* gnu/packages/game-development.scm (python-pyxel): Update to 1.4.3-2.be75b72. [version]: Use git-version even though it is a release. [source]: Use commit. : Adjust accordingly. --- Hi Simon Am Freitag, dem 15.09.2023 um 21:09 +0200 schrieb Simon Tournier: > Upstream is managing using the worse workflow I have seen. > > Here is the history of tag v1.4.3 replacement: > > v1.4.3 8bcb6f04eb184876d7807b89b34057ca0897b392 07 August 2021 > v1.4.3 8bcb6f04eb184876d7807b89b34057ca0897b392 09 December 2021 > v1.4.3 7d27898e218d6b4cb62779dc22b409d02860f155 27 December 2021 > v1.4.3 be75b724cae9e10e56a82a5421f9dd65390f1a06 22 September 2022 > v1.4.3 be75b724cae9e10e56a82a5421f9dd65390f1a06 today > > And surprise surprise: > > --8<---------------cut here---------------start------------->8--- > $ git clone https://github.com/kitao/pyxel > > $ git -C pyxel show 8bcb6f04eb184876d7807b89b34057ca0897b392 > fatal: bad object 8bcb6f04eb184876d7807b89b34057ca0897b392 > > $ git -C pyxel show 7d27898e218d6b4cb62779dc22b409d02860f155 > fatal: bad object 7d27898e218d6b4cb62779dc22b409d02860f155 Ouch. > I am proposing to remove the package python-pyxel. The rationale is: > > + Broken [1] since months > + Update needs “some” work > + Two years without an update > + An issue about upstream source > > Therefore, if someone is interested, please update it. Else I will > remove it. Well, I did “some” work, but I only got to update it to the new 1.4.3. Refering to things by commit ought to be fine since we have SWH as an additional buffer. As for newer versions, that requires an ugly hack to get Rust and Python into a single build system and the last time I tried to do something non-standard with Cargo has left deep emotional scars. Cheers gnu/packages/game-development.scm | 96 +++++++++++++++++-------------- 1 file changed, 52 insertions(+), 44 deletions(-) diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index c25dadb39e..215c12e2d9 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1646,53 +1646,61 @@ (define-public renpy (license license:expat))) (define-public python-pyxel - (package - (name "python-pyxel") - (version "1.4.3") - (source - (origin - (method git-fetch) - (uri - (git-reference - (url "https://github.com/kitao/pyxel") - (commit (string-append "v" version)))) - (file-name (git-file-name name version)) - (sha256 - (base32 - "0bwsgb5yq5s479cnf046v379zsn5ybp5195kbfvzr9l11qbaicm9")) - (modules '((guix build utils))) - (snippet - '(begin - (delete-file-recursively "pyxel/core/bin"))))) - (build-system python-build-system) - (arguments - `(#:tests? #f ; "Tests" are actually example programs that never halt. - #:phases - (modify-phases %standard-phases - (add-after 'unpack 'patch-build-files - (lambda* (#:key inputs #:allow-other-keys) - (substitute* "setup.py" - (("\"pyxel\\.core\\.bin\\.(.*)\"," all arch) - (if (string=? arch "linux") - all - ""))) - (substitute* "pyxel/core/Makefile" - (("`sdl2-config") - (string-append "`sdl2-config --prefix=" - (assoc-ref inputs "sdl2")))))) - (add-before 'build 'prebuild - (lambda _ - (invoke "make" "-C" "pyxel/core")))))) - (inputs - `(("gifsicle" ,gifsicle) - ("sdl2" ,(sdl-union (list sdl2 sdl2-image))))) - (home-page "https://github.com/kitao/pyxel") - (synopsis "Retro game engine for Python") - (description "Pyxel is a game engine inspired by retro gaming consoles. + ;; Note to updaters: Use commit and revision even if you're bumping + ;; to a release, as upstream is known to "reuse" tags. + ;; See for more information. + (let ((commit "be75b724cae9e10e56a82a5421f9dd65390f1a06") + (revision "2")) + (package + (name "python-pyxel") + ;; This is the latest version to not require Rust… + (version (git-version "1.4.3" revision commit)) + (source + (origin + (method git-fetch) + (uri + (git-reference + (url "https://github.com/kitao/pyxel") + (commit commit))) + (file-name (git-file-name name version)) + (sha256 + (base32 + "03ch79cmh9fxvq6c2f3zc2snzczhqi2n01f254lsigckc7d5wz08")) + (modules '((guix build utils))) + (snippet + #~(begin + (substitute* "pyxel/__init__.py" + (("from collections import MutableSequence") + "from collections.abc import MutableSequence")))))) + (build-system python-build-system) + (arguments + `(#:tests? #f ; "Tests" are actually example programs that never halt. + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'patch-build-files + (lambda* (#:key inputs #:allow-other-keys) + (substitute* "setup.py" + (("\"pyxel\\.core\\.bin\\.(.*)\"," all arch) + (if (string=? arch "linux") + all + ""))) + (substitute* "pyxel/core/Makefile" + (("`sdl2-config") + (string-append "`sdl2-config --prefix=" + (assoc-ref inputs "sdl2")))))) + (add-before 'build 'prebuild + (lambda _ + (invoke "make" "-C" "pyxel/core")))))) + (inputs + `(("gifsicle" ,gifsicle) + ("sdl2" ,(sdl-union (list sdl2 sdl2-image))))) + (home-page "https://github.com/kitao/pyxel") + (synopsis "Retro game engine for Python") + (description "Pyxel is a game engine inspired by retro gaming consoles. It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps (256x256 pixels each) and 4 sound channels with 64 definable sounds. It also comes with a built-in image and sound editor.") - (license license:expat))) + (license license:expat)))) (define-public grafx2 (package base-commit: b696fb41bc0dfcb7130a5aa6d69aff2ae191c283 -- 2.41.0