* [bug#48952] [PATCH v2 1/6] build-system: Add godot-build-system.
2021-12-21 23:55 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Vinicius Monego
@ 2021-12-21 23:55 ` Vinicius Monego
2021-12-21 23:55 ` [bug#48952] [PATCH v2 2/6] gnu: superstarfighter: Use godot-build-system Vinicius Monego
` (6 subsequent siblings)
7 siblings, 0 replies; 14+ messages in thread
From: Vinicius Monego @ 2021-12-21 23:55 UTC (permalink / raw)
To: 48952; +Cc: Vinicius Monego
* guix/build/godot-build-system.scm: New file.
* guix/build-system/godot.scm: New file.
* Makefile.am (MODULES): Add them here.
* doc/guix.texi (Build Systems): Document godot-build-system.
---
Makefile.am | 3 +
doc/guix.texi | 19 +++++
guix/build-system/godot.scm | 122 +++++++++++++++++++++++++++++
guix/build/godot-build-system.scm | 123 ++++++++++++++++++++++++++++++
4 files changed, 267 insertions(+)
create mode 100644 guix/build-system/godot.scm
create mode 100644 guix/build/godot-build-system.scm
diff --git a/Makefile.am b/Makefile.am
index c4ccee65f1..283e2d7b7f 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -16,6 +16,7 @@
# Copyright © 2019 Efraim Flashner <efraim@flashner.co.il>
# Copyright © 2021 Chris Marusich <cmmarusich@gmail.com>
# Copyright © 2021 Andrew Tropin <andrew@trop.in>
+# Copyright © 2021 Vinicius Monego <monego@posteo.net>
#
# This file is part of GNU Guix.
#
@@ -148,6 +149,7 @@ MODULES = \
guix/build-system/copy.scm \
guix/build-system/glib-or-gtk.scm \
guix/build-system/gnu.scm \
+ guix/build-system/godot.scm \
guix/build-system/guile.scm \
guix/build-system/haskell.scm \
guix/build-system/julia.scm \
@@ -204,6 +206,7 @@ MODULES = \
guix/build/gnu-bootstrap.scm \
guix/build/gnu-build-system.scm \
guix/build/gnu-dist.scm \
+ guix/build/godot-build-system.scm \
guix/build/guile-build-system.scm \
guix/build/maven-build-system.scm \
guix/build/minetest-build-system.scm \
diff --git a/doc/guix.texi b/doc/guix.texi
index 34e75156eb..d1b5a365ea 100644
--- a/doc/guix.texi
+++ b/doc/guix.texi
@@ -100,6 +100,7 @@ Copyright @copyright{} 2021 Josselin Poiret@*
Copyright @copyright{} 2021 Andrew Tropin@*
Copyright @copyright{} 2021 Sarah Morgensen@*
Copyright @copyright{} 2021 Josselin Poiret@*
+Copyright @copyright{} 2021 Vinicius Monego@*
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3 or
@@ -8324,6 +8325,24 @@ specified with the @code{#:glib} parameter.
Both phases are executed after the @code{install} phase.
@end defvr
+@defvr {Scheme Variable} godot-build-system
+This variable is exported by @code{(guix build-system godot)}. It implements
+the more or less standard build procedure used by Godot games.
+
+Projects may place @file{project.godot} in a subdirectory. This can be passed
+to @code{#:project-directory}. It defaults to the source root.
+
+Many projects do not ship with @file{exports_preset.cfg}. In that case, a
+custom template is created. If that file exists already, it is preferred.
+The name of the target preset is variable and can be specified with
+@code{#:export-name}. Defaults to ``Linux/X11'' which is used in the custom
+template.
+
+It further creates a wrapper script in @code{bin/} which can be used to launch
+the game. The filename is configured by @code{#:game} and should be set to
+the name of the package. Desktop files must be created or copied manually.
+@end defvr
+
@defvr {Scheme Variable} guile-build-system
This build system is for Guile packages that consist exclusively of Scheme
code and that are so lean that they don't even have a makefile, let alone a
diff --git a/guix/build-system/godot.scm b/guix/build-system/godot.scm
new file mode 100644
index 0000000000..510d33c86e
--- /dev/null
+++ b/guix/build-system/godot.scm
@@ -0,0 +1,122 @@
+;;; GNU Guix --- Functional package management for GNU
+;;; Copyright © 2021 Vinicius Monego <monego@posteo.net>
+;;;
+;;; This file is part of GNU Guix.
