From: Ricardo Wurmus <rekado@elephly.net>
To: 26468@debbugs.gnu.org
Cc: Ricardo Wurmus <rekado@elephly.net>
Subject: bug#26468: [PATCH 2/2] gnu: Add teeworlds.
Date: Wed, 12 Apr 2017 22:47:01 +0200 [thread overview]
Message-ID: <20170412204701.22146-2-rekado@elephly.net> (raw)
In-Reply-To: <20170412204701.22146-1-rekado@elephly.net>
* gnu/packages/games.scm (teeworlds): New variable.
* gnu/packages/patches/teeworlds-use-latest-wavpack.patch: New file.
* gnu/local.mk (dist_patch_DATA): Add patch.
---
gnu/local.mk | 1 +
gnu/packages/games.scm | 89 ++++++++++++++++++++++
.../patches/teeworlds-use-latest-wavpack.patch | 84 ++++++++++++++++++++
3 files changed, 174 insertions(+)
create mode 100644 gnu/packages/patches/teeworlds-use-latest-wavpack.patch
diff --git a/gnu/local.mk b/gnu/local.mk
index 4ef3f22b7..38b95c3bb 100644
--- a/gnu/local.mk
+++ b/gnu/local.mk
@@ -955,6 +955,7 @@ dist_patch_DATA = \
%D%/packages/patches/tcsh-fix-autotest.patch \
%D%/packages/patches/tcsh-fix-out-of-bounds-read.patch \
%D%/packages/patches/teensy-loader-cli-help.patch \
+ %D%/packages/patches/teeworlds-use-latest-wavpack.patch \
%D%/packages/patches/texlive-texmf-CVE-2016-10243.patch \
%D%/packages/patches/texi2html-document-encoding.patch \
%D%/packages/patches/texi2html-i18n.patch \
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 710b2746c..a956f0ca4 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -56,6 +56,7 @@
#:use-module (gnu packages autotools)
#:use-module (gnu packages backup)
#:use-module (gnu packages base)
+ #:use-module (gnu packages build-tools)
#:use-module (gnu packages admin)
#:use-module (gnu packages audio)
#:use-module (gnu packages avahi)
@@ -3649,3 +3650,91 @@ small robot living in the nano world, repair its maker.")
;; kiki-the-nano-bot/kiki-the-nano-bot_1.0.2+dfsg1-4_copyright>
;; for a statement from the author.
(license license:public-domain)))
+
+(define-public teeworlds
+ (package
+ (name "teeworlds")
+ (version "0.6.4")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "https://github.com/teeworlds/teeworlds/"
+ "archive/" version "-release.tar.gz"))
+ (file-name (string-append name "-" version ".tar.gz"))
+ (sha256
+ (base32
+ "1mqhp6xjl75l49050cid36wxyjn1qr0vjx1c709dfg1lkvmgs6l3"))
+ (modules '((guix build utils)))
+ (snippet
+ '(begin
+ (for-each delete-file-recursively
+ '("src/engine/external/wavpack/"
+ "src/engine/external/zlib/"))
+ #t))
+ (patches
+ (search-patches "teeworlds-use-latest-wavpack.patch"))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:tests? #f ; no tests included
+ #:phases
+ (modify-phases %standard-phases
+ (replace 'configure
+ (lambda* (#:key outputs #:allow-other-keys)
+ ;; Embed path to assets.
+ (substitute* "src/engine/shared/storage.cpp"
+ (("#define DATA_DIR.*")
+ (string-append "#define DATA_DIR \""
+ (assoc-ref outputs "out")
+ "/share/teeworlds/data"
+ "\"")))
+
+ ;; Bam expects all files to have a recent time stamp.
+ (for-each (lambda (file)
+ (utime file 1 1))
+ (find-files "."))
+
+ ;; Do not use bundled libraries.
+ (substitute* "bam.lua"
+ (("if config.zlib.value == 1 then")
+ "if true then")
+ (("wavpack = .*")
+ "wavpack = {}
+settings.link.libs:Add(\"wavpack\")\n"))
+ (substitute* "src/engine/client/sound.cpp"
+ (("#include <engine/external/wavpack/wavpack.h>")
+ "#include <wavpack/wavpack.h>"))
+ #t))
+ (replace 'build
+ (lambda _
+ (zero? (system* "bam" "-a" "-v" "release"))))
+ (replace 'install
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (bin (string-append out "/bin"))
+ (data (string-append out "/share/teeworlds/data")))
+ (mkdir-p bin)
+ (mkdir-p data)
+ (for-each (lambda (file)
+ (install-file file bin))
+ '("teeworlds" "teeworlds_srv"))
+ (copy-recursively "data" data)
+ #t))))))
+ ;; FIXME: teeworlds bundles the sources of "pnglite", a two-file PNG
+ ;; library without a build system.
