From mboxrd@z Thu Jan 1 00:00:00 1970 From: Albin Subject: Re: Openttd - mention todo/integration status of OpenGFX in description? Date: Sun, 12 Jun 2016 21:16:05 +0200 Message-ID: <20160612211605.596b7b68@fripost.org> References: <20160611010218.GA2328@khazad-dum> <20160611023949.GA11014@jasmine> <20160611074859.GA3995@khazad-dum> <20160612152129.0a4d428c@fripost.org> <20160612155019.GA26362@khazad-dum> Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Return-path: Received: from eggs.gnu.org ([2001:4830:134:3::10]:55407) by lists.gnu.org with esmtp (Exim 4.71) (envelope-from ) id 1bCArl-0003ZL-Dx for guix-devel@gnu.org; Sun, 12 Jun 2016 15:16:14 -0400 Received: from Debian-exim by eggs.gnu.org with spam-scanned (Exim 4.71) (envelope-from ) id 1bCArh-0003bW-5s for guix-devel@gnu.org; Sun, 12 Jun 2016 15:16:12 -0400 Received: from giraff.fripost.org ([178.16.208.44]:54069 helo=outgoing.fripost.org) by eggs.gnu.org with esmtp (Exim 4.71) (envelope-from ) id 1bCArg-0003bS-N1 for guix-devel@gnu.org; Sun, 12 Jun 2016 15:16:09 -0400 In-Reply-To: <20160612155019.GA26362@khazad-dum> List-Id: "Development of GNU Guix and the GNU System distribution." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: guix-devel-bounces+gcggd-guix-devel=m.gmane.org@gnu.org Sender: "Guix-devel" To: ng0 Cc: guix-devel@gnu.org Den Sun, 12 Jun 2016 15:50:19 +0000 skrev Re: Openttd - mention todo/integration status of OpenGFX in description?: > On 2016-06-12(03:21:29+0200), Albin wrote: > > Den Sat, 11 Jun 2016 07:48:59 +0000 > > skrev Re: Openttd - mention todo/integration status of OpenGFX in > > description?: > > =20 > > > On 2016-06-10(10:39:49-0400), Leo Famulari wrote: =20 > > > > On Sat, Jun 11, 2016 at 01:02:18AM +0000, ng0 wrote: =20 > > > > > After installing OpenTTD, the game asks for a download of > > > > > OpenGFX (GPL2 licensed) which can be done in application. > > > > > > > > > > Now this is not the way this is handled usually, and it is > > > > > also stated in a comment in the package (games.scm:1926), > > > > > should we - even if it is just temporarily - point out that > > > > > OpenGFX is not included, or should it just be added and > > > > > users will notice through an package update and not a > > > > > comment on it? =20 > > > > > > > > How do you recommend we point it out? > > > > > > > > Of course, the best solution is to package OpenGFX. > > > > =20 > > > > > > OpenGFX looks rather small, so I'll try to do it soon. > > > > > > (description "OpenTTD is a game in which you transport goods and > > > passengers by land, water and air. It is a re-implementation of > > > Transport Tycoon Deluxe with many enhancements including > > > multiplayer mode, internationalization support, conditional > > > orders and the ability to clone, autoreplace and autoupdate > > > vehicles.") > > > > > > What about something like: > > > > > > (description "OpenTTD is a game in which you transport goods and > > > passengers by land, water and air. It is a re-implementation of > > > Transport Tycoon Deluxe with many enhancements including > > > multiplayer mode, internationalization support, conditional > > > orders and the ability to clone, autoreplace and autoupdate > > > vehicles. This package only includes the base of the game, when > > > you start it you will be prompted to download graphics and > > > sounds.")=20 > > > > I believe this would be more correct: > > > > "This package only includes the game engine. When you start > > it you will be prompted to download a graphics set." =20 >=20 > Looks good to me, can you create a patch for it? IMHO, this is unnecessary work if opengfx is to be added any time soon, but if you want, feel free to use my formulation above. >=20 > > But, of course, the best would be to package opengfx. > > > > By the way, the sound effects are not free since only non-commercial > > redistribution is permitted. =20 >=20 > Yes, but as the licenses are in the details of the in-game download > manager I think it's enough to mention the start blocker (gfx), you > could theoretically just run it without sounds or create your own > soundpack and use it (same for gfx). After I packaged openttd we had a discussion about this and I then suggested that opengfx + openmsx (a GPLv2 licensed music set) might be enough for a good user experience. An unfortunate fact about the in-game downloader is that it only displays the license *after* you have downloaded a particular package. So far, I have not seen any examples of proprietary software, but a few cases of non-free (nc) non-functional data. I will ask upstream if they have a policy regarding what may be included there. Albin > > =20 > > > > > > -- > > > =E2=99=A5=E2=92=B6 ng0 > > > For non-prism friendly talk find me on > > > psyced.org / loupsycedyglgamf.onion =20 > > > > Albin =20 >=20 > -- > =E2=99=A5=E2=92=B6 ng0 > For non-prism friendly talk find me on > psyced.org / loupsycedyglgamf.onion