+;;;
+;;; GNU Guix is free software; you can redistribute it and/or modify it
+;;; under the terms of the GNU General Public License as published by
+;;; the Free Software Foundation; either version 3 of the License, or (at
+;;; your option) any later version.
+;;;
+;;; GNU Guix is distributed in the hope that it will be useful, but
+;;; WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;; GNU General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
+
+(define-module (guix build-system godot)
+ #:use-module (guix store)
+ #:use-module (guix utils)
+ #:use-module (guix memoization)
+ #:use-module (guix packages)
+ #:use-module (guix gexp)
+ #:use-module (guix monads)
+ #:use-module (guix search-paths)
+ #:use-module (guix build-system)
+ #:use-module (guix build-system gnu)
+ #:use-module (ice-9 match)
+ #:use-module (srfi srfi-1)
+ #:use-module (srfi srfi-26)
+ #:export (%godot-build-system-modules
+ default-godot
+ godot-build
+ godot-build-system))
+
+(define (default-godot)
+ "Return the default Godot package."
+ ;; Lazily resolve the binding to avoid a circular dependency.
+ (let ((module (resolve-interface '(gnu packages game-development))))
+ (module-ref module 'godot)))
+
+(define %godot-build-system-modules
+ ;; Build-side modules imported by default.
+ `((guix build godot-build-system)
+ ,@%gnu-build-system-modules))
+
+(define* (lower name
+ #:key source inputs native-inputs outputs system target
+ (godot (default-godot))
+ #:allow-other-keys
+ #:rest arguments)
+ "Return a bag for NAME."
+ (define private-keywords
+ '(#:target #:godot #:inputs #:native-inputs))
+
+ (and (not target) ;XXX: no cross-compilation
+ (bag
+ (name name)
+ (system system)
+ (host-inputs `(,@(if source
+ `(("source" ,source)
+ ("godot-headless" ,godot "headless"))
+ '())
+ ,@inputs
+
+ ;; Keep the standard inputs of 'gnu-build-system'.
+ ,@(standard-packages)))
+ (build-inputs `(("godot" ,godot)
+ ,@native-inputs))
+ (outputs outputs)
+ (build godot-build)
+ (arguments (strip-keyword-arguments private-keywords arguments)))))
+
+(define* (godot-build name inputs
+ #:key
+ source
+ (phases '%standard-phases)
+ (configure-flags ''())
+ (game "Game")
+ (project-directory ".")
+ (export-name "Linux/X11")
+ (outputs '("out"))
+ (output "out")
+ (search-paths '())
+ (system (%current-system))
+ (guile #f)
+ (imported-modules %godot-build-system-modules)
+ (modules '((guix build godot-build-system)
+ (guix build utils))))
+ "Build SOURCE using GODOT, and with INPUTS."
+ (define builder
+ (with-imported-modules imported-modules
+ #~(begin
+ (use-modules #$@(sexp->gexp modules))
+ (godot-build #:name #$name
+ #:source #+source
+ #:configure-flags #$configure-flags
+ #:game #$game
+ #:project-directory #$project-directory
+ #:export-name #$export-name
+ #:system #$system
+ #:phases #$phases
+ #:outputs #$(outputs->gexp outputs)
+ #:output #$output
+ #:game #$game
+ #:search-paths '#$(sexp->gexp
+ (map search-path-specification->sexp
+ search-paths))
+ #:inputs #$(input-tuples->gexp inputs)))))
+
+ (mlet %store-monad ((guile (package->derivation (or guile (default-guile))
+ system #:graft? #f)))
+ (gexp->derivation name builder
+ #:system system
+ #:guile-for-build guile)))
+
+(define godot-build-system
+ (build-system
+ (name 'godot)
+ (description "The Godot build system")
+ (lower lower)))
diff --git a/guix/build/godot-build-system.scm b/guix/build/godot-build-system.scm
new file mode 100644
index 0000000000..5c25111540
--- /dev/null
+++ b/guix/build/godot-build-system.scm
@@ -0,0 +1,123 @@
+;;; GNU Guix --- Functional package management for GNU
+;;; Copyright © 2021 Vinicius Monego <monego@posteo.net>
+;;;
+;;; This file is part of GNU Guix.
