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From: "Thompson, David" <dthompson2@worcester.edu>
To: Guile User <guile-user@gnu.org>
Subject: [ANN] Cirkoban: A new puzzle game from the Spritely Institute
Date: Tue, 28 May 2024 09:51:45 -0400	[thread overview]
Message-ID: <CAJ=RwfZzhLGa8VK-XuCL=fGQLKNFW4Z_Ao2enmprGx+xtC54mw@mail.gmail.com> (raw)

Hey Guilers,

I'm happy to announce the Spritely Institute's entry into the Spring
Lisp Game Jam 2024: Cirkoban!

https://davexunit.itch.io/cirkoban

Cirkoban is our take on a Sokoban-like game that blends block pushing
with the Wireworld cellular automaton. The game was made as a
demonstration of Spritely’s progress towards our goal of running
Goblins applications on the web. It is built with Hoot, our Scheme to
WebAssembly compiler, and features an early port of the core parts of
Goblins to Hoot. The game world is modeled using actors and features
an “undo” mechanic to show off Goblins’ transactional nature.

We're very pleased with how it turned out and we hope you give it a
try! It should run in any recent Firefox or Chrome based browser that
has WebAssembly GC and tail call features enabled.

There also seem to be quite a number of other jam entries that were
built using Guile, both targeting the Guile VM and WebAssembly via
Hoot. I haven't had a chance to put together a list of everything yet,
though. If you're subscribed to this list and submitted a game built
with Guile, please tell us all about it!

Have fun!

- Dave



             reply	other threads:[~2024-05-28 13:51 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2024-05-28 13:51 Thompson, David [this message]
2024-06-03 17:03 ` [ANN] Cirkoban: A new puzzle game from the Spritely Institute Thompson, David

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