From: Kei Kebreau <kei@openmailbox.org>
To: guix-devel@gnu.org
Subject: Re: [PATCH] gnu: Add python-pygame.
Date: Fri, 29 Jul 2016 17:28:52 -0400 [thread overview]
Message-ID: <8760rorv57.fsf@openmailbox.org> (raw)
In-Reply-To: <87bn1grvuq.fsf@openmailbox.org> (Kei Kebreau's message of "Fri, 29 Jul 2016 17:13:33 -0400")
[-- Attachment #1.1: Type: text/plain, Size: 367 bytes --]
Kei Kebreau <kei@openmailbox.org> writes:
> The python-pygame patch as promised. Note that it requires the
> application of the most recently submitted libsmpeg patch. Would anyone
> else like to test this? :-)
Please disregard the earlier patch. I had to add the other licenses and
a description to the definition. Thanks to Roel for sharing a pygame definition!
[-- Attachment #1.2: 0001-gnu-Add-python-pygame.patch --]
[-- Type: text/plain, Size: 6536 bytes --]
From af15e77bb84532124660a36ad884ee6434a6136a Mon Sep 17 00:00:00 2001
From: Kei Kebreau <kei@openmailbox.org>
Date: Fri, 29 Jul 2016 17:26:30 -0400
Subject: [PATCH] gnu: Add python-pygame.
* gnu/packages/game-development.scm (python-pygame): New variable.
---
gnu/packages/game-development.scm | 105 ++++++++++++++++++++++++++++++++++++++
1 file changed, 105 insertions(+)
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 7067a71..b0a281e 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -31,6 +31,7 @@
#:use-module (guix git-download)
#:use-module (guix build-system cmake)
#:use-module (guix build-system gnu)
+ #:use-module (guix build-system python)
#:use-module (gnu packages)
#:use-module (gnu packages curl)
#:use-module (gnu packages databases)
@@ -41,8 +42,11 @@
#:use-module (gnu packages gnunet)
#:use-module (gnu packages guile)
#:use-module (gnu packages multiprecision)
+ #:use-module (gnu packages music)
#:use-module (gnu packages ncurses)
+ #:use-module (gnu packages python)
#:use-module (gnu packages qt)
+ #:use-module (gnu packages video)
#:use-module (gnu packages compression)
#:use-module (gnu packages zip)
#:use-module (gnu packages gl)
@@ -512,3 +516,104 @@ It offers the following features:
OpenGL programs with character rendering services via an application programming
interface (API).")
(license (list license:expat license:lgpl2.1+))))
+
+(define-public python-pygame
+ (package
+ (name "python-pygame")
+ (version "1.9.1")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "http://pygame.org/ftp/pygame-"
+ version "release.tar.gz"))
+ (sha256
+ (base32
+ "0cyl0ww4fjlf289pjxa53q4klyn55ajvkgymw0qrdgp4593raq52"))))
+ (build-system python-build-system)
+ (arguments
+ `(#:python ,python-2
+ #:tests? #f ; Tests require pygame to be installed first.
+ #:phases
+ (modify-phases %standard-phases
+ ;; Set the paths to the dependencies manually because
+ ;; the configure script does not allow passing them as
+ ;; parameters. This also means we can skip the configure
+ ;; phase.
