From: Andy Wingo <wingo@pobox.com>
To: Luiji Maryo <luiji@users.sourceforge.net>
Cc: Guile Mailing List <guile-user@gnu.org>
Subject: Re: Guile for Game Scripting
Date: Wed, 18 Aug 2010 08:24:48 -0700 [thread overview]
Message-ID: <m38w44vt8f.fsf@unquote.localdomain> (raw)
In-Reply-To: <AANLkTika3ndGZRG2F03=r8ypfQg6YBY2jyTCT3xou1Sb@mail.gmail.com> (Luiji Maryo's message of "Fri, 23 Jul 2010 23:34:11 -0400")
Hi Luiji,
No Itisnt has already mentioned that Guile will support Lua, but I don't
think there's a problem with using the canonical implementation of Lua,
no. Basically the thing is, use what you want, but GNU suggests Guile;
and in the near future Guile will have decent support for a couple other
languages, Lua included.
On Fri 23 Jul 2010 20:34, Luiji Maryo <luiji@users.sourceforge.net> writes:
> - If I use Lua as a scripting format, would it be bad to use Guile for
> a markup language? Or would it be better to implement a short,
> 50-line SEXP parser.
But I'm responding to you over this paragraph. It's not about parsing,
it's about (eventually) turning your application inside-out. See
http://hydra.nixos.org/build/565540/download/2/guile.html/Programming-Overview.html#Programming-Overview
for a discussion.
Happy hacking,
Andy
--
http://wingolog.org/
prev parent reply other threads:[~2010-08-18 15:24 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2010-07-24 3:34 Guile for Game Scripting Luiji Maryo
2010-07-24 4:05 ` No Itisnt
2010-08-18 15:24 ` Andy Wingo [this message]
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