* [PATCH] gnu: Add warzone2100.
@ 2016-06-16 1:39 Kei Kebreau
2016-06-17 18:12 ` Leo Famulari
0 siblings, 1 reply; 5+ messages in thread
From: Kei Kebreau @ 2016-06-16 1:39 UTC (permalink / raw)
To: guix-devel
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This is one of the games dependent on quesoglc!
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From 24da9bb0a8b021d3be00a94bc11ef6a6cf2d26a0 Mon Sep 17 00:00:00 2001
From: Kei Kebreau <kei@openmailbox.org>
Date: Wed, 15 Jun 2016 20:33:00 -0400
Subject: [PATCH] gnu: Add warzone2100.
* gnu/packages/games.scm (warzone2100): New variable.
---
gnu/packages/games.scm | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 52 insertions(+)
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index b0bf4e3..046b9be 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -2396,3 +2396,55 @@ Super Game Boy, BS-X Satellaview, and Sufami Turbo.")
your way through an underground cave system in search of the Grue. Can you
capture it and get out alive?")
(license license:agpl3+)))
+
+(define-public warzone2100
+ (package
+ (name "warzone2100")
+ (version "3.1.5")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "mirror://sourceforge/" name
+ "/releases/" version "/" name "-" version
+ ".tar.xz"))
+ (sha256
+ (base32
+ "0hm49i2knvvg3wlnryv7h4m84s3qa7jfyym5yy6365sx8wzcrai1"))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:phases (modify-phases %standard-phases
+ (add-after 'set-paths 'set-sdl-paths
+ (lambda* (#:key inputs #:allow-other-keys)
+ (setenv "CPATH"
+ (string-append (assoc-ref inputs "sdl-union")
+ "/include/SDL"))
+ #t)))))
+ (native-inputs `(("pkg-config" ,pkg-config)))
+ (inputs `(("fontconfig" ,fontconfig)
+ ("font-dejavu" ,font-dejavu)
+ ("freetype" ,freetype)
+ ("fribidi" ,fribidi)
+ ("glew" ,glew)
+ ("libtheora" ,libtheora)
+ ("libvorbis" ,libvorbis)
+ ("libxrandr" ,libxrandr)
+ ("openal" ,openal)
+ ("physfs" ,physfs)
+ ("qt", qt-4)
+ ("quesoglc" ,quesoglc)
+ ("sdl-union" ,(sdl-union))
+ ("zip" ,zip)
+ ("unzip" ,unzip)))
+ (home-page "http://wz2100.net")
+ (synopsis "3D Real-time strategy and real-time tactics game")
+ (description
+ "Warzone 2100 offers campaign, multi-player, and single-player skirmish
+modes. An extensive tech tree with over 400 different technologies, combined
+with the unit design system, allows for a wide variety of possible units and
+tactics.")
+ ; Everything is GPLv2+ unless otherwise specified in COPYING.NONGPL
+ (license (list license:bsd-3
+ license:cc0
+ license:cc-by-sa3.0
+ license:expat
+ license:gpl2+
+ license:lgpl2.1+))))
--
2.8.3
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--
Kei (GPG Key: 4096R/E6A5EE3C19467A0D)
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^ permalink raw reply related [flat|nested] 5+ messages in thread
* Re: [PATCH] gnu: Add warzone2100.
2016-06-16 1:39 [PATCH] gnu: Add warzone2100 Kei Kebreau
@ 2016-06-17 18:12 ` Leo Famulari
2016-06-18 15:17 ` Kei Kebreau
0 siblings, 1 reply; 5+ messages in thread
From: Leo Famulari @ 2016-06-17 18:12 UTC (permalink / raw)
To: Kei Kebreau; +Cc: guix-devel
On Wed, Jun 15, 2016 at 09:39:36PM -0400, Kei Kebreau wrote:
> * gnu/packages/games.scm (warzone2100): New variable.