+;;;
+;;; GNU Guix is free software; you can redistribute it and/or modify it
+;;; under the terms of the GNU General Public License as published by
+;;; the Free Software Foundation; either version 3 of the License, or (at
+;;; your option) any later version.
+;;;
+;;; GNU Guix is distributed in the hope that it will be useful, but
+;;; WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;; GNU General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
+
+(define-module (guix build godot-build-system)
+ #:use-module ((guix build gnu-build-system) #:prefix gnu:)
+ #:use-module (guix build utils)
+ #:use-module (ice-9 match)
+ #:use-module (ice-9 format)
+ #:use-module (ice-9 ftw)
+ #:use-module (srfi srfi-1)
+ #:use-module (srfi srfi-26)
+ #:export (%standard-phases
+ godot-build))
+
+(define* (configure #:key project-directory #:allow-other-keys)
+
+ ;; Projects may have the 'project.godot' file in different directories. The
+ ;; project-directory key contains the path string to the directory where it
+ ;; is located.
+
+ (chdir project-directory)
+ (setenv "HOME" (getcwd))
+
+ ;; Not all projects ship with export_presets.cfg because it may contain
+ ;; confidential information such as CI keys. In that case, we check if
+ ;; this file exists, and if it doesn't we use this generic template below.
+ ;; There is ongoing effort to separate the keys from that file. See:
+ ;; https://github.com/godotengine/godot-demo-projects/issues/329 and
+ ;; https://github.com/godotengine/godot/pull/35930. Until that is fixed and
+ ;; developers start to provide the file, we have to use our own template.
+
+ (let ((export-presets "export_presets.cfg"))
+ (when (not (file-exists? export-presets))
+ (with-output-to-file export-presets
+ (lambda ()
+ (display
+ "[preset.0]
+
+name=\"Linux/X11\"
+platform=\"Linux/X11\"
+runnable=true
+custom_features=\"\"
+export_filter=\"all_resources\"
+include_filter=\"\"
+exclude_filter=\"\"
+export_path=\"\"
+patch_list=PoolStringArray( )
+script_export_mode=1
+script_encryption_key=\"\"
+
+[preset.0.options]
+
+texture_format/bptc=false
+texture_format/s3tc=true
+texture_format/etc=false
+texture_format/etc2=false
+texture_format/no_bptc_fallbacks=true
+binary_format/64_bits=false
+binary_format/embed_pck=false
+custom_template/release=\"\"
+custom_template/debug=\"\""))))))
+
+(define* (build #:key inputs game export-name #:allow-other-keys)
+ (let ((godot (assoc-ref inputs "godot-headless")))
+ (invoke (string-append godot "/bin/godot_server")
+ "--export-pack" export-name (string-append game ".pck")
+ "project.godot")))
+
+(define* (install #:key inputs outputs game #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (bin (string-append out "/bin"))
+ (share (string-append out "/share"))
+ (data (string-append share "/" game))
+ (desktop (string-append share "/applications")))
+
+ ;; Install the binary file.
+ (install-file (string-append game ".pck") data)
+ (mkdir-p bin)
+ (call-with-output-file (string-append bin "/" game)
+ (lambda (port)
+ (format port
+ "#!/bin/sh~@
+ exec ~a/bin/godot --main-pack ~a/~a.pck~%"
+ (assoc-ref inputs "godot") data game)
+ (chmod port #o755)))
+
+ ;; Install desktop file[s].
+ (mkdir-p desktop)
+ (for-each (lambda (file)
+ (display file)
+ (copy-file file (string-append
+ desktop "/"
+ (car (last-pair
+ (string-split file #\/))))))
+ (find-files "." "\\.desktop$"))))
+
+(define %standard-phases
+ (modify-phases gnu:%standard-phases
+ (delete 'bootstrap)
+ (replace 'configure configure)
+ (replace 'build build)
+ (delete 'check)
+ (replace 'install install)))
+
+(define* (godot-build #:key inputs (phases %standard-phases)
+ #:allow-other-keys #:rest args)
+ "Build the given Godot package, applying all of PHASES in order."
+ (apply gnu:gnu-build #:inputs inputs #:phases phases args))
--
2.30.2
^ permalink raw reply related [flat|nested] 14+ messages in thread
* [bug#48952] [PATCH v2 2/6] gnu: superstarfighter: Use godot-build-system.
