unofficial mirror of guix-patches@gnu.org 
 help / color / mirror / code / Atom feed
blob 712f0d63c661e3d40bb175bfef691deab0922c4c 9656 bytes (raw)
name: gnu/packages/patches/barony-fix-textures.patch 	 # note: path name is non-authoritative(*)

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
 
From: Sylvain <sylvain.becker@gmail.com>
Date: Sat, 10 Apr 2021 21:33:29 +0200
Subject: [PATCH] Fixed bug 580 - Use 'userdata' instead of 'refcount'
 'refcount' is a private SDL_Surface field

---
 src/draw.cpp    | 22 +++++++++++-----------
 src/files.cpp   |  2 +-
 src/opengl.cpp  | 26 +++++++++++++-------------
 src/savepng.cpp |  2 +-
 4 files changed, 26 insertions(+), 26 deletions(-)

diff --git a/src/draw.cpp b/src/draw.cpp
index 08f95343f..4e62c751a 100644
--- a/src/draw.cpp
+++ b/src/draw.cpp
@@ -443,7 +443,7 @@ void drawImageRotatedAlpha( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, re
 	}
 
 	// draw a textured quad
-	glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
+	glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
 	glColor4f(1, 1, 1, alpha / 255.1);
 	glBegin(GL_QUADS);
 	glTexCoord2f(1.0 * ((real_t)src->x / image->w), 1.0 * ((real_t)src->y / image->h));
@@ -492,7 +492,7 @@ void drawImageColor( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint32 co
 	}
 
 	// draw a textured quad
-	glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
+	glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
 	real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f;
 	real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f;
 	real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f;
@@ -546,7 +546,7 @@ void drawImageAlpha( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint8 alp
 	}
 
 	// draw a textured quad
-	glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
+	glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
 	glColor4f(1, 1, 1, alpha / 255.1);
 	glPushMatrix();
 	glBegin(GL_QUADS);
@@ -596,7 +596,7 @@ void drawImage( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos )
 	}
 
 	// draw a textured quad
-	glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
+	glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
 	glColor4f(1, 1, 1, 1);
 	glPushMatrix();
 	glBegin(GL_QUADS);
@@ -646,7 +646,7 @@ void drawImageRing(SDL_Surface* image, SDL_Rect* src, int radius, int thickness,
 	}
 
 	// draw a textured quad
-	glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
+	glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
 	glColor4f(1, 1, 1, alpha / 255.f);
 	glPushMatrix();
 
@@ -771,7 +771,7 @@ void drawImageScaled( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos )
 	}
 
 	// draw a textured quad
-	glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
+	glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
 	glColor4f(1, 1, 1, 1);
 	glPushMatrix();
 	glBegin(GL_QUADS);
@@ -826,7 +826,7 @@ void drawImageScaledPartial(SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, fl
 	}
 
 	// draw a textured quad
-	glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
+	glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
 	glColor4f(1, 1, 1, 1);
 	glPushMatrix();
 	glBegin(GL_QUADS);
@@ -889,7 +889,7 @@ void drawImageScaledColor(SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint
 	}
 
 	// draw a textured quad
-	glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
+	glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
 	real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f;
 	real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f;
 	real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f;
@@ -985,7 +985,7 @@ void drawImageFancy( SDL_Surface* image, Uint32 color, real_t angle, SDL_Rect* s
 	}
 
 	// draw a textured quad
-	glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
+	glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
 	real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f;
 	real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f;
 	real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f;
@@ -2186,7 +2186,7 @@ void drawWindowFancy(int x1, int y1, int x2, int y2)
 	glVertex2f(x2 - 1, yres - y1 - 1);
 	glEnd();
 	glColor3f(.75, .75, .75);
-	glBindTexture(GL_TEXTURE_2D, texid[fancyWindow_bmp->refcount]); // wood texture
+	glBindTexture(GL_TEXTURE_2D, texid[(long int)fancyWindow_bmp->userdata]); // wood texture
 	glBegin(GL_QUADS);
 	glTexCoord2f(0, 0);
 	glVertex2f(x1 + 2, yres - y1 - 2);
@@ -2322,7 +2322,7 @@ SDL_Rect ttfPrintTextColor( TTF_Font* font, int x, int y, Uint32 color, bool out
 		SDL_BlitSurface(textSurf, NULL, surf, &pos);
 		// load the text outline surface as a GL texture
 		allsurfaces[imgref] = surf;
-		allsurfaces[imgref]->refcount = imgref;
+		allsurfaces[imgref]->userdata = (void*) imgref;
 		glLoadTexture(allsurfaces[imgref], imgref);
 		imgref++;
 		// store the surface in the text surface cache
diff --git a/src/files.cpp b/src/files.cpp
index 2beb9a6b9..389ade6d1 100644
--- a/src/files.cpp
+++ b/src/files.cpp
@@ -591,7 +591,7 @@ SDL_Surface* loadImage(char const * const filename)
 
 	// load the new surface as a GL texture
 	allsurfaces[imgref] = newSurface;
-	allsurfaces[imgref]->refcount = imgref + 1;
+	allsurfaces[imgref]->userdata = (void *)(imgref);
 	glLoadTexture(allsurfaces[imgref], imgref);
 
