* [ANN] Cirkoban: A new puzzle game from the Spritely Institute
@ 2024-05-28 13:51 Thompson, David
2024-06-03 17:03 ` Thompson, David
0 siblings, 1 reply; 2+ messages in thread
From: Thompson, David @ 2024-05-28 13:51 UTC (permalink / raw)
To: Guile User
Hey Guilers,
I'm happy to announce the Spritely Institute's entry into the Spring
Lisp Game Jam 2024: Cirkoban!
https://davexunit.itch.io/cirkoban
Cirkoban is our take on a Sokoban-like game that blends block pushing
with the Wireworld cellular automaton. The game was made as a
demonstration of Spritely’s progress towards our goal of running
Goblins applications on the web. It is built with Hoot, our Scheme to
WebAssembly compiler, and features an early port of the core parts of
Goblins to Hoot. The game world is modeled using actors and features
an “undo” mechanic to show off Goblins’ transactional nature.
We're very pleased with how it turned out and we hope you give it a
try! It should run in any recent Firefox or Chrome based browser that
has WebAssembly GC and tail call features enabled.
There also seem to be quite a number of other jam entries that were
built using Guile, both targeting the Guile VM and WebAssembly via
Hoot. I haven't had a chance to put together a list of everything yet,
though. If you're subscribed to this list and submitted a game built
with Guile, please tell us all about it!
Have fun!
- Dave
^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: [ANN] Cirkoban: A new puzzle game from the Spritely Institute
2024-05-28 13:51 [ANN] Cirkoban: A new puzzle game from the Spritely Institute Thompson, David
@ 2024-06-03 17:03 ` Thompson, David
0 siblings, 0 replies; 2+ messages in thread
From: Thompson, David @ 2024-06-03 17:03 UTC (permalink / raw)
To: Guile User
Hello again!
On Tue, May 28, 2024 at 9:51 AM Thompson, David
<dthompson2@worcester.edu> wrote:
>
> Hey Guilers,
>
> I'm happy to announce the Spritely Institute's entry into the Spring
> Lisp Game Jam 2024: Cirkoban!
>
> https://davexunit.itch.io/cirkoban
>
> Cirkoban is our take on a Sokoban-like game that blends block pushing
> with the Wireworld cellular automaton. The game was made as a
> demonstration of Spritely’s progress towards our goal of running
> Goblins applications on the web. It is built with Hoot, our Scheme to
> WebAssembly compiler, and features an early port of the core parts of
> Goblins to Hoot. The game world is modeled using actors and features
> an “undo” mechanic to show off Goblins’ transactional nature.
We just published a new blog post that goes into the details of how
and why we made Cirkoban:
https://spritely.institute/news/cirkoban-sokoban-meets-cellular-automata-written-in-scheme.html
Enjoy!
- Dave
^ permalink raw reply [flat|nested] 2+ messages in thread
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