* [PATCH] gnu: Add python-pygame.
@ 2016-07-29 21:13 Kei Kebreau
2016-07-29 21:28 ` Kei Kebreau
0 siblings, 1 reply; 4+ messages in thread
From: Kei Kebreau @ 2016-07-29 21:13 UTC (permalink / raw)
To: guix-devel
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The python-pygame patch as promised. Note that it requires the
application of the most recently submitted libsmpeg patch. Would anyone
else like to test this? :-)
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From 644a7e3e274f854f1487ab36bef59bba2003887c Mon Sep 17 00:00:00 2001
From: Kei Kebreau <kei@openmailbox.org>
Date: Fri, 29 Jul 2016 17:11:59 -0400
Subject: [PATCH] gnu: Add python-pygame.
* gnu/packages/game-development.scm (python-pygame): New variable.
---
gnu/packages/game-development.scm | 93 +++++++++++++++++++++++++++++++++++++++
1 file changed, 93 insertions(+)
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 7067a71..86471b1 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -31,6 +31,7 @@
#:use-module (guix git-download)
#:use-module (guix build-system cmake)
#:use-module (guix build-system gnu)
+ #:use-module (guix build-system python)
#:use-module (gnu packages)
#:use-module (gnu packages curl)
#:use-module (gnu packages databases)
@@ -41,8 +42,11 @@
#:use-module (gnu packages gnunet)
#:use-module (gnu packages guile)
#:use-module (gnu packages multiprecision)
+ #:use-module (gnu packages music)
#:use-module (gnu packages ncurses)
+ #:use-module (gnu packages python)
#:use-module (gnu packages qt)
+ #:use-module (gnu packages video)
#:use-module (gnu packages compression)
#:use-module (gnu packages zip)
#:use-module (gnu packages gl)
@@ -512,3 +516,92 @@ It offers the following features:
OpenGL programs with character rendering services via an application programming
interface (API).")
(license (list license:expat license:lgpl2.1+))))
+
+(define-public python-pygame
+ (package
+ (name "python-pygame")
+ (version "1.9.1")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "http://pygame.org/ftp/pygame-"
+ version "release.tar.gz"))
+ (sha256
+ (base32
+ "0cyl0ww4fjlf289pjxa53q4klyn55ajvkgymw0qrdgp4593raq52"))))
+ (build-system python-build-system)
+ (arguments
+ `(#:python ,python-2
+ #:tests? #f ; Tests require pygame to be installed first.
+ #:phases
+ (modify-phases %standard-phases
+ ;; Set the paths to the dependencies manually because
+ ;; the configure script does not allow passing them as
+ ;; parameters. This also means we can skip the configure
+ ;; phase.
+ (add-before 'build 'set-library-paths
+ (lambda* (#:key inputs outputs #:allow-other-keys)
+ (let ((sdl-ref (assoc-ref inputs "sdl"))
+ (font-ref (assoc-ref inputs "sdl-ttf"))
+ (image-ref (assoc-ref inputs "sdl-image"))
+ (mixer-ref (assoc-ref inputs "sdl-mixer"))
+ (smpeg-ref (assoc-ref inputs "libsmpeg"))
+ (png-ref (assoc-ref inputs "libpng"))
+ (jpeg-ref (assoc-ref inputs "libjpeg"))
+ (v4l-ref (assoc-ref inputs "v4l-utils"))
+ (out-ref (assoc-ref outputs "out")))
+ (substitute* "Setup.in"
+ (("SDL = -I/usr/include/SDL")
+ (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
+ (substitute* "Setup.in"
+ (("FONT = -lSDL_ttf")
+ (string-append "FONT = -I" font-ref "/include/SDL -L"
+ font-ref "/lib -lSDL_ttf")))
+ (substitute* "Setup.in"
+ (("IMAGE = -lSDL_image")
+ (string-append "IMAGE = -I" image-ref "/include/SDL -L"
+ image-ref "/lib -lSDL_image")))
+ (substitute* "Setup.in"
+ (("MIXER = -lSDL_mixer")
+ (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
+ mixer-ref "/lib -lSDL_mixer")))
+ (substitute* "Setup.in"
+ (("SMPEG = -lsmpeg")
+ (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
+ smpeg-ref "/lib -lsmpeg")))
+ (substitute* "Setup.in"
+ (("PNG = -lpng")
+ (string-append "PNG = -I" png-ref "/include -L"
+ png-ref "/lib -lpng")))
+ (substitute* "Setup.in"
+ (("JPEG = -ljpeg")
+ (string-append "JPEG = -I" jpeg-ref "/include -L"
+ jpeg-ref "/lib -ljpeg")))
+ (substitute* "Setup.in"
+ (("^pypm") "#pypm"))
+ (substitute* "src/movie.c")
+ ;; Create a path to a header file provided by v4l-utils.