Cool, it's nice to see games like this continuing to be developed!
> + (inputs `(("fontconfig" ,fontconfig)
Can you double-check that all these inputs are needed at run-time with
`guix gc --references`?
> + ("font-dejavu" ,font-dejavu)
> + ("freetype" ,freetype)
> + ("fribidi" ,fribidi)
> + ("glew" ,glew)
> + ("libtheora" ,libtheora)
> + ("libvorbis" ,libvorbis)
> + ("libxrandr" ,libxrandr)
> + ("openal" ,openal)
> + ("physfs" ,physfs)
> + ("qt", qt-4)
Can it run with qt-5? My understanding is that qt-4 is no longer
supported by upstream and is thus risky from a security perspective. We
are slowly working to eliminate dependencies on qt-4 in Guix.
If it can't use qt-5, I guess it's okay, with a friendly bug report to
upstream :)
If it can use qt-5, then it can take advantage of the modularization
that Efraim has been working on.
^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [PATCH] gnu: Add warzone2100.
2016-06-17 18:12 ` Leo Famulari
@ 2016-06-18 15:17 ` Kei Kebreau
2016-06-20 17:35 ` Leo Famulari
0 siblings, 1 reply; 5+ messages in thread
From: Kei Kebreau @ 2016-06-18 15:17 UTC (permalink / raw)
To: Leo Famulari; +Cc: guix-devel
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Leo Famulari <leo@famulari.name> writes:
> On Wed, Jun 15, 2016 at 09:39:36PM -0400, Kei Kebreau wrote:
>> * gnu/packages/games.scm (warzone2100): New variable.
>
> Cool, it's nice to see games like this continuing to be developed!
>
Indeed it is! Especially since it started out on proprietary consoles
and such.
>> + (inputs `(("fontconfig" ,fontconfig)
>
> Can you double-check that all these inputs are needed at run-time with
> `guix gc --references`?
>
The binary links to all of the libraries, but doesn't seem to require
the DejaVu fonts. I've also moved the unzip and zip binaries to
native-inputs.
>> + ("font-dejavu" ,font-dejavu)
>> + ("freetype" ,freetype)
>> + ("fribidi" ,fribidi)
>> + ("glew" ,glew)
>> + ("libtheora" ,libtheora)
>> + ("libvorbis" ,libvorbis)
>> + ("libxrandr" ,libxrandr)
>> + ("openal" ,openal)
>> + ("physfs" ,physfs)
>> + ("qt", qt-4)
>
> Can it run with qt-5? My understanding is that qt-4 is no longer
> supported by upstream and is thus risky from a security perspective. We
> are slowly working to eliminate dependencies on qt-4 in Guix.
>
> If it can't use qt-5, I guess it's okay, with a friendly bug report to
> upstream :)
>
> If it can use qt-5, then it can take advantage of the modularization
> that Efraim has been working on.
It can't use qt-5 at the moment. Debian is still using the Qt4 script
library and Arch Linux uses a Qt5 compatibility layer of some sort.
An updated patch is attached for review.
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From 7e24cc9f998cb13330bbc1d38a3da638cc6135b6 Mon Sep 17 00:00:00 2001
From: Kei Kebreau <kei@openmailbox.org>
Date: Sat, 18 Jun 2016 11:07:37 -0400
Subject: [PATCH] gnu: Add warzone2100.
* gnu/packages/games.scm (warzone2100): New variable.
---
gnu/packages/games.scm | 51 ++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 51 insertions(+)
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index b0bf4e3..4141d5e 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -2396,3 +2396,54 @@ Super Game Boy, BS-X Satellaview, and Sufami Turbo.")
your way through an underground cave system in search of the Grue. Can you
capture it and get out alive?")