2021-12-21 23:55 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Vinicius Monego
2021-12-21 23:55 ` [bug#48952] [PATCH v2 1/6] build-system: Add godot-build-system Vinicius Monego
@ 2021-12-21 23:55 ` Vinicius Monego
2021-12-21 23:55 ` [bug#48952] [PATCH v2 3/6] gnu: Add librerama Vinicius Monego
` (5 subsequent siblings)
7 siblings, 0 replies; 14+ messages in thread
From: Vinicius Monego @ 2021-12-21 23:55 UTC (permalink / raw)
To: 48952; +Cc: Vinicius Monego
* gnu/packages/games.scm (superstarfighter)[build-system]: Use
godot-build-system.
[arguments]: Remove #:tests?. <#:game, #:project-directory>: New fields.
<#:phases>: Do not replace configure, build and install. Add phase
'install-desktop-file after 'install.
---
gnu/packages/games.scm | 54 +++++++++---------------------------------
1 file changed, 11 insertions(+), 43 deletions(-)
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 6258d65f97..a701f7aa94 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -67,6 +67,7 @@
;;; Copyright © 2021 Petr Hodina <phodina@protonmail.com>
;;; Copyright © 2021 Brendan Tildesley <mail@brendan.scot>
;;; Copyright © 2021 Christopher Baines <mail@cbaines.net>
+;;; Copyright © 2021 Vinicius Monego <monego@posteo.net>
;;;
;;; This file is part of GNU Guix.
;;;
@@ -209,6 +210,7 @@
#:use-module (guix build-system glib-or-gtk)
#:use-module (guix build-system gnu)
#:use-module (guix build-system go)
+ #:use-module (guix build-system godot)
#:use-module (guix build-system meson)
#:use-module (guix build-system perl)
#:use-module (guix build-system python)
@@ -2562,59 +2564,25 @@ modify quests for the Solarus engine.")))
(commit "32521f467616bb390e3929d07e1936ff43fe64da")))
(file-name (git-file-name name version))
(sha256
+
(base32 "1ckghzrfgvk9z1n5f4ivnamm6s8h9sbv0a3aq9pp4a3yrhkgld0k"))))
- (build-system gnu-build-system)
+ (build-system godot-build-system)
(arguments
- `(#:tests? #f ;there are no tests
+ `(#:game ,name
+ #:project-directory "godot"
#:phases
(modify-phases %standard-phases
- (replace 'configure
- (lambda _
- (chdir "godot")
- (setenv "HOME" (getcwd))
- (with-output-to-file "export_presets.cfg"
- (lambda ()
- (display
- "[preset.0]
-name=\"Guix\"
-platform=\"Linux/X11\"
-runnable=true
-[preset.0.options]")))
- #t))
- (replace 'build
- (lambda _
- (let ((godot (assoc-ref %build-inputs "godot-headless")))
- (invoke (string-append godot "/bin/godot_server")
- "--export-pack" "Guix"
- "superstarfighter.pck" "project.godot"))
- #t))
- (replace 'install
- (lambda* (#:key inputs outputs #:allow-other-keys)
+ (add-after 'install 'install-desktop-file
+ (lambda* (#:key inputs outputs game #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (share (string-append out "/share"))
- (data (string-append share "/superstarfighter"))
- (icons (string-append share "/icons/hicolor/256x256/apps")))
- (install-file "superstarfighter.pck" data)
- (mkdir-p bin)
- (call-with-output-file (string-append bin "/superstarfighter")
- (lambda (port)
- (format port
- "#!/bin/sh~@
- exec ~a/bin/godot --main-pack ~a/superstarfighter.pck~%"
- (assoc-ref inputs "godot")
- data)
- (chmod port #o755)))
- (mkdir-p icons)
- (copy-file "icon.png" (string-append icons "/" ,name ".png"))
+ (share (string-append out "/share")))
(make-desktop-entry-file
- (string-append share "/applications/" ,name ".desktop")
+ (string-append share "/applications/" game ".desktop")
#:name "SuperStarfighter"
#:comment "Fast-paced arcade combat game"
#:exec ,name
#:icon ,name
- #:categories '("Game" "ArcadeGame")))
- #t)))))
+ #:categories '("Game" "ArcadeGame"))))))))
(native-inputs
`(("godot-headless" ,godot "headless")))
(inputs
--
2.30.2
^ permalink raw reply related [flat|nested] 14+ messages in thread
* [bug#48952] [PATCH v2 3/6] gnu: Add librerama.