+ (inputs
+ `(("freetype" ,freetype)
+ ("glu" ,glu)
+ ("mesa" ,mesa)
+ ("sdl-union" ,(sdl-union (list sdl
+ sdl-mixer
+ sdl-image)))
+ ("wavpack" ,wavpack)
+ ("zlib" ,zlib)))
+ (native-inputs
+ `(("bam" ,bam)
+ ("python" ,python-2)))
+ (home-page "https://www.teeworlds.com")
+ (synopsis "2D retro multiplayer shooter game")
+ (description "Teeworlds is an online multiplayer game. Battle with up to
+16 players in a variety of game modes, including Team Deathmatch and Capture
+The Flag. You can even design your own maps!")
+ (license license:bsd-3)))
diff --git a/gnu/packages/patches/teeworlds-use-latest-wavpack.patch b/gnu/packages/patches/teeworlds-use-latest-wavpack.patch
new file mode 100644
index 000000000..e9fd99108
--- /dev/null
+++ b/gnu/packages/patches/teeworlds-use-latest-wavpack.patch
@@ -0,0 +1,84 @@
+Downloaded from https://anonscm.debian.org/cgit/pkg-games/teeworlds.git/plain/debian/patches/new-wavpack.patch.
+
+This patch lets us build teeworlds with wavpack 5.1.0.
+
+--- a/src/engine/client/sound.cpp
++++ b/src/engine/client/sound.cpp
+@@ -328,17 +328,14 @@ void CSound::RateConvert(int SampleID)
+ pSample->m_NumFrames = NumFrames;
+ }
+
+-int CSound::ReadData(void *pBuffer, int Size)
+-{
+- return io_read(ms_File, pBuffer, Size);
+-}
+-
+ int CSound::LoadWV(const char *pFilename)
+ {
+ CSample *pSample;
+ int SampleID = -1;
+ char aError[100];
+ WavpackContext *pContext;
++ char aWholePath[1024];
++ IOHANDLE File;
+
+ // don't waste memory on sound when we are stress testing
+ if(g_Config.m_DbgStress)
+@@ -351,19 +348,23 @@ int CSound::LoadWV(const char *pFilename
+ if(!m_pStorage)
+ return -1;
+
+- ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL);
+- if(!ms_File)
++ File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL, aWholePath, sizeof(aWholePath));
++ if(!File)
+ {
+ dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename);
+ return -1;
+ }
++ else
++ {
++ io_close(File);
++ }
+
+ SampleID = AllocID();
+ if(SampleID < 0)
+ return -1;
+ pSample = &m_aSamples[SampleID];
+
+- pContext = WavpackOpenFileInput(ReadData, aError);
++ pContext = WavpackOpenFileInput(aWholePath, aError, OPEN_2CH_MAX, 0);
+ if (pContext)
+ {
+ int m_aSamples = WavpackGetNumSamples(pContext);
+@@ -419,9 +420,6 @@ int CSound::LoadWV(const char *pFilename
+ dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError);
+ }
+
+- io_close(ms_File);
+- ms_File = NULL;
+-
+ if(g_Config.m_Debug)
+ dbg_msg("sound/wv", "loaded %s", pFilename);
+
+@@ -527,7 +525,5 @@ void CSound::StopAll()
+ lock_unlock(m_SoundLock);
+ }
+
+-IOHANDLE CSound::ms_File = 0;
+-
+ IEngineSound *CreateEngineSound() { return new CSound; }
+
+--- a/src/engine/client/sound.h
++++ b/src/engine/client/sound.h
+@@ -21,10 +21,6 @@ public:
+
+ static void RateConvert(int SampleID);
+
+- // TODO: Refactor: clean this mess up
+- static IOHANDLE ms_File;
+- static int ReadData(void *pBuffer, int Size);
+-
+ virtual bool IsSoundEnabled() { return m_SoundEnabled != 0; }
+
+ virtual int LoadWV(const char *pFilename);
--
2.12.2
next prev parent reply other threads:[~2017-04-12 20:48 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-04-12 20:45 bug#26468: Add teeworlds (game) Ricardo Wurmus
2017-04-12 20:47 ` bug#26468: [PATCH 1/2] gnu: Add bam Ricardo Wurmus
2017-04-12 20:47 ` Ricardo Wurmus [this message]
2017-04-13 19:26 ` bug#26468: [PATCH 2/2] gnu: Add teeworlds Marius Bakke
2017-04-13 21:37 ` Ricardo Wurmus
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