Hi Tobias, Thank you for your timely reply. (As a side note, can you please CC the messages to me, because I am not subscribed to the guix-patches mailing list. Maybe I am using debbugs in some wrong way). > I'd rather see a 'first-class' description of what this game is > and does and drop the 'is a clone of' part entirely: 'is capable > of playing the original Osu! beatmaps' already says it all without > implying it's some kind of knock-off ;-) That's a good point. I changed the description to something more appropriate. > s/videocard/video card/, or graphics card. Is it really tied to > the kernel? (Not entirely implausible considering the real-time > audio nature. Interesting design, by the way.) Oops, I didn't mean to say that it's tied to the Linux kernel (although I don't think it's developed/tested on other platforms). I just wanted to contrast that with the old original Osu! game which is for Windows. > Could we package these separately? How are they licenced? I am not sure. You basically have to download them manually from the Osu! website or from other places on the web. I don't think they are licensed very well at all.. > Ugh, no licence headers? I guess that does make it GPL 3-only, > but I'm no expert. Yeah I am not sure about the headers, but the COPYING file indicates that it's GPL 3 Best, Dan