Ricardo Wurmus writes: > Hi Pierre, > >> * gnu/packages/games.scm (the-dark-mod): New variable. > […] >> + (synopsis "Game based on the Thief series by Looking Glass Studios") >> + (description (format #f "The Dark Mod (TDM) is stealth/infiltration game >> +based on the Thief series by Looking Glass Studios. Formerly a Doom III mod, >> +it is now released as a standalone. >> + >> +The game data must be fetched manually by running @command{tdm_update}. >> +The ~a environment variable specifies the location where the game data is >> +saved (defaults to ~a)." >> + the-dark-mod-env-var-name the-dark-mod-env-var-value)) > > Is this actually free software? Does it depend on the proprietary Thief > game data to be playable? What is the purpose of tdm_update? It is: I added a comment in the license section: all the data fetched by the "tdm_update" executable is under CC. tdm_update is the in-house package manager. It's sad the game data is not versioned, but I don't see a way around it at the moment. We have quite a few game engines in our repository that depend on proprietary game data to be playable. But The Dark Mod is not one of them. > The value of the description field must be a plain string. It should > not be a format expression to allow for translations. Hmm... I really liked that I could make the environment variable customizable, but I guess I'll have to hard-code it in the description then. Thanks for the review! -- Pierre Neidhardt https://ambrevar.xyz/