Hi Ludo, No, I am talking about resources such as shaders and language packs, which seem to be included in openrct2 itself. IOW, even *with* the data files from the proprietary rct2, our current openrct2 does not run without the command line flags I added to my first posting :-). Cheers, Jelle 2017-10-20 18:01 GMT+02:00 Ludovic Courtès : > Hi Jelle, > > Jelle Licht skribis: > > > The recently committed (and awesome) openrct2 built correctly, > > but cannot currently find the needed language and shader files > > for the game and therefore crashes. To make it work, I currently > > have to invoke it via a command like > > `--openrct-data-path=/gnu/store/-openrct2-0.1.1/share/openrct2/', > > which imho is not optimal. > > > > I dove into the source of openrct, and it seems there are still > > some vestiges of the cmake flag we want, namely > > ORCT2_RESOURCE_DIR. Sadly, support for configuring this variable > > seems to have been removed about 4 months ago. > > > > I opened an issue upstream regarding this[1], but maybe there is > > an easy workaround we can use until a fix is hopefully released. > > I was thinking of either a phase which calls `wrap-program', or > > adding the required flag back via a short snippet. > > Are you talking about the game assets, or is it something different? > > (Did you see the discussion at > ?) > > Cheers, > Ludo’. >