+ (system* "mkdir" "linux")
+ (system* "ln" "--symbolic"
+ (string-append v4l-ref "/include/libv4l1-videodev.h")
+ "linux/videodev.h")
+ (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
+ ;; The default tries to install libraries into the python directory.
+ ;; Using --install-lib, we can provide the correct path.
+ (native-inputs
+ `(("python-setuptools" ,python-setuptools)))
+ (inputs
+ `(("sdl" ,sdl)
+ ("sdl-image" ,sdl-image)
+ ("sdl-mixer" ,sdl-mixer)
+ ("sdl-ttf" ,sdl-ttf)
+ ("sdl-gfx" ,sdl-gfx)
+ ("libjpeg" ,libjpeg)
+ ("libpng" ,libpng)
+ ("libX11" ,libx11)
+ ("libsmpeg" ,libsmpeg)
+ ("portmidi" ,portmidi)
+ ("v4l-utils" ,v4l-utils)))
+ (home-page "http://www.pygame.org")
+ (synopsis "SDL wrapper for Python")
+ (description "")
+ (license license:lgpl2.1+)))
--
2.9.2
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^ permalink raw reply related [flat|nested] 4+ messages in thread
* Re: [PATCH] gnu: Add python-pygame.
2016-07-29 21:13 [PATCH] gnu: Add python-pygame Kei Kebreau
@ 2016-07-29 21:28 ` Kei Kebreau
2016-07-30 13:52 ` Roel Janssen
0 siblings, 1 reply; 4+ messages in thread
From: Kei Kebreau @ 2016-07-29 21:28 UTC (permalink / raw)
To: guix-devel
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Kei Kebreau <kei@openmailbox.org> writes:
> The python-pygame patch as promised. Note that it requires the
> application of the most recently submitted libsmpeg patch. Would anyone
> else like to test this? :-)
Please disregard the earlier patch. I had to add the other licenses and
a description to the definition. Thanks to Roel for sharing a pygame definition!
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From af15e77bb84532124660a36ad884ee6434a6136a Mon Sep 17 00:00:00 2001
From: Kei Kebreau <kei@openmailbox.org>
Date: Fri, 29 Jul 2016 17:26:30 -0400
Subject: [PATCH] gnu: Add python-pygame.
* gnu/packages/game-development.scm (python-pygame): New variable.
---
gnu/packages/game-development.scm | 105 ++++++++++++++++++++++++++++++++++++++
1 file changed, 105 insertions(+)
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 7067a71..b0a281e 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -31,6 +31,7 @@
#:use-module (guix git-download)
#:use-module (guix build-system cmake)
#:use-module (guix build-system gnu)
+ #:use-module (guix build-system python)
#:use-module (gnu packages)
#:use-module (gnu packages curl)
#:use-module (gnu packages databases)
@@ -41,8 +42,11 @@
#:use-module (gnu packages gnunet)
#:use-module (gnu packages guile)
#:use-module (gnu packages multiprecision)
+ #:use-module (gnu packages music)
#:use-module (gnu packages ncurses)
+ #:use-module (gnu packages python)
#:use-module (gnu packages qt)
+ #:use-module (gnu packages video)
#:use-module (gnu packages compression)
#:use-module (gnu packages zip)
#:use-module (gnu packages gl)
@@ -512,3 +516,104 @@ It offers the following features:
OpenGL programs with character rendering services via an application programming
interface (API).")
