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[82.52.80.77]) by smtp.gmail.com with ESMTPSA id s11sm12264556wrp.79.2020.05.17.08.55.44 (version=TLS1_3 cipher=TLS_AES_256_GCM_SHA384 bits=256/256); Sun, 17 May 2020 08:55:44 -0700 (PDT) From: =?UTF-8?Q?Nicol=C3=B2?= Balzarotti In-Reply-To: <878shqr23j.fsf@araneo.si> References: <878shqr23j.fsf@araneo.si> Date: Sun, 17 May 2020 17:55:43 +0200 Message-ID: <87pnb2wo74.fsf@guixSD.i-did-not-set--mail-host-address--so-tickle-me> MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable X-Spam-Score: 0.0 (/) X-BeenThere: debbugs-submit@debbugs.gnu.org X-Mailman-Version: 2.1.18 Precedence: list X-Spam-Score: -1.0 (-) X-BeenThere: guix-patches@gnu.org List-Id: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: guix-patches-bounces+larch=yhetil.org@gnu.org Sender: "Guix-patches" X-Scanner: scn0 Authentication-Results: aspmx1.migadu.com; dkim=fail (rsa verify failed) header.d=gmail.com header.s=20161025 header.b=Ro2ZdCVe; dmarc=fail reason="SPF not aligned (relaxed)" header.from=gmail.com (policy=none); spf=pass (aspmx1.migadu.com: domain of guix-patches-bounces@gnu.org designates 209.51.188.17 as permitted sender) smtp.mailfrom=guix-patches-bounces@gnu.org X-Spam-Score: 0.09 X-TUID: WJUrdB+Cvxg7 Hi! This is nice to have. If other godot games can be built this way, does it make sense to create a godot-build-system? Thanks, Nicol=C3=B2 Timotej Lazar writes: > Hi, > > this series adds SuperStarfighter=C2=B9, a small game built with the Godot > engine. I=E2=80=99m submitting it together with patches for godot needed = to > build the game, and some other improvements. I built the game for x86, > x86_64 and aarch64 (can=E2=80=99t run it there due to missing 3D accelera= tion). > > The main change to godot is building the headless binary, which is used > to compile game assets without requiring X. I put this into a separate > output because it doubles the install size. Compile time is also nearly > doubled, since most files get compiled twice. > > If the longer compile time (in total ~20=C2=A0minutes on an old i7, and > ~80=C2=A0minutes on an even older core duo) is problematic, this can be s= plit > in two packages. The game depends on both versions to build and run > though. Thoughts? > > I also enabled release build for Godot, removed an old workaround for > aarch64 (disabling threads caused an infinite loop when building the > game), and installed the icons to the correct location to be used with > the .desktop file. > > Thanks! > > =C2=B9 https://notapixel.itch.io/superstarfighter > > Timotej Lazar (5): > gnu: godot: Enable release build. > gnu: godot: Remove obsolete workaround for aarch64. > gnu: godot: Build and install the headless version. > gnu: godot: Install provided .desktop file and icons. > gnu: Add superstarfighter. > > gnu/packages/game-development.scm | 68 ++++++++++++++-------------- > gnu/packages/games.scm | 75 +++++++++++++++++++++++++++++++ > 2 files changed, 109 insertions(+), 34 deletions(-) > > --=20 > 2.26.2