2021-12-21 23:55 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Vinicius Monego
2021-12-21 23:55 ` [bug#48952] [PATCH v2 1/6] build-system: Add godot-build-system Vinicius Monego
2021-12-21 23:55 ` [bug#48952] [PATCH v2 2/6] gnu: superstarfighter: Use godot-build-system Vinicius Monego
@ 2021-12-21 23:55 ` Vinicius Monego
2021-12-21 23:55 ` [bug#48952] [PATCH v2 4/6] gnu: Add material-maker Vinicius Monego
` (4 subsequent siblings)
7 siblings, 0 replies; 14+ messages in thread
From: Vinicius Monego @ 2021-12-21 23:55 UTC (permalink / raw)
To: 48952; +Cc: Vinicius Monego
* gnu/packages/games.scm (librerama): New variable.
---
gnu/packages/games.scm | 27 +++++++++++++++++++++++++++
1 file changed, 27 insertions(+)
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index a701f7aa94..7358630dba 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -2595,6 +2595,33 @@ available, as well as a single-player mode with AI-controlled ships.")
(license (list license:expat ; game
license:silofl1.1)))) ; fonts
+(define-public librerama
+ (package
+ (name "librerama")
+ (version "0.5.0")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://codeberg.org/librerama/librerama")
+ (commit (string-append "v" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "1am88cilrjhcpgfdsrz2z31k1dgmhiqypaspaparbzk0dday2i4j"))))
+ (build-system godot-build-system)
+ (arguments
+ `(#:game ,name
+ #:export-name "GNU/Linux / *BSD - 64 Bits"))
+ (home-page "https://yeldham.itch.io/librerama")
+ (synopsis "Fast-paced arcade collection of mini-games")
+ (description
+ "Librerama is an arcade compilation of small, fast-paced games, with the
+overall objective being to play a series of mini-games (here referred as
+\"nanogames\") which progressively increase in speed and difficulty.")
+ (license (list license:gpl3+ ; game
+ license:cc-by-sa4.0 ; assets
+ license:silofl1.1)))) ; fonts
+
(define %ufoai-commit "a542a87a891f96b1ab2c44d35b2f6f16859a5019")
(define %ufoai-revision "0")
(define %ufoai-version (git-version "2.6.0_dev" %ufoai-revision %ufoai-commit))
--
2.30.2
^ permalink raw reply related [flat|nested] 14+ messages in thread
* [bug#48952] [PATCH v2 4/6] gnu: Add material-maker.
2021-12-21 23:55 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Vinicius Monego
` (2 preceding siblings ...)
2021-12-21 23:55 ` [bug#48952] [PATCH v2 3/6] gnu: Add librerama Vinicius Monego
@ 2021-12-21 23:55 ` Vinicius Monego
2021-12-21 23:55 ` [bug#48952] [PATCH v2 5/6] gnu: Add pixelorama Vinicius Monego
` (3 subsequent siblings)
7 siblings, 0 replies; 14+ messages in thread
From: Vinicius Monego @ 2021-12-21 23:55 UTC (permalink / raw)
To: 48952; +Cc: Vinicius Monego
* gnu/packages/game-development.scm (material-maker): New variable.
---
gnu/packages/game-development.scm | 25 +++++++++++++++++++++++++
1 file changed, 25 insertions(+)
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 305c2c2819..f0096a4c59 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -25,6 +25,7 @@
;;; Copyright © 2020-2021 James Smith <jsubuntuxp@disroot.org>
;;; Copyright © 2021 Ekaitz Zarraga <ekaitz@elenq.tech>
;;; Copyright © 2021 Andy Tai <atai@atai.org>
+;;; Copyright © 2021 Vinicius Monego <monego@posteo.net>
;;;
;;; This file is part of GNU Guix.
;;;
@@ -52,6 +53,7 @@
#:use-module (guix utils)
#:use-module (guix build-system cmake)
#:use-module (guix build-system gnu)
+ #:use-module (guix build-system godot)
#:use-module (guix build-system python)
#:use-module (guix build-system scons)
#:use-module (gnu packages)
@@ -622,6 +624,29 @@ development of visual novels, written on top of Guile-SDL2. It is still
experimental.")