(license (list license:expat license:lgpl2.1+))))
+
+(define-public python-pygame
+ (package
+ (name "python-pygame")
+ (version "1.9.1")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "http://pygame.org/ftp/pygame-"
+ version "release.tar.gz"))
+ (sha256
+ (base32
+ "0cyl0ww4fjlf289pjxa53q4klyn55ajvkgymw0qrdgp4593raq52"))))
+ (build-system python-build-system)
+ (arguments
+ `(#:python ,python-2
+ #:tests? #f ; Tests require pygame to be installed first.
+ #:phases
+ (modify-phases %standard-phases
+ ;; Set the paths to the dependencies manually because
+ ;; the configure script does not allow passing them as
+ ;; parameters. This also means we can skip the configure
+ ;; phase.
+ (add-before 'build 'set-library-paths
+ (lambda* (#:key inputs outputs #:allow-other-keys)
+ (let ((sdl-ref (assoc-ref inputs "sdl"))
+ (font-ref (assoc-ref inputs "sdl-ttf"))
+ (image-ref (assoc-ref inputs "sdl-image"))
+ (mixer-ref (assoc-ref inputs "sdl-mixer"))
+ (smpeg-ref (assoc-ref inputs "libsmpeg"))
+ (png-ref (assoc-ref inputs "libpng"))
+ (jpeg-ref (assoc-ref inputs "libjpeg"))
+ (v4l-ref (assoc-ref inputs "v4l-utils"))
+ (out-ref (assoc-ref outputs "out")))
+ (substitute* "Setup.in"
+ (("SDL = -I/usr/include/SDL")
+ (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
+ (substitute* "Setup.in"
+ (("FONT = -lSDL_ttf")
+ (string-append "FONT = -I" font-ref "/include/SDL -L"
+ font-ref "/lib -lSDL_ttf")))
+ (substitute* "Setup.in"
+ (("IMAGE = -lSDL_image")
+ (string-append "IMAGE = -I" image-ref "/include/SDL -L"
+ image-ref "/lib -lSDL_image")))
+ (substitute* "Setup.in"
+ (("MIXER = -lSDL_mixer")
+ (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
+ mixer-ref "/lib -lSDL_mixer")))
+ (substitute* "Setup.in"
+ (("SMPEG = -lsmpeg")
+ (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
+ smpeg-ref "/lib -lsmpeg")))
+ (substitute* "Setup.in"
+ (("PNG = -lpng")
+ (string-append "PNG = -I" png-ref "/include -L"
+ png-ref "/lib -lpng")))
+ (substitute* "Setup.in"
+ (("JPEG = -ljpeg")
+ (string-append "JPEG = -I" jpeg-ref "/include -L"
+ jpeg-ref "/lib -ljpeg")))
+ (substitute* "Setup.in"
+ (("^pypm") "#pypm"))
+ (substitute* "src/movie.c")
+ ;; Create a path to a header file provided by v4l-utils.
+ (system* "mkdir" "linux")
+ (system* "ln" "--symbolic"
+ (string-append v4l-ref "/include/libv4l1-videodev.h")
+ "linux/videodev.h")
+ (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
+ ;; The default tries to install libraries into the python directory.
+ ;; Using --install-lib, we can provide the correct path.
+ (native-inputs
+ `(("python-setuptools" ,python-setuptools)))
+ (inputs
+ `(("sdl" ,sdl)
+ ("sdl-image" ,sdl-image)
+ ("sdl-mixer" ,sdl-mixer)
+ ("sdl-ttf" ,sdl-ttf)
+ ("sdl-gfx" ,sdl-gfx)
+ ("libjpeg" ,libjpeg)
+ ("libpng" ,libpng)
+ ("libX11" ,libx11)
+ ("libsmpeg" ,libsmpeg)
+ ("portmidi" ,portmidi)
+ ("v4l-utils" ,v4l-utils)))
+ (home-page "http://www.pygame.org")
+ (synopsis "SDL wrapper for Python")
+ (description "Pygame is a set of Python modules designed for writing games.
