From: nee <nee@cock.li>
To: Kei Kebreau <kkebreau@posteo.net>
Cc: 29610@debbugs.gnu.org
Subject: [bug#29610] [PATCH] gnu: games: Add quakespasm.
Date: Tue, 19 Dec 2017 02:27:49 +0100 [thread overview]
Message-ID: <3f4e7ae4-0ab6-7d89-71c4-9d3dd54d2e00@cock.li> (raw)
In-Reply-To: <87o9mwyo5b.fsf@posteo.net>
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Am 18.12.2017 um 17:52 schrieb Kei Kebreau:
> A few things:
> * Please end the "fix-makefile-paths" phase with a #t.
> * It turns out that the license is actually gpl2+.
> * The description's indentation seems a bit early and weird. That is, we
> can have up to 80 characters per line in our description, and some of
> the description can be adjusted accordingly.
>
GJ spotting all of this. Here is the updated patch.
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From 74458490cdcfbb977e945b9151ab0b7fb7dcabcd Mon Sep 17 00:00:00 2001
From: nee <nee.git@cock.li>
Date: Thu, 7 Dec 2017 22:25:26 +0100
Subject: [PATCH] gnu: games: Add quakespasm.
* gnu/packages/games.scm (quakespasm): New variable.
---
gnu/packages/games.scm | 44 ++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 44 insertions(+)
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index a699fadc2..d1375f330 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -5095,3 +5095,47 @@ abilities and powers. With a modern graphical and customisable interface,
intuitive mouse control, streamlined mechanics and deep, challenging combat,
Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.")
(license license:gpl3+)))
+
+(define-public quakespasm
+ (package
+ (name "quakespasm")
+ (version "0.93.0")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "mirror://sourceforge/quakespasm/Source/quakespasm-"
+ version ".tgz"))
+ (sha256
+ (base32
+ "0b2nz7w4za32pc34r62ql270z692qcjs2pm0i3svkxkvfammhdfq"))))
+ (arguments
+ `(#:tests? #f
+ #:make-flags '("CC=gcc"
+ "MP3LIB=mpg123"
+ "USE_CODEC_FLAC=1"
+ "USE_CODEC_MIKMOD=1"
+ "USE_SDL2=1"
+ "-CQuake")
+ #:phases (modify-phases %standard-phases
+ (delete 'configure)
+ (add-after 'unpack 'fix-makefile-paths
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let ((out (assoc-ref outputs "out")))
+ (mkdir-p (string-append out "/bin"))
+ (substitute* "Quake/Makefile"
+ (("/usr/local/games")
+ (string-append out "/bin")))
+ #t))))))
+ (build-system gnu-build-system)
+ (inputs `(("libmikmod" ,libmikmod)
+ ("libvorbis" ,libvorbis)
+ ("flac" ,flac)
+ ("mesa" ,mesa)
+ ("mpg123" ,mpg123)
+ ("sdl2" ,sdl2)))
+ (synopsis "First person shooter engine for Quake 1")
+ (description "Quakespasm is a modern engine for id software's Quake 1.
+It includes support for 64 bit CPUs, custom music playback, a new sound driver,
+some graphical niceities, and numerous bug-fixes and other improvements.")
+ (home-page "http://quakespasm.sourceforge.net/")
+ (license license:gpl2+)))
--
2.14.1
next prev parent reply other threads:[~2017-12-19 1:28 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-12-07 21:59 [bug#29610] [PATCH] gnu: games: Add quakespasm nee
2017-12-18 16:52 ` Kei Kebreau
2017-12-19 1:27 ` nee [this message]
2017-12-19 15:32 ` Kei Kebreau
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