From: Matt Wette <matt.wette@gmail.com>
To: guile-user@gnu.org
Subject: Re: Embedding stuff in ELF section of compiled module
Date: Sat, 9 Nov 2024 10:31:17 -0800 [thread overview]
Message-ID: <e73db99c-2d54-43cb-b095-76fb9f02fa4b@gmail.com> (raw)
In-Reply-To: <8734k0tp4x.fsf@laura>
On 11/9/24 7:15 AM, Olivier Dion wrote:
> Hi,
>
> TLDR; Is there a way to embed a bytevector into a ELF section of a
> compiled module (.go)?
>
> I have a case where I want to generate bytevectors that follow an ABI
> for event description of static tracepoints. I would like this
> bytevector to be put into a know ELF section of the compiled module so
> that external tools can reference it by parsing the ELF file,
> i.e. without running Guile. I personnaly don't care about none-ELF
> systems, so I'm fine if this solution is Linux only.
>
> I guess this is similar to embedding something else like an audio/image
> for a video game.
>
> So, is there any way for adding section to the compiled ELF, something
> along like:
>
> (embed-bytevector ".my_section"
> #vu8(bytes ...))
>
> If not, I wonder if this is something that could be appreciated for
> other users as well?
>
> Thanks,
> Olivier
>
You could look at `objcopy' to add a section to the .go file (outside of
Guile).
Otherwise, dig into the code in share/guile/3.0/system/vm/elf.scm.
Matt
next prev parent reply other threads:[~2024-11-09 18:31 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2024-11-09 15:15 Embedding stuff in ELF section of compiled module Olivier Dion
2024-11-09 18:31 ` Matt Wette [this message]
2024-11-10 12:05 ` Maxime Devos via General Guile related discussions
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