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From: Maxime Devos <maximedevos@telenet.be>
To: Tobias Platen <guix@platen-software.de>, guix-devel <guix-devel@gnu.org>
Subject: Re: Packaging Godot games with Guix
Date: Thu, 12 May 2022 20:59:26 +0200	[thread overview]
Message-ID: <f2f5ed2b57791907216c30f5397399b4b1c77dca.camel@telenet.be> (raw)
In-Reply-To: <0337ffe6d7c61049e1c5dc13ad90c037c43470e5.camel@platen-software.de>

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Tobias Platen schreef op do 12-05-2022 om 20:12 [+0200]:
> Hello,
> 
> I tried to package the game BeepSaber for Guix, which does not really
> use a build system. You just git clone the repository containing the
> game, then import the game into Godot by [...]

There's a small patch series implementing a 'godot-build-system' and
packaging 'librerama', which uses Godot:
<https://issues.guix.gnu.org/48952#3>.  I don't know any specifics, but
maybe that will be useful for packaging BeepSaber?

Greetings,
Maxime.

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  reply	other threads:[~2022-05-12 19:48 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-05-12 18:12 Packaging Godot games with Guix Tobias Platen
2022-05-12 18:59 ` Maxime Devos [this message]
2022-05-12 19:23 ` Liliana Marie Prikler

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