+ (add-before 'build 'set-library-paths
+ (lambda* (#:key inputs outputs #:allow-other-keys)
+ (let ((sdl-ref (assoc-ref inputs "sdl"))
+ (font-ref (assoc-ref inputs "sdl-ttf"))
+ (image-ref (assoc-ref inputs "sdl-image"))
+ (mixer-ref (assoc-ref inputs "sdl-mixer"))
+ (smpeg-ref (assoc-ref inputs "libsmpeg"))
+ (png-ref (assoc-ref inputs "libpng"))
+ (jpeg-ref (assoc-ref inputs "libjpeg"))
+ (v4l-ref (assoc-ref inputs "v4l-utils"))
+ (out-ref (assoc-ref outputs "out")))
+ (substitute* "Setup.in"
+ (("SDL = -I/usr/include/SDL")
+ (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
+ (substitute* "Setup.in"
+ (("FONT = -lSDL_ttf")
+ (string-append "FONT = -I" font-ref "/include/SDL -L"
+ font-ref "/lib -lSDL_ttf")))
+ (substitute* "Setup.in"
+ (("IMAGE = -lSDL_image")
+ (string-append "IMAGE = -I" image-ref "/include/SDL -L"
+ image-ref "/lib -lSDL_image")))
+ (substitute* "Setup.in"
+ (("MIXER = -lSDL_mixer")
+ (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
+ mixer-ref "/lib -lSDL_mixer")))
+ (substitute* "Setup.in"
+ (("SMPEG = -lsmpeg")
+ (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
+ smpeg-ref "/lib -lsmpeg")))
+ (substitute* "Setup.in"
+ (("PNG = -lpng")
+ (string-append "PNG = -I" png-ref "/include -L"
+ png-ref "/lib -lpng")))
+ (substitute* "Setup.in"
+ (("JPEG = -ljpeg")
+ (string-append "JPEG = -I" jpeg-ref "/include -L"
+ jpeg-ref "/lib -ljpeg")))
+ (substitute* "Setup.in"
+ (("^pypm") "#pypm"))
+ (substitute* "src/movie.c")
+ ;; Create a path to a header file provided by v4l-utils.
+ (system* "mkdir" "linux")
+ (system* "ln" "--symbolic"
+ (string-append v4l-ref "/include/libv4l1-videodev.h")
+ "linux/videodev.h")
+ (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
+ ;; The default tries to install libraries into the python directory.
+ ;; Using --install-lib, we can provide the correct path.
+ (native-inputs
+ `(("python-setuptools" ,python-setuptools)))
+ (inputs
+ `(("sdl" ,sdl)
+ ("sdl-image" ,sdl-image)
+ ("sdl-mixer" ,sdl-mixer)
+ ("sdl-ttf" ,sdl-ttf)
+ ("sdl-gfx" ,sdl-gfx)
+ ("libjpeg" ,libjpeg)
+ ("libpng" ,libpng)
+ ("libX11" ,libx11)
+ ("libsmpeg" ,libsmpeg)
+ ("portmidi" ,portmidi)
+ ("v4l-utils" ,v4l-utils)))
+ (home-page "http://www.pygame.org")
+ (synopsis "SDL wrapper for Python")
+ (description "Pygame is a set of Python modules designed for writing games.
+Pygame adds functionality on top of the excellent SDL library. This allows you
+to create fully featured games and multimedia programs in the python language.")
+ (license (list license:bsd-2
+ ;; python numeric license as listed by Debian looks like
+ ;; an Expat-style license with a warranty disclaimer for
+ ;; the U.S. government and the University of California.
+ license:expat
+ license:lgpl2.0+
+ license:lgpl2.1+
+ license:gpl3+
+ license:psfl
+ license:public-domain
+ license:lgpl2.1+))))
--
2.9.2
[-- Attachment #2: signature.asc --]
[-- Type: application/pgp-signature, Size: 818 bytes --]
next prev parent reply other threads:[~2016-07-29 21:29 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-07-29 21:13 [PATCH] gnu: Add python-pygame Kei Kebreau
2016-07-29 21:28 ` Kei Kebreau [this message]
2016-07-30 13:52 ` Roel Janssen
2016-07-30 14:26 ` Kei Kebreau
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
List information: https://guix.gnu.org/
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=8760rorv57.fsf@openmailbox.org \
--to=kei@openmailbox.org \
--cc=guix-devel@gnu.org \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
Code repositories for project(s) associated with this public inbox
https://git.savannah.gnu.org/cgit/guix.git
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for read-only IMAP folder(s) and NNTP newsgroup(s).