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Mon, 03 Aug 2020 01:55:36 -0700 (PDT) MIME-Version: 1.0 From: =?UTF-8?Q?Vin=C3=ADcius?= dos Santos Oliveira Date: Mon, 3 Aug 2020 05:55:19 -0300 Message-ID: Content-Type: multipart/alternative; boundary="00000000000059b08105abf54d69" Received-SPF: pass client-ip=2607:f8b0:4864:20::12a; envelope-from=vini.ipsmaker@gmail.com; helo=mail-il1-x12a.google.com X-detected-operating-system: by eggs.gnu.org: No matching host in p0f cache. That's all we know. X-Spam_score_int: -20 X-Spam_score: -2.1 X-Spam_bar: -- X-Spam_report: (-2.1 / 5.0 requ) BAYES_00=-1.9, DKIM_SIGNED=0.1, DKIM_VALID=-0.1, DKIM_VALID_AU=-0.1, DKIM_VALID_EF=-0.1, FREEMAIL_FROM=0.001, HTML_MESSAGE=0.001, RCVD_IN_DNSWL_NONE=-0.0001, SPF_HELO_NONE=0.001, SPF_PASS=-0.001 autolearn=ham autolearn_force=no X-Spam_action: no action X-Spam-Score: -0.3 (/) X-Mailman-Approved-At: Mon, 03 Aug 2020 09:20:45 -0400 X-BeenThere: debbugs-submit@debbugs.gnu.org X-Mailman-Version: 2.1.18 Precedence: list X-Spam-Score: -2.3 (--) X-BeenThere: bug-guix@gnu.org List-Id: Bug reports for GNU Guix List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: bug-guix-bounces+larch=yhetil.org@gnu.org Sender: "bug-Guix" X-Scanner: scn0 Authentication-Results: aspmx1.migadu.com; dkim=fail (rsa verify failed) header.d=gmail.com header.s=20161025 header.b=O5i0rqaz; dmarc=fail reason="SPF not aligned (relaxed)" header.from=gmail.com (policy=none); spf=pass (aspmx1.migadu.com: domain of bug-guix-bounces@gnu.org designates 209.51.188.17 as permitted sender) smtp.mailfrom=bug-guix-bounces@gnu.org X-Spam-Score: 1.09 X-TUID: fbqysnasV2dV --00000000000059b08105abf54d69 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Here's the tail of the build log: CXX src/libeasyrpg_player_a-game_actors.o src/game_actor.cpp: In member function =E2=80=98virtual int Game_Actor::GetBattleX() const=E2=80=99: src/game_actor.cpp:919:28: error: =E2=80=98const class RPG::Terrain=E2=80= =99 has no member named =E2=80=98grid_c=E2=80=99; did you mean =E2=80=98grid_top_y=E2=80=99? right =3D left + terrain->grid_c / 1103; ^~~~~~ grid_top_y src/game_actor.cpp: In member function =E2=80=98virtual int Game_Actor::GetBattleY() const=E2=80=99: src/game_actor.cpp:1001:19: error: =E2=80=98const class RPG::Terrain=E2=80= =99 has no member named =E2=80=98grid_a=E2=80=99; did you mean =E2=80=98grid_top_y=E2=80=99? top =3D terrain->grid_a; ^~~~~~ grid_top_y src/game_actor.cpp:1002:28: error: =E2=80=98const class RPG::Terrain=E2=80= =99 has no member named =E2=80=98grid_b=E2=80=99; did you mean =E2=80=98grid_top_y=E2=80=99? bottom =3D top + terrain->grid_b / 13; ^~~~~~ grid_top_y src/game_actor.cpp: In member function =E2=80=98void Game_Actor::SetSprite(= const string&, int, bool)=E2=80=99: src/game_actor.cpp:1075:12: error: =E2=80=98class RPG::SaveActor=E2=80=99 h= as no member named =E2=80=98sprite_flags=E2=80=99; did you mean =E2=80=98sprite_name=E2= =80=99? GetData().sprite_flags =3D transparent ? 3 : 0; ^~~~~~~~~~~~ sprite_name make[1]: *** [Makefile:2566: src/libeasyrpg_player_a-game_actor.o] Error 1 make[1]: *** Waiting for unfinished jobs.... make[1]: Leaving directory '/tmp/guix-build-easyrpg-player-0.6.1.drv-0/easyrpg-player-0.6.1' make: *** [Makefile:1332: all] Error 2 command "make" "-j" "4" failed with status 2 I think there's a mismatch between easyrpg-player (0.6.1) and liblcf (0.6.2) versions. Just by bumping the easyrpg-player package, the problem should go away I think. --=20 Vin=C3=ADcius dos Santos Oliveira https://vinipsmaker.github.io/ --00000000000059b08105abf54d69 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
Here's the tail of the build log:

<= /div>
=C2=A0 CXX =C2=A0 =C2=A0 =C2=A0src/libeasyrpg_player_a-game_actor= s.o
src/game_actor.cpp: In member function =E2=80=98virtual int Game_Act= or::GetBattleX() const=E2=80=99:
src/game_actor.cpp:919:28: error: =E2= =80=98const class RPG::Terrain=E2=80=99 has no member named =E2=80=98grid_c= =E2=80=99; did you mean =E2=80=98grid_top_y=E2=80=99?
=C2=A0 =C2=A0 righ= t =3D left + terrain->grid_c / 1103;
=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2= =A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 ^~~~~~=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2= =A0 =C2=A0 =C2=A0 =C2=A0 grid_top_y
src/game_actor.cpp: In member functi= on =E2=80=98virtual int Game_Actor::GetBattleY() const=E2=80=99:
src/gam= e_actor.cpp:1001:19: error: =E2=80=98const class RPG::Terrain=E2=80=99 has = no member named =E2=80=98grid_a=E2=80=99; did you mean =E2=80=98grid_top_y= =E2=80=99?
=C2=A0 =C2=A0 top =3D terrain->grid_a;
=C2=A0 =C2=A0 = =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0^~~~~~
=C2=A0 =C2= =A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0grid_top_y
sr= c/game_actor.cpp:1002:28: error: =E2=80=98const class RPG::Terrain=E2=80=99= has no member named =E2=80=98grid_b=E2=80=99; did you mean =E2=80=98grid_t= op_y=E2=80=99?
=C2=A0 =C2=A0 bottom =3D top + terrain->grid_b / 13;=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2= =A0 =C2=A0 =C2=A0 =C2=A0 ^~~~~~
=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2= =A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 grid_top_y
s= rc/game_actor.cpp: In member function =E2=80=98void Game_Actor::SetSprite(c= onst string&, int, bool)=E2=80=99:
src/game_actor.cpp:1075:12: error= : =E2=80=98class RPG::SaveActor=E2=80=99 has no member named =E2=80=98sprit= e_flags=E2=80=99; did you mean =E2=80=98sprite_name=E2=80=99?
=C2=A0 Get= Data().sprite_flags =3D transparent ? 3 : 0;
=C2=A0 =C2=A0 =C2=A0 =C2=A0= =C2=A0 =C2=A0 ^~~~~~~~~~~~
=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 sp= rite_name
make[1]: *** [Makefile:2566: src/libeasyrpg_player_a-game_acto= r.o] Error 1
make[1]: *** Waiting for unfinished jobs....
make[1]: Le= aving directory '/tmp/guix-build-easyrpg-player-0.6.1.drv-0/easyrpg-pla= yer-0.6.1'
make: *** [Makefile:1332: all] Error 2
command "m= ake" "-j" "4" failed with status 2

<= /div>
I think there's a mismatch between easyrpg-player (0.6.1) and= liblcf (0.6.2) versions. Just by bumping the easyrpg-player package, the p= roblem should go away I think.

--
Vin=C3=ADcius dos Santos Oli= veira
--00000000000059b08105abf54d69--