+Pygame adds functionality on top of the excellent SDL library. This allows you
+to create fully featured games and multimedia programs in the python language.")
+ (license (list license:bsd-2
+ ;; python numeric license as listed by Debian looks like
+ ;; an Expat-style license with a warranty disclaimer for
+ ;; the U.S. government and the University of California.
+ license:expat
+ license:lgpl2.0+
+ license:lgpl2.1+
+ license:gpl3+
+ license:psfl
+ license:public-domain
+ license:lgpl2.1+))))
--
2.9.2
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^ permalink raw reply related [flat|nested] 4+ messages in thread
* Re: [PATCH] gnu: Add python-pygame.
2016-07-29 21:28 ` Kei Kebreau
@ 2016-07-30 13:52 ` Roel Janssen
2016-07-30 14:26 ` Kei Kebreau
0 siblings, 1 reply; 4+ messages in thread
From: Roel Janssen @ 2016-07-30 13:52 UTC (permalink / raw)
To: Kei Kebreau; +Cc: guix-devel
Kei Kebreau writes:
> Kei Kebreau <kei@openmailbox.org> writes:
>
>> The python-pygame patch as promised. Note that it requires the
>> application of the most recently submitted libsmpeg patch. Would anyone
>> else like to test this? :-)
I've succesfully built both the libsmpeg patch and python-pygame.
> Please disregard the earlier patch. I had to add the other licenses and
> a description to the definition. Thanks to Roel for sharing a pygame definition!
Thank you for getting it to work! I only have one comment:
>+ (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
>+ ;; The default tries to install libraries into the python directory.
>+ ;; Using --install-lib, we can provide the correct path.
>+ (native-inputs
>+ `(("python-setuptools" ,python-setuptools)))
The comment seems to be out of place. I don't even know where it
belongs to anymore. Was this for another build phase customization? (it
seems to because of the indentation..).
Thank you.
Kind regards,
Roel Janssen
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [PATCH] gnu: Add python-pygame.
2016-07-30 13:52 ` Roel Janssen
@ 2016-07-30 14:26 ` Kei Kebreau
0 siblings, 0 replies; 4+ messages in thread
From: Kei Kebreau @ 2016-07-30 14:26 UTC (permalink / raw)
To: Roel Janssen; +Cc: guix-devel
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Roel Janssen <roel@gnu.org> writes:
> Kei Kebreau writes:
>
>> Kei Kebreau <kei@openmailbox.org> writes:
>>
>>> The python-pygame patch as promised. Note that it requires the
>>> application of the most recently submitted libsmpeg patch. Would anyone
>>> else like to test this? :-)
>
> I've succesfully built both the libsmpeg patch and python-pygame.
>
>> Please disregard the earlier patch. I had to add the other licenses and
>> a description to the definition. Thanks to Roel for sharing a pygame
>> definition!
>
> Thank you for getting it to work! I only have one comment:
>
>>+ (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
>>+ ;; The default tries to install libraries into the python directory.
>>+ ;; Using --install-lib, we can provide the correct path.
>>+ (native-inputs
>>+ `(("python-setuptools" ,python-setuptools)))
>
> The comment seems to be out of place. I don't even know where it
> belongs to anymore. Was this for another build phase customization? (it
> seems to because of the indentation..).
>
> Thank you.
>
> Kind regards,
> Roel Janssen
Indeed, that comment was left over from the install phase you replaced
when you used the gnu-build-system. I'll correct it before I push the
changes upstream. Unless anyone else has any input, I'll be pushing this
later today!
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^ permalink raw reply [flat|nested] 4+ messages in thread
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2016-07-29 21:13 [PATCH] gnu: Add python-pygame Kei Kebreau
2016-07-29 21:28 ` Kei Kebreau
2016-07-30 13:52 ` Roel Janssen
2016-07-30 14:26 ` Kei Kebreau
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