From mboxrd@z Thu Jan 1 00:00:00 1970 Received: from eggs.gnu.org ([209.51.188.92]:34421) by lists.gnu.org with esmtp (Exim 4.71) (envelope-from ) id 1hEute-0007Dc-2n for guix-patches@gnu.org; Fri, 12 Apr 2019 08:03:08 -0400 Received: from Debian-exim by eggs.gnu.org with spam-scanned (Exim 4.71) (envelope-from ) id 1hEutc-0005Vz-8M for guix-patches@gnu.org; Fri, 12 Apr 2019 08:03:06 -0400 Received: from debbugs.gnu.org ([209.51.188.43]:42012) by eggs.gnu.org with esmtps (TLS1.0:RSA_AES_128_CBC_SHA1:16) (Exim 4.71) (envelope-from ) id 1hEuta-0005V2-Pm for guix-patches@gnu.org; Fri, 12 Apr 2019 08:03:03 -0400 Received: from Debian-debbugs by debbugs.gnu.org with local (Exim 4.84_2) (envelope-from ) id 1hEuta-0001YO-Gw for guix-patches@gnu.org; Fri, 12 Apr 2019 08:03:02 -0400 Subject: [bug#35234] [PATCH] gnu: Add the-dark-mod. Resent-Message-ID: From: Pierre Neidhardt In-Reply-To: <87o95b31ta.fsf@elephly.net> References: <20190411181644.21661-1-mail@ambrevar.xyz> <87d0lsib4l.fsf@elephly.net> <878swflfze.fsf@ambrevar.xyz> <87o95b31ta.fsf@elephly.net> Date: Fri, 12 Apr 2019 14:02:42 +0200 Message-ID: <87mukvjusd.fsf@ambrevar.xyz> MIME-Version: 1.0 Content-Type: multipart/signed; boundary="=-=-="; micalg=pgp-sha256; protocol="application/pgp-signature" List-Id: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: guix-patches-bounces+kyle=kyleam.com@gnu.org Sender: "Guix-patches" To: Ricardo Wurmus Cc: 35234@debbugs.gnu.org --=-=-= Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Ricardo Wurmus writes: > I=E2=80=99d prefer not to recommend the use of tdm_update and create a pa= ckage > for the game data instead. Under what URL can the game data be > downloaded? Can we use a web.archive.org URL or host the data > somewhere? There are a bunch of official mirrors, not of which versions the data. I think it'd be nice to discuss this with upstream though. >> We have quite a few game engines in our repository that >> depend on proprietary game data to be playable. But The Dark Mod is not= one >> of them. > > First: what game engines do we provide that can only be used with > proprietary game data? OpenMW, Arx Libertatis, OpenRCT2, off the top of my head. Maybe some forks of the Doom 1 & 2 engines too. > Second: The Dark Mod source repository contains a README with this text: > > This source release does not contain any game data, the game data is st= ill > covered by the original EULA and must be obeyed as usual. > > https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/README.txt > > What is that EULA? Is this README incorrect? Or this misleading as it > would only apply to Doom 3? Absolutely, the README is a left-over of the Doom 3 GPL source. (Many files haven't been updated properly.) =2D-=20 Pierre Neidhardt https://ambrevar.xyz/ --=-=-= Content-Type: application/pgp-signature; name="signature.asc" -----BEGIN PGP SIGNATURE----- iQEzBAEBCAAdFiEEUPM+LlsMPZAEJKvom9z0l6S7zH8FAlywfmIACgkQm9z0l6S7 zH/tbwf+KwzxijkuyxidOlRa/5k/XMSzUXthBRfjBHQqafEbCd/Gbb6LlfzJoXGE loL8fSOrsSf0sbmIHoJVLjeHpwKbMngBWGo5UCUH4x/AX7dlx/jYyIjhqabEHqpM dPXqFROpIVlJXhvbWq3CoMC/pEh6uQE9vQvMTWEeip+Kbsn2dajt4L5jtMjwAxwG V3nNt3jNm9LCFHTm9NG8W5EWl7fme8IO4xDkH3YKz07rCoNc4rfCE5EO02nQBXAG 9lEOL9BmEAgEhsHXYZvkC9eklizrpqjwUvBKE7c2OjmBaD71Ng4puCHKrIG16CQL N3aWX253XVYOj13c5XuxYpAhVENRjg== =sJFr -----END PGP SIGNATURE----- --=-=-=--