(license license:lgpl3+)))
+(define-public material-maker
+ (package
+ (name "material-maker")
+ (version "0.97")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/RodZill4/material-maker")
+ (commit version)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "06y4kaknrwkvwgznlyql9c5f5sjr32fadzraww3g7vcx5y240cr0"))))
+ (build-system godot-build-system)
+ (arguments
+ `(#:game ,name))
+ (home-page "https://www.materialmaker.org/")
+ (synopsis "Procedural textures authoring and 3D model painting tool")
+ (description
+ "Material Maker is a tool based on Godot Engine that can be used to
+create textures procedurally and paint 3D models.")
+ (license license:expat)))
+
(define-public sfml
(package
(name "sfml")
--
2.30.2
^ permalink raw reply related [flat|nested] 14+ messages in thread
* [bug#48952] [PATCH v2 5/6] gnu: Add pixelorama.
2021-12-21 23:55 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Vinicius Monego
` (3 preceding siblings ...)
2021-12-21 23:55 ` [bug#48952] [PATCH v2 4/6] gnu: Add material-maker Vinicius Monego
@ 2021-12-21 23:55 ` Vinicius Monego
2021-12-21 23:55 ` [bug#48952] [PATCH v2 6/6] gnu: Add lorien Vinicius Monego
` (2 subsequent siblings)
7 siblings, 0 replies; 14+ messages in thread
From: Vinicius Monego @ 2021-12-21 23:55 UTC (permalink / raw)
To: 48952; +Cc: Vinicius Monego
* gnu/packages/game-development.scm (pixelorama): New variable.
---
gnu/packages/game-development.scm | 22 ++++++++++++++++++++++
1 file changed, 22 insertions(+)
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index f0096a4c59..294c9ccbe9 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -647,6 +647,28 @@ experimental.")
create textures procedurally and paint 3D models.")
(license license:expat)))
+(define-public pixelorama
+ (package
+ (name "pixelorama")
+ (version "0.9.1")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/Orama-Interactive/Pixelorama")
+ (commit (string-append "v" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "0m08lzb3cqbv5k5nqygd22kgq6ihacc4qrsybmys3v1mv694c9wm"))))
+ (build-system godot-build-system)
+ (arguments
+ `(#:game ,name
+ #:export-name "Linux/X11 64-bit"))
+ (home-page "https://orama-interactive.itch.io/pixelorama")
+ (synopsis "2D sprite editor")
+ (description "Pixelorama is a 2D sprite editor made with Godot engine.")
+ (license license:expat)))
+
(define-public sfml
(package
(name "sfml")
--
2.30.2
^ permalink raw reply related [flat|nested] 14+ messages in thread
* [bug#48952] [PATCH v2 6/6] gnu: Add lorien.
2021-12-21 23:55 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Vinicius Monego
` (4 preceding siblings ...)
2021-12-21 23:55 ` [bug#48952] [PATCH v2 5/6] gnu: Add pixelorama Vinicius Monego
@ 2021-12-21 23:55 ` Vinicius Monego
2021-12-30 9:43 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Nicolas Goaziou
2022-01-28 9:49 ` Nicolas Goaziou
7 siblings, 0 replies; 14+ messages in thread
From: Vinicius Monego @ 2021-12-21 23:55 UTC (permalink / raw)
To: 48952; +Cc: Vinicius Monego
* gnu/packages/graphics.scm (lorien): New variable.
---
gnu/packages/graphics.scm | 30 ++++++++++++++++++++++++++++++
1 file changed, 30 insertions(+)
diff --git a/gnu/packages/graphics.scm b/gnu/packages/graphics.scm
index 3f83c72599..7c06cd20d8 100644
--- a/gnu/packages/graphics.scm
+++ b/gnu/packages/graphics.scm
@@ -109,6 +109,7 @@
#:use-module (guix build-system copy)
#:use-module (guix build-system cmake)
#:use-module (guix build-system gnu)
+ #:use-module (guix build-system godot)
#:use-module (guix build-system meson)
#:use-module (guix build-system python)
#:use-module (guix build-system qt)
@@ -606,6 +607,35 @@ NOTE: This older version of Blender is the last release that does not require
OpenGL 3. It is retained for use with older computers.")
