemen and heads off (with you in tow) to Turnvale just to witness how
> +hellish mercenary monsters called Skorl are invading the town.
> +
> +The king's men are defeated, the king is killed and you fall of your horse and
> +bang your head heavily on the ground.  You have been *unconscious for a while
> +when you realize that you are in a dingy cell guarded by a not so friendly
> +Skorl.  Maybe it would be an idea to try and escape...
> +
> +Note that this package only contains game-data.  The game engine is provided
> +by ScummVM.")
> +    (license (license:non-copyleft "file:///README"))))
> +
> +(define-public lure
> +  (make-lure-package
> +   "lure" "en" "0201i70qcs1m797kvxjx3ygkhg6kcl5yf49sihba2ga8l52q45zk"))
> +
> +(define-public lure-de
> +  (make-lure-package
> +   "lure-de" "de" "0sqq7h5llml6rv85x0bfv4bgzwhs4c82p4w4zmfcaab6cjlad0sy"))
> +
> +(define-public lure-es
> +  (make-lure-package
> +   "lure-es" "es" "1dvv5znvlsakw6w5r16calv9jkgw27aymgybsf4q22lcmpxbj1lk"))
> +
> +(define-public lure-fr
> +  (make-lure-package
> +   "lure-fr" "fr" "1y51jjb7f8023832g44vd1jsb6ni85586pi2n5hjg9qjk6gi90r9"))
> +
> +(define-public lure-it
> +  (make-lure-package
> +   "lure-it" "it" "1ks6n39r1cllisrrh6pcr39swsdv7ng3gx5c47vaw71zzfr70hjj"))
> +
>  (define-public gnurobots
>    (package
>      (name "gnurobots")
> -- 
> 2.25.0
> 


-- 
Efraim Flashner   <efraim@flashner.co.il>   אפרים פלשנר
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  reply	other threads:[~2020-02-10  7:29 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-12-30  2:02 [bug#38805] [PATCH] Add lure Nicolas Goaziou
2020-02-03 16:31 ` Nicolas Goaziou
2020-02-06 19:39   ` Efraim Flashner
2020-02-10  1:45     ` Nicolas Goaziou
2020-02-10  7:27       ` Efraim Flashner [this message]
2020-02-10  9:51         ` bug#38805: " Nicolas Goaziou

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