 	// free the translated surface
diff --git a/src/opengl.cpp b/src/opengl.cpp
index f5b81e77a..3ac225825 100644
--- a/src/opengl.cpp
+++ b/src/opengl.cpp
@@ -500,7 +500,7 @@ void glDrawSprite(view_t* camera, Entity* entity, int mode)
 	}
 	if ( mode == REALCOLORS )
 	{
-		glBindTexture(GL_TEXTURE_2D, texid[sprite->refcount]);
+		glBindTexture(GL_TEXTURE_2D, texid[(long int)sprite->userdata]);
 	}
 	else
 	{
@@ -586,7 +586,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
 	//int x, y;
 	real_t s = 1;
 	SDL_Surface* image = sprites[0];
-	GLuint textureId = texid[sprites[0]->refcount];
+	GLuint textureId = texid[(long int)sprites[0]->userdata];
 	char textToRetrieve[128];
 
 	if ( text.compare("") == 0 )
@@ -603,7 +603,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
 	textToRetrieve[std::min(static_cast<int>(strlen(text.c_str())), 22)] = '\0';
 	if ( (image = ttfTextHashRetrieve(ttfTextHash, textToRetrieve, ttf12, true)) != NULL )
 	{
-		textureId = texid[image->refcount];
+		textureId = texid[(long int)image->userdata];
 	}
 	else
 	{
@@ -627,7 +627,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
 		SDL_BlitSurface(textSurf, NULL, image, &pos);
 		// load the text outline surface as a GL texture
 		allsurfaces[imgref] = image;
-		allsurfaces[imgref]->refcount = imgref;
+		allsurfaces[imgref]->userdata = (void *)((long int)imgref);
 		glLoadTexture(allsurfaces[imgref], imgref);
 		imgref++;
 		// store the surface in the text surface cache
@@ -635,7 +635,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
 		{
 			printlog("warning: failed to store text outline surface with imgref %d\n", imgref - 1);
 		}
-		textureId = texid[image->refcount];
+		textureId = texid[(long int)image->userdata];
 	}
 	// setup projection
 	glMatrixMode(GL_PROJECTION);
@@ -864,7 +864,7 @@ void glDrawWorld(view_t* camera, int mode)
 
 		// first (higher) sky layer
 		glColor4f(1.f, 1.f, 1.f, .5);
-		glBindTexture(GL_TEXTURE_2D, texid[tiles[cloudtile]->refcount]); // sky tile
+		glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[cloudtile]->userdata]); // sky tile
 		glBegin( GL_QUADS );
 		glTexCoord2f((real_t)(ticks % 60) / 60, (real_t)(ticks % 60) / 60);
 		glVertex3f(-CLIPFAR * 16, 64, -CLIPFAR * 16);
@@ -881,7 +881,7 @@ void glDrawWorld(view_t* camera, int mode)
 
 		// second (closer) sky layer
 		glColor4f(1.f, 1.f, 1.f, .5);
-		glBindTexture(GL_TEXTURE_2D, texid[tiles[cloudtile]->refcount]); // sky tile
+		glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[cloudtile]->userdata]); // sky tile
 		glBegin( GL_QUADS );
 		glTexCoord2f((real_t)(ticks % 240) / 240, (real_t)(ticks % 240) / 240);
 		glVertex3f(-CLIPFAR * 16, 32, -CLIPFAR * 16);
@@ -954,13 +954,13 @@ void glDrawWorld(view_t* camera, int mode)
 						{
 							if ( map.tiles[index] < 0 || map.tiles[index] >= numtiles )
 							{
-								new_tex = texid[sprites[0]->refcount];
-								//glBindTexture(GL_TEXTURE_2D, texid[sprites[0]->refcount]);
+								new_tex = texid[(long int)sprites[0]->userdata];
+								//glBindTexture(GL_TEXTURE_2D, texid[(long int)sprites[0]->userdata]);
 							}
 							else
 							{
-								new_tex = texid[tiles[map.tiles[index]]->refcount];
-								//glBindTexture(GL_TEXTURE_2D, texid[tiles[map.tiles[index]]->refcount]);
+								new_tex = texid[(long int)tiles[map.tiles[index]]->userdata];
+								//glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[map.tiles[index]]->userdata]);
 							}
 						}
 						else
@@ -1282,8 +1282,8 @@ void glDrawWorld(view_t* camera, int mode)
 						// bind texture
 						if ( mode == REALCOLORS )
 						{
-							new_tex = texid[tiles[mapceilingtile]->refcount];
-							//glBindTexture(GL_TEXTURE_2D, texid[tiles[50]->refcount]); // rock tile
+							new_tex = texid[(long int)tiles[mapceilingtile]->userdata];
+							//glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[50]->userdata]); // rock tile
 							if (cur_tex!=new_tex)
 							{
 								glEnd();
diff --git a/src/savepng.cpp b/src/savepng.cpp
index fa7a5d4e2..59e052a5c 100644
--- a/src/savepng.cpp
+++ b/src/savepng.cpp
@@ -59,7 +59,7 @@ SDL_Surface* SDL_PNGFormatAlpha(SDL_Surface* src)
 	/* NO-OP for images < 32bpp and 32bpp images that already have Alpha channel */
 	if (src->format->BitsPerPixel <= 24 || src->format->Amask)
 	{
-		src->refcount++;
+		src->userdata = (void *)((long int) src->userdata + 1);
 		return src;
 	}
 

debug log:

solving 712f0d63c6 ...
found 712f0d63c6 in https://git.savannah.gnu.org/cgit/guix.git

(*) Git path names are given by the tree(s) the blob belongs to.
    Blobs themselves have no identifier aside from the hash of its contents.^

Code repositories for project(s) associated with this public inbox

	https://git.savannah.gnu.org/cgit/guix.git

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for read-only IMAP folder(s) and NNTP newsgroup(s).