(license license:gpl2+)))
+(define-public lorien
+ (package
+ (name "lorien")
+ (version "0.4.0")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/mbrlabs/Lorien")
+ (commit (string-append "v" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "0z185j87qhwhfyahkqywmdazabyf21nb3ywaba0g1dwjrylk72jj"))))
+ (build-system godot-build-system)
+ (arguments
+ `(#:game ,name
+ #:project-directory "lorien"))
+ (home-page "https://github.com/mbrlabs/Lorien")
+ (synopsis "Infinite canvas drawing/whiteboarding")
+ (description "Lorien is an infinite canvas drawing/note-taking app that is
+focused on performance, small savefiles and simplicity. It's not based on
+bitmap images like Krita, Gimp or Photoshop; it rather saves brush strokes as
+a collection of points and renders them at runtime. It's primarily designed
+to be used as a digital notebook and as brainstorming tool. While it can
+totally be used to make small sketches and diagrams, it is not meant to
+replace traditional art programs that operate on bitmap images. It is
+entirely written in the Godot Game Engine")
+ (license license:expat)))
+
(define-public goxel
(package
(name "goxel")
--
2.30.2
^ permalink raw reply related [flat|nested] 14+ messages in thread
* [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2).
2021-12-21 23:55 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Vinicius Monego
` (5 preceding siblings ...)
2021-12-21 23:55 ` [bug#48952] [PATCH v2 6/6] gnu: Add lorien Vinicius Monego
@ 2021-12-30 9:43 ` Nicolas Goaziou
2021-12-30 15:28 ` Vinicius Monego
2022-01-28 9:49 ` Nicolas Goaziou
7 siblings, 1 reply; 14+ messages in thread
From: Nicolas Goaziou @ 2021-12-30 9:43 UTC (permalink / raw)
To: Vinicius Monego; +Cc: 48952
Hello,
Vinicius Monego <monego@posteo.net> writes:
> This is my second attempt. Updated to the new standards with some
> small changes and other proof of concept packages.
This looks nice. Thank you.
I just have one question: since `name' is more or less the standard
value for #:game keyword, per documentation, would it be possible to
fill it automatically?
Regards,
--
Nicolas Goaziou
^ permalink raw reply [flat|nested] 14+ messages in thread
* [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2).
2021-12-30 9:43 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Nicolas Goaziou
@ 2021-12-30 15:28 ` Vinicius Monego
0 siblings, 0 replies; 14+ messages in thread
From: Vinicius Monego @ 2021-12-30 15:28 UTC (permalink / raw)
To: Nicolas Goaziou; +Cc: 48952
Em qui, 2021-12-30 às 10:43 +0100, Nicolas Goaziou escreveu:
> Hello,
>
> Vinicius Monego <monego@posteo.net> writes:
>
> > This is my second attempt. Updated to the new standards with some
> > small changes and other proof of concept packages.
>
> This looks nice. Thank you.
>
> I just have one question: since `name' is more or less the standard
> value for #:game keyword, per documentation, would it be possible to
> fill it automatically?
>
> Regards,
It is possible. The problem is that reading `name' in the build system
resolves to the package name + version, e.g. (godot-3.4) instead of
just the package name which is what I need. If there is a general way
to strip the version number or only read the package name without
passing it from the definition then it can be done.
I just noticed that the #:game keyword is duplicate in godot.scm.
^ permalink raw reply [flat|nested] 14+ messages in thread
* [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2).
2021-12-21 23:55 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Vinicius Monego
` (6 preceding siblings ...)
2021-12-30 9:43 ` [bug#48952] [PATCH v2 0/6] Add godot-build-system (v2) Nicolas Goaziou
@ 2022-01-28 9:49 ` Nicolas Goaziou
7 siblings, 0 replies; 14+ messages in thread
From: Nicolas Goaziou @ 2022-01-28 9:49 UTC (permalink / raw)
To: Vinicius Monego; +Cc: 48952
Hello,
Vinicius Monego <monego@posteo.net> writes:
> This is my second attempt. Updated to the new standards with some
> small changes and other proof of concept packages.
Now you have commit rights (congratulations!), you may want to commit
this patch set!
Regards,
--
Nicolas Goaziou
^ permalink raw reply [flat|nested] 14+ messages in thread