Nicolas Goaziou writes: > Hello, > > Marius Bakke writes: > >> This adds a pre-release/development version of a fairly large and >> complex game. I went with the pre-release because according to the >> developers it is "mostly complete", and the previous version is four >> years old and requires heaps of patches to work. >> >> I'm fairly confident in the packaging, but unsure about the version >> identifier, and whether the warning in the description is sufficient. >> Also, as this game is a mix of GPL2+ and GPL2, I went with the latter, >> but the data files list both. On second thought, they might also count >> as a "combined works" and thus become GPL2-only. >> >> Finally, maybe it's worth mentioning in the description that it is a >> clone/reimplementation of the famous (but proprietary) X-COM games. >> >> Comments welcome! > > Nice job! I tried to package it a few weeks ago, but stopped as it was > getting too hairy. Thanks. :-) > Small note: I see some CC=gcc flags, but I think the trend is to replace > them where cross-compiling matters (which may not be the case here). Right. It also uses "CXX=g++", which does not have a 'cc-for-target' companion yet, so I punted on this. Besides, I expect more changes are needed in order to actually cross-compile. > I think the version is fine, packaging 2.5.X is a dead-end. Thanks for checking, pushed in 0ceb7c191d5954658593153d03f043a7f2100cd1!