On Thu, 13 Jun 2019 22:56:41 +0200 Nicolas Goaziou wrote: > Jesse Gibbons writes: > > > On Wed, 12 Jun 2019 21:48:52 +0200 > > Nicolas Goaziou wrote: > > >> If you use Emacs, there is a template to automatically fill this. > > I did not know this. How do I use the template? > > See "The Perfect Setup" section of the Guix manual, in particular the > part about Yasnippet. I will look into this later. > > > I added a comment to explain why I specify the most recent commit. I > > also added a note that it should be updated when the next stable > > release is available (the maintainers seem to prefer announcing new > > releases every September). I will personally update this in > > mid-September or October if version 0.4.8.1 or 0.4.9 or 0.5 or 1.0 > > is available and no volunteer beats me to it. If you want I can also > > request release 0.4.8.1 ASAP so we can specify a release rather > > than a commit. I personally prefer to keep the commit and wait > > three or four months for the release. > > Fair enough. Thank you for the explanation. > > I think we also need a > > (file-name (git-file-name name version)) > > in the source. Ok. > > >> > + (home-page > >> > + "https://www.freeorion.org/index.php/Main_Page") > >> > >> I think "https://www.freeorion.org" is enough, since it points to > >> the page above. > > You probably overlooked that remark. No, i just forgot. It's fixed now, but 'guix lint' does not like it. > > > The link says that 4X refers to a genre of strategy game centered > > around conquest. I think the current context is a sufficient > > explanation, but I did expand the description. I think it is best to > > keep the 4X in the description in case someone tries a search for > > that genre. > > OK. > > > I added comments to explain these licenses. > > According to > , the > source code is released under gpl2, artwork, music and sounds, and > in-game text are released under cc-by-sa3.0, and the game content > scripts are released under both gpl2 and cc-by-sa3.0. I got my information from github. I'll update. > > So, the comments should include the description above, for > completeness. > > > Updated patch is attached. Is there anything else you want me to > > fix? > > Great. I'm adding some small remarks, but overall the patch LGTM. > > > +;;;Most recent stable release uses boost_signals (v1) > > +;;;which was later replaced with boost-signals2 and > > +;;;no longer exists. This commit builds and runs. > > +;;;TODO: Update this when the next stable release when > > +;;;it is available. > > In Scheme, such comments use ";; " as a prefix. Fixed. > > > + (commit "470d0711537804df3c2ca25532f674ab4bec58af"))) > > + (sha256 > > + (base32 > > + "1wsw632l1cj17px6i88nqjzs0dngp5rsr67n6qkkjlfjfxi69j0f")))) > > + (arguments > > + '(#:tests? #f)) ;no test > > + (build-system cmake-build-system) > > + (inputs `(("boost" ,boost) > > + ("boost_signals" ,boost-signals2) > > + ("freetype2" ,freetype) > > + ("python2" ,python-2.7) > > + ("openal" ,openal) > > + ("libogg" ,libogg) > > + ("libvorbis" ,libvorbis) > > + ("zlib" ,zlib) > > + ("libpng" ,libpng) > > + ("sdl2" ,sdl2) > > + ("glu" ,glu) > > + ("glew" ,glew))) > > Could you re-order inputs alphabetically? Done. > > > + (home-page > > + "https://www.freeorion.org/index.php/Main_Page") > > See above. > > Also, don't forget to add yourself to the Hall of Fame at the top of > the "games.scm" file. I did that when I added gnurobots. > > Can you send an updated patch? Hopefully I should be able to apply it > then. Attached. > > Thank you!