(license license:agpl3+)))
+
+(define-public warzone2100
+ (package
+ (name "warzone2100")
+ (version "3.1.5")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "mirror://sourceforge/" name
+ "/releases/" version "/" name "-" version
+ ".tar.xz"))
+ (sha256
+ (base32
+ "0hm49i2knvvg3wlnryv7h4m84s3qa7jfyym5yy6365sx8wzcrai1"))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:phases (modify-phases %standard-phases
+ (add-after 'set-paths 'set-sdl-paths
+ (lambda* (#:key inputs #:allow-other-keys)
+ (setenv "CPATH"
+ (string-append (assoc-ref inputs "sdl-union")
+ "/include/SDL"))
+ #t)))))
+ (native-inputs `(("pkg-config" ,pkg-config)
+ ("unzip" ,unzip)
+ ("zip" ,zip)))
+ (inputs `(("fontconfig" ,fontconfig)
+ ("freetype" ,freetype)
+ ("fribidi" ,fribidi)
+ ("glew" ,glew)
+ ("libtheora" ,libtheora)
+ ("libvorbis" ,libvorbis)
+ ("libxrandr" ,libxrandr)
+ ("openal" ,openal)
+ ("physfs" ,physfs)
+ ("qt", qt-4)
+ ("quesoglc" ,quesoglc)
+ ("sdl-union" ,(sdl-union))))
+ (home-page "http://wz2100.net")
+ (synopsis "3D Real-time strategy and real-time tactics game")
+ (description
+ "Warzone 2100 offers campaign, multi-player, and single-player skirmish
+modes. An extensive tech tree with over 400 different technologies, combined
+with the unit design system, allows for a wide variety of possible units and
+tactics.")
+ ; Everything is GPLv2+ unless otherwise specified in COPYING.NONGPL
+ (license (list license:bsd-3
+ license:cc0
+ license:cc-by-sa3.0
+ license:expat
+ license:gpl2+
+ license:lgpl2.1+))))
--
2.8.3
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--
Kei (GPG Key: 4096R/E6A5EE3C19467A0D)
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^ permalink raw reply related [flat|nested] 5+ messages in thread
* Re: [PATCH] gnu: Add warzone2100.
2016-06-18 15:17 ` Kei Kebreau
@ 2016-06-20 17:35 ` Leo Famulari
2016-06-20 22:48 ` Kei Kebreau
0 siblings, 1 reply; 5+ messages in thread
From: Leo Famulari @ 2016-06-20 17:35 UTC (permalink / raw)
To: Kei Kebreau; +Cc: guix-devel
On Sat, Jun 18, 2016 at 11:17:40AM -0400, Kei Kebreau wrote:
> * gnu/packages/games.scm (warzone2100): New variable.
Looks good to me, as long as we're sure it needs both zip and unzip to
build.
^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [PATCH] gnu: Add warzone2100.
2016-06-20 17:35 ` Leo Famulari
@ 2016-06-20 22:48 ` Kei Kebreau
0 siblings, 0 replies; 5+ messages in thread
From: Kei Kebreau @ 2016-06-20 22:48 UTC (permalink / raw)
To: Leo Famulari; +Cc: guix-devel
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Leo Famulari <leo@famulari.name> writes:
> On Sat, Jun 18, 2016 at 11:17:40AM -0400, Kei Kebreau wrote:
>> * gnu/packages/games.scm (warzone2100): New variable.
>
> Looks good to me, as long as we're sure it needs both zip and unzip to
> build.
I'm sure. I added them both after it refused to build otherwise. Will
push soon!
--
Kei (GPG Key: 4096R/E6A5EE3C19467A0D)
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^ permalink raw reply [flat|nested] 5+ messages in thread
end of thread, other threads:[~2016-06-20 22:48 UTC | newest]
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2016-06-16 1:39 [PATCH] gnu: Add warzone2100 Kei Kebreau
2016-06-17 18:12 ` Leo Famulari
2016-06-18 15:17 ` Kei Kebreau
2016-06-20 17:35 ` Leo Famulari
2016-06-20 22:48 ` Kei Kebreau
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