From: Liliana Marie Prikler <liliana.prikler@gmail.com>
To: Vagrant Cascadian <vagrant@debian.org>, 63435@debbugs.gnu.org
Cc: iyzsong@envs.net
Subject: [bug#63435] Add vcmi 1.2.1 to games.scm
Date: Thu, 11 May 2023 19:17:18 +0200 [thread overview]
Message-ID: <51be2fdd711bf490e3a925334e571ff7871d6cbb.camel@gmail.com> (raw)
In-Reply-To: <87a5yb4e41.fsf@wireframe>
Am Mittwoch, dem 10.05.2023 um 22:43 -0700 schrieb Vagrant Cascadian:
> X-Debbugs-Cc: liliana.prikler@gmail.com, iyzsong@envs.net
>
> The attached patch adds "vcmi", which is in many ways very similar to
> the "fheroes2" package, in that it (currently) requires external
> non-free assets, but the game engine itself is GPL2. They also both
> use assets from the same game lineage (heroes of might and magic).
Not my favourite kind of game, I must say, but under crapitalism you
get what you pay for.
> I struggled to get the tests to work, and they do not seem to be
> terribly well maintained upstream. They are even disabled by default
> by upstream. I did some very brief manual "testing" that it actually
> works, at least!
The comment you put in the source is fine for me.
> I had successfully built with various qt*@6 packages, but they are
> not currently building; it seems to support qt*@5 too.
>
> Some things failed to build with gcc-11, so I tried gcc-12 and it
> worked!
Can you elaborate what things? I doubt it makes elaborate use of
C++20/23 features, does it?
> We probably want to try to apply Debian's "privacy-breach" patch to
> disable phoning home, as well as the reproducible builds patch and
> some additional reproducibility patches I am working on, but figured
> I would submit the package to guix for review now, in case anyone
> else wants to join me down this rabbit hole...
Well, it won't be added to Guix without such patches, so someone needs
to go down this rabbit hole.
> + (native-inputs (list boost
The following lines get very long, consider breaking before (list
> + ffmpeg
> + ;; Build errors with gcc-11
> + gcc-12
> + ;; googletest ; needed for tests, but tests
> are disabled
> + libxkbcommon
> + luajit
> + minizip
> + pkg-config
> + python
> + ;; qtbase and qttools @6 not currently
> buildable but may work ok
> + qtbase-5
> + qttools-5
> + sdl2
> + sdl2-mixer
> + sdl2-image
> + sdl2-ttf
> + tbb
> + vulkan-headers
> + zlib))
> + "@code{vcmi} is an implementation of Heroes of Might and
> +Magic III (aka HOMM3) game engine. It requires assets and game
> resources to
> +play; it will look for them at @file{~/.local/share/vcmi} folder.")
Use an @acronym or just spell it out.
Cheers
next prev parent reply other threads:[~2023-05-11 17:18 UTC|newest]
Thread overview: 17+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-05-11 5:43 [bug#63435] Add vcmi 1.2.1 to games.scm Vagrant Cascadian
2023-05-11 17:17 ` Liliana Marie Prikler [this message]
2023-05-11 21:48 ` Vagrant Cascadian
2023-05-11 23:07 ` Vagrant Cascadian
2023-05-12 1:47 ` Liliana Marie Prikler
2023-05-12 6:17 ` Vagrant Cascadian
2023-05-12 20:53 ` Liliana Marie Prikler
2023-05-13 1:33 ` Vagrant Cascadian
2023-05-13 1:35 ` Vagrant Cascadian
2023-05-13 6:16 ` Liliana Marie Prikler
2023-05-14 19:52 ` Vagrant Cascadian
2023-05-15 18:31 ` Liliana Marie Prikler
2023-05-15 19:07 ` Vagrant Cascadian
2023-07-03 2:50 ` Vagrant Cascadian
2023-07-09 5:36 ` bug#63435: " Liliana Marie Prikler
2023-05-13 6:12 ` [bug#63435] " Liliana Marie Prikler
2023-05-14 19:50 ` Vagrant Cascadian
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