Ricardo Wurmus writes: > I’d prefer not to recommend the use of tdm_update and create a package > for the game data instead. Under what URL can the game data be > downloaded? Can we use a web.archive.org URL or host the data > somewhere? There are a bunch of official mirrors, not of which versions the data. I think it'd be nice to discuss this with upstream though. >> We have quite a few game engines in our repository that >> depend on proprietary game data to be playable. But The Dark Mod is not one >> of them. > > First: what game engines do we provide that can only be used with > proprietary game data? OpenMW, Arx Libertatis, OpenRCT2, off the top of my head. Maybe some forks of the Doom 1 & 2 engines too. > Second: The Dark Mod source repository contains a README with this text: > > This source release does not contain any game data, the game data is still > covered by the original EULA and must be obeyed as usual. > > https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/README.txt > > What is that EULA? Is this README incorrect? Or this misleading as it > would only apply to Doom 3? Absolutely, the README is a left-over of the Doom 3 GPL source. (Many files haven't been updated properly.) -- Pierre Neidhardt https://ambrevar.xyz/