There is one issue though that I get on startup: --8<---------------cut here---------------start------------->8--- Initializing SDL 2.0.9 Failed loading "libGLU.so.1" Failed loading GLU. GL modes will be unavailable. Error: Passed a NULL mutex --8<---------------cut here---------------end--------------->8--- This makes it impossible to use the Polymost / Polymer renderers. Starting the game with something like --8<---------------cut here---------------start------------->8--- env LD_LIBRARY_PATH=/home/ambrevar/.guix-profile/lib /gnu/store/j2f51lrgrpayclwfy77191jx3f6cpvq5-eduke32-20181027-7136/bin/eduke32 -g duke3d_hrp.zip -g duke3d_mus.zip --8<---------------cut here---------------end--------------->8--- works. (I have installed "glu" into my profile.) "glu" is not in the closure of neither eduke32 not sdl2. --8<---------------cut here---------------start------------->8--- > guix size sdl2 | grep glu > guix size eduke32 | grep glu --8<---------------cut here---------------end--------------->8--- It seems to be loaded at runtime. We could wrap the "eduke32" binary, but I wonder if we could do any better. Any advice for this? -- Pierre Neidhardt https://ambrevar.xyz/